Sidearm

Who wants the H5 magnum over the sidekick ?

> 2535413111156521;1:
> Who wants the H5 magnum over the sidekick ?

It was too op for a starter. I’m good.

The sidekick actually is kind of dangerous it melts your health quick and you can’t respond fast enough if some1 gets the jump on you (and that is ez as hell considering footsteps are so quiet in this game) I think the fire rate is too much. While every1 says the H5 magnum is op and yes it is NOW but pre HCS it was equal to the AR good for mid range to longish range duels but if you really wanted long range potential you would grab a BR and for close range you use the AR I think that’s how it should be. Since every gun has a use and must be used if you want to be competitive.

The H5 magnum was the only usable starter weapon in Halo 5’s Slayer gamemodes. No handgun deserves to be as powerful as that… that thing.

> 2535413111156521;1:
> Who wants the H5 magnum over the sidekick ?

H5 magnum ruined balancing weapons across the board.

H5 magnum was a lotta fun, but I am totally happy leaving it in Halo 5 haha. It suffered the same fate as the CE Magnum, very strong in its own game, and therefore can’t really be taken into the next one.

Anytime the topic over his weapon comes up it’s just messy…people speaking about things they have no idea about (balance)…people complaining about the h5 magnum when the BR was in SO many ways worse and their opinion on the h5 magnum you’d think they’d HATE the BR by those same standards but “hurrrr hurrrr nostalgia”…let’s give the BR a free pass…

The side kick is not meant to be a main utility weapon. It’s basically a given in it’s name…and anyone makin it to be something it’s not “omg bro the weapon ABSOLUTELY melts!” (Yea because real players just stand still and let you shoot them right?..)has no idea wth they’re talking about…but yea it’s obviously not going to be replaced by the main utility weapon of a different game.

The h5 magnum was a great main utility weapon in halo 5. For halo infinite it seems the BR will once again be the main utility weapon of the game (yay third times a charm)…even tho it is objectively worse when it comes to competitive play…

The halo 5 magnum will never replace the side kick though. The BR existing in ANY halo game makes the balance of the entire game much harder to achieve. It either has to be the main utility weapon of the game or ends up with the problem of being too good in comparison to everything else or not good enough compared to some other weapon because nostalgia dictates that you shouldn’t lose to any other weapon as long as you’re using it…hence crappy slayer starts in the legacy titles and the birth of “BR starts”. So we shouldn’t see the h5 magnum in infinite at all unless it’s in a playlist where the BR does not exist. Otherwise it will just end up as a repeat of what happened in 5.

So regardless…it won’t happen… Assuming the AR stays out of the competitive starts playlist, the AR should remain a decent weapon. Should the AR make its way into competitive starts though (I don’t see why though ? History should prevent this you’d think?) Then that weapon will most definitely get nerfed into oblivion and perhaps you’ll suddenly feel like the side kick isn’t all that bad…but for what it’s meant to do, the side kick isn’t all that bad.

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> Anytime the topic over his weapon comes up it’s just messy…people speaking about things they have no idea about (balance)…people complaining about the h5 magnum when the BR was in SO many ways worse and their opinion on the h5 magnum you’d think they’d HATE the BR by those same standards but “hurrrr hurrrr nostalgia”…let’s give the BR a free pass…

The H5 pistol is more versatile that the BR though. BR is dominant mid to longer range, whereas the H5 pistol can hold its own at any range.

Realistically you want the game to be so pistol wins at close range, BR at mid and DMR at long, but all weapons can contest the others. You shouldn’t necessarily just be lit up in a long range fight because you have a sidearm. Two sidearms should be able to take down a DMR user at range. We haven’t seen the DMR but it does feel like this is what they have gone for with the Infinite sandbox and I like it.

Not the Halo 5 Magnum, but I’d rather have “a magnum” than the sidekick.

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> > 2535413111156521;1:
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> It was too op for a starter.

How?
It was the utility weapon for the game
it was a 5sk with a longer TTK than the AR and SMG
It was outclassed in CQC with weapons having a higher rates of fire and was out clased by mid-long range weapons at distance

What the magnum did successfuly do is push CQC weapons like the AR back into their ambush niche that they belong in becuase if you were good, and didnt miss your shots, you could take out that AR rusher so it created a bit of skill gap

And this is coming form someone who is no fan of H5’s multiplayer, but the Magnum wasn’t a bad utility weapon

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> > 2535413111156521;1:
> > Who wants the H5 magnum over the sidekick ?
>
> H5 magnum ruined balancing weapons across the board.

Feeling your way.

Why not both? For me the magnum is a hand cannon, act as a power weapon, and sidekick role is same as a sidearm.

> 2535413111156521;1:
> Who wants the H5 magnum over the sidekick ?

I dont.

Im so bored of Handcannons.

