Why anyone thinks it is a good idea to have a 1 second TTK starting weapon with a randomized factor (bloom) involved… is just beyond me. It makes midrange encounters RANDOM.
IN A COMPETITIVE GAME.
Come on 343, please choose one or the other. Either make it a close range weapon with a ton of bloom, or take the bloom away and make the damage falloff at certain ranges. I prefer the latter option.
No one wants random outcomes in the middle of a firefight with the same weapon. NO ONE.