Why does Legendary BRs on Shutout play so much differently than in Halo 2 and Halo 3? The game basically comes down to the entire team camping in the Sniper Tower until the other team takes it over. And then the first team takes it back. Repeat.
This didn’t happen in previous Halo games. I remember in Halo 2 and Halo 3, if your team managed to control the BR tower, Sniper tower, and top lift, you pretty much had control of the entire map, since each of those positions were able to support each other. But in Halo 4, those other positions are near useless. What changed?
Based on the few games I’ve played on it, I think the problem is that the map has been slightly upsized to accommodate Sprint. In upsizing, many of the positions have been moved outside the BR’s effective range, making it much more difficult to support teammates who are in different positions. Thus, the only way for teammates to support each other is for everyone to be in the same place, and the easiest place to defend is the Sniper tower.
Since removing Sprint and downsizing the map is obviously not going to happen, what if we placed a power weapon on top of the BR tower? I think this would promote map movement and hopefully reduce camping in the process.
