As someone who has been playing BTB and Obective alot in the past few weeks…this problem has really revealed to me. Here are a list of very common practices:
1-Griefing: My teammates always want to score 4/5 of the flags or bombs in griffball and then just slay the whole game.
2-Statpadding: Theres no one that will do the objective in objective playlists. Everyone is so worried about their KD no one plays it like an objective game in the first place.
3-No teamwork: Even i am at fault of this (my username is supposed to be ironic though). People play so much more selfishly. No one is willing to sacrifice a death or kill for the greater good of the team. No one.
4-Its pointless in the first place: KD means nothing. Absolutely nothing. heres some of the variants that can, and commonly do, mislead people about the skill of someone with a low or high KD.
-High KD from statpadding
-High KD from playing BTB and Infection
-Low KD from playing as a good teammate
-Low KD from playing objectively
-Low KD from playing harder playlists, such as team throwdown.
5: The general concern about it: I admit to doing this. Gone are the days in halo 3 where I wouldnt even worry about going -20 because i liked to ride a mongoose for a whole game. Its just so annoying to have people look at KDs as a means of how good someone is. Its a false representation.
TLDR: Showing KD ingame is pointless, even for slayer. CSR would be much less of a problem. Showing KD leads to statpadding, ignoring objective, greifing, and bad teamwork.
number 2 is the reason that KOTH and oddball wins are hell for me… i do agree that K/D is daft, even i have a really good one… but it should be removed from view because i actually want to have teammates who’ll help me get war master primal and scout apex… not sit there sniping all day.
> number 2 is the reason that KOTH and oddball wins are hell for me… i do agree that K/D is daft, even i have a really good one… but it should be removed from view because i actually want to have teammates who’ll help me get war master primal and scout apex… not sit there sniping all day.
I have to agree with you. In many cases a good K/D means nothing because they gained it through your mentioned points.
It is so annoying that many people don’t help or support you when you are in trouble because they do not want to die or rather want the cheap kill than an assist that could save or help you/a teammate.
I.e. I’m fighting against two people in close-range and the teammate right next to me just stays in cover and watches how I’m in trouble and eventually lose and then he jumps out of cover and finishes them off.
Once in BTB I was matched against one with like 24k kills and 4k death. I expected him to dominate the game. Finally his team lost and he was on the last position with 6 kills and 1 death. I watched the game in theater and he just sat back in some outlying corner of the map to pick up the very few people that walked by.
What I want to say with that is that apparently for many people is showing off their K/Ds more important than teamplay or simply to have fun what I think is actually really sad.
> K/D matters, if you have a low kill AND low assist score. Don’t even play if that’s you (unless your learning the game).
>
> It does somewhat represent how you can react to all the different scenarios HALO has always had, which are a whole butt ton in this game.
That’s not entirely true, I have a K/D of 0.86 and I normally play decently well. Your K/D just measures how good you’ve been from the beginning, it takes practice to get better. Your Skill will improve, but your K/D will always show the time when you sucked.
> > K/D matters, if you have a low kill AND low assist score. Don’t even play if that’s you (unless your learning the game).
> >
> > It does somewhat represent how you can react to all the different scenarios HALO has always had, which are a whole butt ton in this game.
>
> That’s not entirely true, I have a K/D of 0.86 and I normally play decently well. Your K/D just measures how good you’ve been from the beginning, it takes practice to get better. Your Skill will improve, but your K/D will always show the time when you sucked.
I agree. I myself have many deaths, and you can tell that at one point I sucked. But I have even more kills, clearly showing that I got better. In any case, I think k/d should stay visible so that you know who your up against.
> > > K/D matters, if you have a low kill AND low assist score. Don’t even play if that’s you (unless your learning the game).
> > >
> > > It does somewhat represent how you can react to all the different scenarios HALO has always had, which are a whole butt ton in this game.
> >
> > That’s not entirely true, I have a K/D of 0.86 and I normally play decently well. Your K/D just measures how good you’ve been from the beginning, it takes practice to get better. Your Skill will improve, but your K/D will always show the time when you sucked.
>
> I agree. I myself have many deaths, and you can tell that at one point I sucked. But I have even more kills, clearly showing that I got better. In any case, I think k/d should stay visible so that you know who your up against.
Exactly, I look at people’s K/D ratio to get a general idea of who I’m up against, but it’s not always credible.