Yeah I’m good, H5 Magnum was awesome but nobody used anything else

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> > 2533274842046585;7:
> > Anytime the topic over his weapon comes up it’s just messy…people speaking about things they have no idea about (balance)…people complaining about the h5 magnum when the BR was in SO many ways worse and their opinion on the h5 magnum you’d think they’d HATE the BR by those same standards but “hurrrr hurrrr nostalgia”…let’s give the BR a free pass…
>
> The H5 pistol is more versatile that the BR though. BR is dominant mid to longer range, whereas the H5 pistol can hold its own at any range.
>
> Realistically you want the game to be so pistol wins at close range, BR at mid and DMR at long, but all weapons can contest the others. You shouldn’t necessarily just be lit up in a long range fight because you have a sidearm. Two sidearms should be able to take down a DMR user at range. We haven’t seen the DMR but it does feel like this is what they have gone for with the Infinite sandbox and I like it.

You’re as good as you can aim. Theres a difference between the RRR of the dmr and h5 magnum for example and also the reason you see frosty pick up the dmr each time he plays map that has a dmr. If you can land your shots from a distance where there’s no RRR and no aim assist on your reticle…why SHOULDN’T you be rewarded those shots? You’re saying the game should just artificially make the shots not count even if your reticle is right on target still?

The simple point im making is that although you COULD kill someone outside of the advantageous range with the h5 magnum…its only possible if you yourself is actually aiming good still…not like the videos on YT showcasing the BR of h3 for example displaying random spread at range causing an inconsistent amount of shots to kill someone because they decided to artificially dumb down the weapon…causing a random variable in matches…who likes random variables in a game where you’re trading shot for shot against players? Even more so when for some players…that shot for shot becomes the difference of earning a sizable paycheck or being sent home early?..

The h5 magnum is renowned for its “most balanced weapon to come to halo” by players where balance matters most for good reason. It isn’t because it’s this broken weapon thats the easiest to use. Not everyone waltz into the game and bam they’re just destroying every single top player because its so easy to aim outside of RRR with no aim assist…

I get your points…but to just have a weapon become dumbed down so another weapons advantage becomes so significant that your shots are missing just because there’s something like damage fall off for a weapon where damage fall off shouldn’t even exist…you’re breaking the game if that weapon being dumbed down is a weapon you spawn with…

In other words…had halo 5 gone that route…we end up with craptastic slayer starts ALL over again…the BR becomes the dominant weapon…

What is the objectively better weapon for competitive?

A single shot 1 bullet weapon where your bullet goes where YOU aim it in a match where players are trading shot for shot and some players rely on the accuracy of each shot in game depicting the outcome…where some players outcome become the difference of winning thousands of dollars prize pools in an official tournament?

Or a bursted 3 bullet weapon where some of the bullets could miss because of the spread…recoil…and a player can just panic swipe across the screen to land 1 lucky bullet of if the 3 round burst as they drag their reticle across the screen and press right trigger to have 2 bullets miss and 1 win the jackpot?

My whole thing is just this…if you could manage to kill me aiming with 0 aim assist outside of RRR…with your reticle clearly on me…with an actual precision weapon…well…I think you deserve the kill.

> 2535465841210047;13:
> > 2535413111156521;1:
> > Who wants the H5 magnum over the sidekick ?
>
> I dont.
>
> Im so bored of Handcannons.

This is how I feel about the BR. It was the main weapon of 2 games in a row…3 total…this makes number 4…I’m over it.

H5 Magnum

I miss the original

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> > >
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> The simple point im making is that although you COULD kill someone outside of the advantageous range with the h5 magnum…its only possible if you yourself is actually aiming good still…not like the videos on YT showcasing the BR of h3 for example displaying random spread at range causing an inconsistent amount of shots to kill someone because they decided to artificially dumb down the weapon…causing a random variable in matches…who likes random variables in a game where you’re trading shot for shot against players? Even more so when for some players…that shot for shot becomes the difference of earning a sizable paycheck or being sent home early?..

Because it’s boring having hitscan weapons dominate everything. A smart player would not contest outside of the weapons optimal range if there was fear of death. Randomness isn’t good, but it’s only random beyond its optimal distance.

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> > 2533274842046585;15:
> > > 2533274801036271;8:
> > > > 2533274842046585;7:
> > > >
> >
> > The simple point im making is that although you COULD kill someone outside of the advantageous range with the h5 magnum…its only possible if you yourself is actually aiming good still…not like the videos on YT showcasing the BR of h3 for example displaying random spread at range causing an inconsistent amount of shots to kill someone because they decided to artificially dumb down the weapon…causing a random variable in matches…who likes random variables in a game where you’re trading shot for shot against players? Even more so when for some players…that shot for shot becomes the difference of earning a sizable paycheck or being sent home early?..
>
> Because it’s boring having hitscan weapons dominate everything. A smart player would not contest outside of the weapons optimal range if there was fear of death. Randomness isn’t good, but it’s only random beyond its optimal distance.

Projectile is terrible…I’d like my bullet to go where I’m aiming…

You’re also describing halo 3s slayer starts…fear of challenge…entire enemy team has BRs…you have a craptastic slayer starts load out…welcome to the ENTIRE reason BR starts existed…and I hope we never go back to that direction ever again…if they want to keep it this way for social go for it. As I’ve said earlier tho…if that AR gets into competitive starts…expect it to become garbage after the first season full of complaints…then social will feel terrible…we’ve all gone through this before.

Halo 3 was Projectile BR based…were you tired of that dominating everything too?

Fear of death exists, but a smarter skilled player knows when they’ve got a good shot and the other player doesn’t.