In Halo CE and Halo 2, sandbox gameplay was the staple. Despite the overwhelming and undeniable power of the CE Magnum and the Halo 2 BR (both VASTLY superior weapons to the H3 BR and Reach DMR) all weapons had a form of use.
CE however was special. Almost every weapon was BROKEN! Remember when the Shotgun could kill across the map? Remember the legendary CE AR, with its massive scope? Remember when we could carry 8 grenades instead of 4?
What happened?
Overtime, precision weapons have become more and more neccasary in Halo for a sembalance of a chance. In Halo 3 especially, 98% of gameplay went like this… You pick up a BR, or you die. If you spawn and there is no BR nearby, good luck to your poor soul…
Halo Anniversary can solve this issue, by removing Bloom on ALL weapons, not just the Precision ones. I’m talking about the currently BROKEN Sniper Rifle, where the bloom registers headshots that don’t even make sense…
Bring back the sandbox gameplay that made Halo what it is 343i! And above all Halo 4 must make a return to CE Overpowered Balance!!!
I understand what you mean, but using wrong terminology isn’t going to get your point across, not even forward. Having every weapon to be overpowered is practically impossible. So it was in CE, none of the weapons were broken, all had their place in the sandbox.
But I agree that the other weapons need to be buffed according to the power of the utility weapon, but still means that utility weapon should keep it’s place as the weapon to go for.
If you really think about it, in Halo CE you couldn’t walk anywhere without the utility weapon because you spawned with it. Thereby the situation was bit different from the later games.
But back to the subject. Niche weapons need to be able to kill the utility weapon at their own range. But this doesn’t mean the utility weapon couldn’t win a niche weapon at the niche weapon’s range. Assuming the utility weapon user pulls perfect shots, they should kill the niche weapon user.
Use REAL examples please. Yes it is true Halo CE was MOSTLY balanced. But it still wasn’t. While every weapon in the game EXCEPT the magnum was perfectly balanced. The Magnum suffered being about 2-3 shots TOO powerful. It should have been a 5 shot kill at least.
I DO want every weapon to feel real, powerful, and handy. But if that means a Magnum that rules all, then no. ALL weapons should be useful, not completely equally, but enough that skill will compensate enough to make the difference, not weapon in-hand. But they should have DIFFERENT situations they benefit from, and there should be a Covenant equivalent to each weapon which works in the same, or similar range. But with a slightly different playstyle, much like the Sniper rifle vs the Focus Rifle. But with an obvious change to the FR so it FEELS powerful like the Sniper.
There are two approaches to balance. One way is to tone things down, the other is to tweak everything a little higher. It makes no difference, it’s a question of the glass half full.
However, I do agree that the carbines have a history of replacing the use of every other weapon, epitomized in the DMR. This is a trend 343 needs to stop, for the sake of every other gun in the game. The carbines have always been pretty heavy on the proverbial scale. There are even people who hate the AR with passion because it couldn’t stand up to the new shiny. They say it’s ‘easy to use’, right along with the rockets or a plasma rifle.
In this case, because the whole problem largely stems from the carbines, it’s best to tone them down. OR - raise the kick on everything else a little higher. How fast do you want gameplay? Which way is the wind blowing?
> Use REAL examples please. Yes it is true Halo CE was MOSTLY balanced. But it still wasn’t. While every weapon in the game EXCEPT the magnum was perfectly balanced. The Magnum suffered being about 2-3 shots TOO powerful. It should have been a 5 shot kill at least.
>
> I DO want every weapon to feel real, powerful, and handy. But if that means a Magnum that rules all, then no. ALL weapons should be useful, not completely equally, but enough that skill will compensate enough to make the difference, not weapon in-hand. But they should have DIFFERENT situations they benefit from, and there should be a Covenant equivalent to each weapon which works in the same, or similar range. But with a slightly different playstyle, much like the Sniper rifle vs the Focus Rifle. But with an obvious change to the FR so it FEELS powerful like the Sniper.
Magnum got destroyed by almost every other weapon used correctly. And since everyone had it, it was an even playing ground.
CE was the most balanced Halo game of the series and the most fun game of the series. Halo 4 should take its inspiration from H:CE, just like every other Halo game made.