Sure it is always an advantage to be able to see who you are up against but a visible k/d is probably one reason for the large amounts of quits. Pre- and in-game quits.
It seems like a lot of people back out of the lobby when the one with the high k/d is not on their team or there are too many with better k/ds than themselves.
Or people quit to ‘save’ their k/d’s because they realize they are going negative in a game.
I wouldn’t say K/D on a game to game basis is useless, as it is basically a measure of how fast your reflexes are (which makes up 50% of your skill at the game) and is the absolute objective of slayer gametypes. However I do think it is much less significant when looking at your global K/D on your player card, as this can be easily influenced by stat padding and what gametypes you play. For instance If I played Grifball for 3 months my K/D would be 2:1, but that is not an accurate representation of my skill in gun battles or any other aspect of the game.
Also just to clarify, I agree with all points except 4, because as I said K/D is useful for slayer gametypes (in final score card, not on the service record) and also being a good team player/ playing objective/ playing a harder playlist do not cause you to get a bad K/D, it just means you have to work a little harder at times to get it.
the only solution I have come across for this is using the avoid player option from the xbox main menu, any time I see people planning like mentioned above they get blacklisted for me and vise versa anyone playing as a team player gets a preferred player check, I can only hope eventually all the lone wolf players will be playing by themselves.
I’ve got a friend with a new account who’s going for 100% k/d. so for every death he needs 100 kills. so far he’s 500 for 8. he was very disappointed when he died twice in one game.
each to their own I suppose.
personally I’ll go neg 20 just to cap a winning flag. k/d means nothing to me
I never looked at my stats in-game to be honest. Rarely see what they are on waypoint either and if I do it’s weeks after I played.
Getting a high K/D doesn’t mean stat padding as some seem to think though, sure some do pad stats but not all. I win majority of my objective games but I kill a ton of enemies that get in my way in the process.
You can’t really pad stats in a slayer mode either since it is after all all about slaying. If a player has the majority of their games played in Slayer modes and they have a high k/d that shows me they are good.
Either way it’s all pointless in the end. The best player will win more of their matches than lose no matter the game mode or situation in the end. K/d can be a direct relation to this and sometimes not so much. We can’t really even argue W/L ratio is good either since JIP loves to mess those stats up.
I always play the objective in any game type, in games of CTF on Rags i’ll senselessly run after the flag in the middle of the map to touch it just to ad time on it over and over and over. Some times I come out positive sometimes negative.
And yes, when playing 5 man CTF me and some bros of mine usually play on relay and score 3-4 flags and just play defense the rest of the game. Why end a good thing right.
K/D is just there for an at a glance scan of a player. People see a negative K/D and automatically assume they’re bad.
One of my friends that I play with has a negative K/D, but when he plays with us he does rather well.
> I never looked at my stats in-game to be honest. Rarely see what they are on waypoint either and if I do it’s weeks after I played.
>
> Getting a high K/D doesn’t mean stat padding as some seem to think though, sure some do pad stats but not all. I win majority of my objective games but I kill a ton of enemies that get in my way in the process.
>
> You can’t really pad stats in a slayer mode either since it is after all all about slaying. If a player has the majority of their games played in Slayer modes and they have a high k/d that shows me they are good.
>
> Either way it’s all pointless in the end. The best player will win more of their matches than lose no matter the game mode or situation in the end. K/d can be a direct relation to this and sometimes not so much. We can’t really even argue W/L ratio is good either since JIP loves to mess those stats up.
Not to mention those that play mostly FFA. Take regicide…I’ve lost (5-10 points) to people while going 25-5 to someone going 19-21. I’m not saying that I’m good but I’m sure as hell not as bad as my W/L record indicates.
> I always play the objective in any game type, in games of CTF on Rags i’ll senselessly run after the flag in the middle of the map to touch it just to ad time on it over and over and over. Some times I come out positive sometimes negative.
>
> And yes, when playing 5 man CTF me and some bros of mine usually play on relay and score 3-4 flags and just play defense the rest of the game. Why end a good thing right.
>
> K/D is just there for an at a glance scan of a player. People see a negative K/D and automatically assume they’re bad.
>
> One of my friends that I play with has a negative K/D, but when he plays with us he does rather well.
I’ll sacrifice a death to keep the flag alive IF it’s sensible but if a mantis is sitting on the flag then I’m not going to bother because it’s a no win situation.