Sidearm bloom is to much

I just wanted to share some of my feedback on the flights and am curious to hear others’ opinions and feedback.

I think the sidearm is a great weapon but I think the bloom needs to be decreased or removed altogether. It makes RNG and luck more prominent in engagements and actual player skill less of a factor.

The rapid melee glitch done by reloading then immediately using melee in the flight really needs to be fixed. It has the fastest time to kill in the game out of any weapon besides the heavy power weapons from what I have seen.

I also think radar detection range needs to be increased

I like the idea of bloom just being a visual effect that doesn’t actually decrease accuracy. That means there’s no randomness, but it will be harder to aim your weapon well at longer ranges.

I thought it was fine. It was nowhere near as bad as the bloom in previous halos.

There is no excuse for any amount of bloom on the sidekick or any nominal precision weapon.

I have no idea what game some of you were playing where bloom was a “visual” or somehow not as bad as what has come before.

> 2533274819446242;5:
> There is no excuse for any amount of bloom on the sidekick or any nominal precision weapon.
>
> I have no idea what game some of you were playing where bloom was a “visual” or somehow not as bad as what has come before.

The sidekick is not supposed to be a “nominal precision weapon”… The devs have made it extremely clear in vlogs, blogs, and livestreams that they want the sidearms to be sidearms, not precision weapons that are used as a main weapon. They want to specifically steer away from the magnums in Halo 5 etc and have the pistol be what it is supposed to be, a side arm.

This is coming from the Devs directly and it makes perfect sense. A side arm is in no way supposed to be a “main hand weapon”, much less a prefered precision weapon. It’s a last resort, just like a real side arm is. That’s what they said they were going for and it seems like they nailed it.

> 2533274884814417;6:
> > 2533274819446242;5:
> > There is no excuse for any amount of bloom on the sidekick or any nominal precision weapon.
> >
> > I have no idea what game some of you were playing where bloom was a “visual” or somehow not as bad as what has come before.
>
> The sidekick is not supposed to be a “nominal precision weapon”… The devs have made it extremely clear in vlogs, blogs, and livestreams that they want the sidearms to be sidearms, not precision weapons that are used as a main weapon. They want to specifically steer away from the magnums in Halo 5 etc and have the pistol be what it is supposed to be, a side arm.
>
> This is coming from the Devs directly and it makes perfect sense. A side arm is in no way supposed to be a “main hand weapon”, much less a prefered precision weapon. It’s a last resort, just like a real side arm is. That’s what they said they were going for and it seems like they nailed it.

Its a weapon that requires headshots in order to get a kill in a reasonable amount of time. Whether or not something is a “sidearm” does not preclude it from being a precision weapon(see also: The Mangler).

I also said nothing about it being a “main” weapon or that it even should be the main utility weapon. I have a specific problem with bloom on weapons designed with headshots in mind and there is no excuse for bloom being on the Sidekick regardless of what its role is supposed to be.

The idea of a “sidearm”/“Backup”/“Last Resort” weapon in Halo is nonsense has zero place in a Halo sandbox where you can have at most two weapons at a time. Its a complete waste of development time to even implement. If you want “sidearms” play a loadout shooter.

To be clear I don’t actually care one way or the other whether the utility weapon takes the form of a pistol or a rifle, though I do think that getting worked up about how “a pistol can’t be as good as a rifle” is embarrassing in a Halo context. I also don’t really care to try and turn the Sidekick into the main utility weapon in Halo Infinite because the BR already exists. The Sidekick can find something else to do without being dead weight and without RNG determining the results of gunfights.

TL;DR Bloom is bad for headshot weapons regardless of developer intent.

> I like the idea of bloom just being a visual effect that doesn’t actually decrease accuracy. That means there’s no randomness, but it will be harder to aim your weapon well at longer ranges.

My last 2 or 3 monitors have had a built in crosshair function you can toggle at the push of a button. So that would screw over casuals, those with value monitors, and couch gamers.

Plus one of my friends who did MW2 tournaments used to just put a sticky note on the glass when going for nukes lol.

> 2533274849655646;8:
> > I like the idea of bloom just being a visual effect that doesn’t actually decrease accuracy. That means there’s no randomness, but it will be harder to aim your weapon well at longer ranges.
>
> My last 2 or 3 monitors have had a built in crosshair function you can toggle at the push of a button. So that would screw over casuals, those with value monitors, and couch gamers.
>
> Plus one of my friends who did MW2 tournaments used to just put a sticky note on the glass when going for nukes lol.

You can turn reticle bloom off in the settings.

I think the sidearm is pretty viable as it stands now. I never really like bloom but its never actually screwed me over.

They are def fixing the melee glitch.