Sign of Hope for Halo?

Micro-Transactions are here to stay lets be honest. As much as I, and many other hate them, they have more than likely embedded themselves in this franchise for good. However that does not mean they have to be bad and I’ve come to learn that over glazing these forums. (I’m surprised I learned anything with this toxic community). Micro-transactions support DLC released for “free” and thats really the only argument for keeping these. However the way these micro-transactions are implemented into the game is unjust to many or dare I say, a majority of people. The biggest problem with these MT’s in most peoples eyes is that they provide game-changing advantages in multiplayer (albeit a small fraction of the multiplayer), and it just doesnt have to be that way. Now your probably all wondering “What’s the sign of hope you speak of?”

Well that sign ladies and gentleman, is Gears Of War 4. “What does Gears of War have to do with Halo”? You might ask. Well the biggest reason I believe Gears 4 is a sign for Halo is that they are both under control of Micro-Soft(See what I did there). They both have(will have) Micro-Transactions/ Req Packs in their game HOWEVER, Gears 4 implements them in a MUCH more safer and better way. Gears has it to where only cosmetics and XP boosts are given through there version of the Req Pack, which is tremendously better for the game and community as a whole.

What I’m trying to say is that maybe 343 will follow in the Coalition’s footstep and implement MT’s in a similar fashion to where MT’s don’t drastically affect gameplay. This however will lead to a whole lot of change for warzone and the way it plays and to that I would like to point everybody to this post for a plausible solution to the Warzone issue.

Let me know what you guys think either in this post or the other

Even the article itself says that it’s very similar to Halo 5’s REQs.

The “game changing advantages” are not as big as some people make it out to be. Honestly if everyone had the base loadout weapons, it’d be much much more balanced.

Outside of Warzone balance, GoW 4 seems to be making the same mistakes people call out Halo 5 for. Most important being customization is “locked” behind these cards.

The only major difference here is that REQs here were created around Warzone, and Gears cut that entire branch off.

You know where I stand. I think these microtransactions are fine.

> 2533274833081329;2:
> Even the article itself says that it’s very similar to Halo 5’s REQs.
>
> The “game changing advantages” are not as big as some people make it out to be. Honestly if everyone had the base loadout weapons, it’d be much much more balanced.
>
> Outside of Warzone balance, GoW 4 seems to be making the same mistakes people call out Halo 5 for. Most important being customization is “locked” behind these cards

Yes however their version of reqs do not have weapons in them which is great! Thye provide for an even battlefield and no BS rng based matches.

It doesnt matter if you believe they are big advantages or not because if they are small advantages (sniper, rockets, etc) then they add up overtime and they add up with every individual in a team,which can eventually turn any small advantage into a big advantage in any given match. (If that makes any sense)

Look at my second link for a system that could fix the issues you mentioned. And anyways not having weapons in Req packs would be a huge positive for many people.

> 2533274867266391;4:
> > 2533274833081329;2:
> > Even the article itself says that it’s very similar to Halo 5’s REQs.
> >
> > The “game changing advantages” are not as big as some people make it out to be. Honestly if everyone had the base loadout weapons, it’d be much much more balanced.
> >
> > Outside of Warzone balance, GoW 4 seems to be making the same mistakes people call out Halo 5 for. Most important being customization is “locked” behind these cards
>
>
> Yes however their version of reqs do not have weapons in them which is great! Thye provide for an even battlefield and no BS rng based matches.
>
> It doesnt matter if you believe they are big advantages or not because if they are small advantages (sniper, rockets, etc) then they add up overtime and they add up with every individual in a team,which can eventually turn any small advantage into a big advantage in any given match. (If that makes any sense)
>
> Look at my second link for a system that could fix the issues you mentioned. And anyways not having weapons in Req packs would be a huge positive for many people.

That’s what I edited my post to. The only major difference here is that REQs here were created around Warzone, and Gears cut that entire branch off. But that only solves some problems for some people. To other people, the RNG is the problem.

There can be a lot of ways to improve the system, but a lot of ideas have a bunch of glaring flaws with it.

> 2533274833081329;5:
> > 2533274867266391;4:
> > > 2533274833081329;2:
> > > Even the article itself says that it’s very similar to Halo 5’s REQs.
> > >
> > > The “game changing advantages” are not as big as some people make it out to be. Honestly if everyone had the base loadout weapons, it’d be much much more balanced.
> > >
> > > Outside of Warzone balance, GoW 4 seems to be making the same mistakes people call out Halo 5 for. Most important being customization is “locked” behind these cards
> >
> >
> > Yes however their version of reqs do not have weapons in them which is great! Thye provide for an even battlefield and no BS rng based matches.
> >
> > It doesnt matter if you believe they are big advantages or not because if they are small advantages (sniper, rockets, etc) then they add up overtime and they add up with every individual in a team,which can eventually turn any small advantage into a big advantage in any given match. (If that makes any sense)
> >
> > Look at my second link for a system that could fix the issues you mentioned. And anyways not having weapons in Req packs would be a huge positive for many people.
>
>
> That’s what I edited my post to. The only major difference here is that REQs here were created around Warzone, and Gears cut that entire branch off. But that only solves some problems for some people. To other people, the RNG is the problem.
>
> There can be a lot of ways to improve the system, but a lot of ideas have a bunch of glaring flaws with it.

Still though solving some problems is better than solving none.

I really recommend you check out the second link, personally I find very few and minor flaws with it.

> 2535455681930574;3:
> You know where I stand. I think these microtransactions are fine.

And you must know many others think theyre not fine

If gears 4 locks characters behind RNG boxes.I’m done.

> 2533274876083867;8:
> If gears 4 locks characters behind RNG boxes.I’m done.

> Cards range in rarity from Common to Legendary. Some of the card types include (descriptions written by The Coalition):
>
> - Characters – A character to use in Horde or Versus. These include new characters to play as on the battlefield and special customized versions of the characters in Gears of War 4.

> 2533274876083867;8:
> If gears 4 locks characters behind RNG boxes.I’m done.

Unfotunately they do. However would you rather it be characters or weapons that can alter a match?

> 2533274876083867;8:
> If gears 4 locks characters behind RNG boxes.I’m done.

Does it really matter whether I have to grind through a few hundred levels to unlock more skins or grind through RNG? It’s the same end value.

I don’t like it. I want warzone, and I see no problem with the current system. I wish there was more costumization, but I like warzone and if you don’t there is arena, I like the current system.

I don’t understand posts like this.The Req packs offer NO advantage in arena matchmaking, so who cares? Microtrans will be here until people stop buying them.

I really don’t see it as improvement really. More like a better yet worse solution.

I feel like splitting req packs into a warzone pack and an everything-else-pack would be better. Warzone pack gets you weapons, vehicles, armor mods, warzone boosts. The other pack gets you weapon skins, armor, helmets, visors, arena boosts. Each pack gets you 2 emblems, 2 permanent unlocks, and other random cards. Same price for both.

You are matched into games with people that have just as much fancy reqs as you do. The “unfair advantage” is blown way out of proportion. Even if a team doesn’t have as many powerful reqs as the other they are guaranteed to have more than enough effective counters. It’s all about how people use the reqs.