Fortnite uses low poly textures compared to Infinite. Same reason Minecraft can have crap tons of stuff on the screen at one time lol. Apex would be a better comparison but that’s still not as taxxing on the CPU as Firefight Evolved would be.
Isn’t Age of Empires a strategy game?
Age of Empires won’t be on Xbox (will definitely be on Gamepass for PC though, respectively) because controllers and strategy games don’t work well together lol.
Regardless its a strategy game, all the units/actions is low poly stuff, so it can handle far more units and larger scale battles at one time.
That game looks like a mid 2000’s game, as I stated, if you run Infinite at super low textures (roblox style lol) then it can handle far more, but it would be jarring I imagine going from a current gen game to a game running at like 480p and 60fps lol.
The amount or technical capabilities of the developers is not relevant. There are limitations to hardware that no developer can overcome completely. They do all sorts of workarounds and try to finesse it a bit, but ultimately what is possible is due to hardware. Maybe next gen they would be able to pull it off idk.
Well I won’t take your insults personally, you hope and dream of things that current hardware cannot handle, all I’m going to say to you is that maybe when next gen consoles (probably in a few years ) come out then they’ll have an opening to offer more ambitious stuff.
It is pointless to argue with you, I feel like I’m breaking a child’s heart
I do think the number of AI would be a problem if it was full 24 players per server instance, that could very well be too CPU intensive and cause processing issues between processing all data for the 24 players plus however many AI. However, there are also some technical tricks that could be pulled off to make it feasible - connecting 8 players per server instance, and having each server instance communicate the necessary data to the others would, in theory, work - especially if the AI was distributed across those, or some run locally on player’s machines. I work in IT, this is a thing that can be done if the server application is set up for it - but that is obviously a big IF.
My main idea, however, is simply to have more than the 4 player mode that is traditional Firefight. Obviously I’d like classic modes to continue to exist (or in Firefight’s case, classic modes to be added), but options for bigger and better are always welcome.
Another idea I’ve thought of is if they work some community involvement as a whole into it. Let’s say, just for the sake of discussion, Season 3 drops with Firefight and you play on maps from the current section of the ring from Campaign, but there’s a Campaign DLC planned for Season 4 that takes place on a new part of the ring. It would be a cool idea if the Firefight wins/survivals that take place in Season 3 add up to unlocking/transitioning to new maps for Firefight in Season 4, that take place on the new parts of the ring from the DLC. Give the community a goal of, say, 150,000 Firefight wins to take back the current section of the ring, and in Season 4 the community moves on to the next section. But if the community doesn’t meet that goal, they’re stuck in the current maps until they do. Would be an interesting way of both encouraging play time and creating a sense of larger progression within the mode, and tie it into the broader Halo story as well. It also has the benefit of working with any size player count, and any additional Firefight modes (classic, objective, etc).
Either way, I’m just hoping there’s some shakeup to the formula when/if Firefight launches in Infinite. I love classic Firefight, but there’s so much potential there. Spartan Ops almost had it, but ended up being too repetitive (though my only experience with it is from MCC on PC, so I didn’t experience it when it first launched).
You should learn the difference between a GPU/CPU before entering a argument about whether something can handle the technical limitations
Definitely, that would be the biggest hurdle. But I think they could pull it off, as I said, there were discussions about AoE4 going to console and no one said officially that the consoles wouldn’t be able to handle it, just that there weren’t plans at the moment. AoE4 can have 1200 units on the map at one time
Well, to be fair, the CPU utilization in AoE and in Infinite aren’t overly comparable. In AoE, it’s all local on the client machine and the AI routines are likely somewhat simpler. In the example we’re discussing here, the AI processing would be on the server instance and would be competing for resources with networking, sync updates with clients, AI pathfinding, etc. Very different requirements from a design and resource utilization perspective. With the console CPU only really responsible for local rendering and networking with the server as it would be in multiplayer, there’s no reason that any of the supported machines wouldn’t be able to run with any of these ideas really. It’s all about how the servers are setup and the limitations there.
Fair enough. And, like I said above, they can beef up the units some so they aren’t as easy to kill. That would allow them to shrink the number of units drastically
Indeed. I think the boss system in Infinite allows for a lot of flexibility with Firefight. Some neat options. Maybe if the Flood make a return, we could see the Flood Juggernaut actually get used in game? So many possibilities!
I’m hoping that the Flood Firefight for MCC releases eventually. Showed a lot of promise in the Insider testing. Though, with Infinite in the state it is, I doubt we’ll see it for a hot minute.
Gears had upgrades in which you could create a barricade, and I don’t know, Gears just did it very well. Halo’s Firefight failed miserably when it was first released, because Halo is a different game. So, I think for it to work, it needs to not to try and copy Gears but create more of a Halo experience. Still, not sure how they could make it… not boring like Firefight was.
I like the idea of Marine support, and of upgrading your Spartan - perhaps integrating the Spartan core system from campaign? But with it being limited, it could allow players to take different roles - shields, thruster, grapple, etc.
That would be cool.
Marines could also be infected, which adds to the chaos. You need to keep track of where your marines are so you aren’t surrounded by your former troops
You might also get some inspiration from Left4Dead. There was a pretty good mode where hordes would attack and it would get pretty crazy. I believe you could revive your teammates but was limited. And the trick was always to find the best place to hold and defend, but eventually they break through and gets chaotic.
Teammate revival would be a good feature, yeah. Also, going with the idea of being infected, if you died, you could respawn as an “infected” Spartan if you don’t get revived. This would allow the game to get increasingly harder the longer it goes and let people who die early to still be involved in the game. Of course, when you get infected, you lose all your upgrades that you gained through the game so it isn’t unfair to the other players to be facing another Human along with hordes of Flood.