Shower Thought - Firefight Evolved

Thinking about how I hope Firefight is on the roadmap for Infinite, I was thinking about the additions Infinite has made to the base campaign and how well they could play into an evolved firefight mode. Firefight is one of my favorite game modes, and I hope Infinite has a version and that it’s awesome.

First off, the open world gives the opportunity for what I’m calling BTF - Big Team Firefight - across a wide area. 8, 12, or 24 players fighting it out against AI waves simultaneously sounds great to me, making it feel like an evolution on BTB, but with the PVE elements that Firefight delivers. Having to coordinate defense of multiple areas and shift players around between them to prevent an area being lost to the AI seems like it would be an interesting way to incorporate that many players into a Firefight mode.

Bosses in Infinite feel better done than the previous games in the franchise and could make a great addition to Firefight. My understanding is that Warzone Firefight in Halo 5 did similar things, but being a PC player I’ve not had a chance to experience this. I think the bosses would be great mid-point/end of game battles to really up the ante with some stronger and more interesting AI, and could perhaps even have some of a lore tie in.

Further, the collectibles scattered throughout the world gave me the thought of some objective-based Firefight modes taking place within a limited section of the open world. Finding and securing data, for instance, from a data-pad and then extracting, or hacking multiple Forerunner structures across the map and then defending them before moving onto the next. - things like this would be the kind of formula that could shake up the classic Firefight formula in a good way, while leveraging the new open structure of the main game’s environment while leveraging the hacking and data-pad systems to give some more depth to Firefight.

Curious if anyone else thinks these might be some fun additions to Firefight should they ever add it to Infinite (please @343 !).

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This would be absolutely epic and I really hope this idea is utilized

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Great ideas! Zeta Halo itself has huge potential as a new Forge World. Warzone would be even better combined with Zeta Halo maps!

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Infinite needs PvE modes, definitely!

You’re one the right track. This is an A+++ Idea. I really Hope 343i implements your idea, because every aspect of it is amazing and seems to be the kind of combat depth and larger scale battles and sandbox combat that this game really needs.

I hope 343i are already working on this, because Firefight blended with the combat from Halo 5’s Warzone and aspects of the Open World Campaign would make for AMAZING large scale battles.

And it would be the Perfect Opportunity to have maps from different locations and biomes as a sort of Teaser for what we could expect from Future campaign locations and biomes.

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https://forums.halowaypoint.com/t/a-potential-flood-mode/490024

https://forums.halowaypoint.com/t/new-gamemode-operations/494725/2

What do you guys think of these mode concepts?

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Your Idea for making Firefight improved with Objectives makes this a 11/10 Idea

I would hope they give us added equipment types to use in this mode as well, and let us explore more labyrinthian environments deep inside the ring as well as other biomes, like a mountaintop Forerunner fortress, or a series of wide open rolling fields and hills dotted with forerunner structures, similar to the Iceland/Scotland type Biomes seen in the concept art.

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Infinite can barely handle 12v12, so I imagine that 24 players and tons of AI (which would be needed to not be piss easy) would be extremely difficult engine and hardware wise.

I go back to what I’ve been saying for months. Just bring back Warzone, and bring back Warzone firefight shortly after. What you are saying is basically what we already had in Halo 5 lol.

Good post.
What I expected from halo 5s firefight was a combination of the best of odst and reach.
What I got was vehicle combat mostly, which was a shame having all the different weapons and great gunplay.
Firefight has a roadmap release date, or is it still up in the air?
I’d be amazed if 343 could launch any type of firefight in the next 2 years, if at all.

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Yeah in about 25 years it will be in the game lmao

I don’t even know if they announced there would be a firefight game mode. But I did a post back in December I think about having a large scale Battlefield-esque (the Battlefields that work) type mode where you have the large open world map and try to take and hold all the points, and when you capture them all, it pushes the enemy back and you move forward into the next area to capture points.

But I like OP’s idea

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This sounds like a ton of fun.

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It isn’t the game itself, it is the servers. And you can always turn down your graphics settings if it is too much for your system to handle. Of course, they need to fix the optimization problems (some people with NASA computers have issues with it, while my laptop can run it just fine)

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Ok… So we’re blaming Microsoft for that? Explain to me how 343i (or any MS company) can fix that issue then?

This isn’t even the most relevant in my opinion although it still matters a good deal. Would it be playable on last gen consoles :thinking:

How exactly would it benefit from 24 players instead of the 12 in Halo 5’s Warzone Firefight? How could they balance out a mode with that insanely high of a player count?

They need to make their servers more stable, or, invest in better servers.

Should be. Infinite is the most graphical looking game out there and last gen consoles could run those. Red Dead Redemption 2 comes to mind.

What is there to balance that it will be so hard? It is simply a larger firefight, that wouldn’t be that hard to balance

Again, how would 343i themselves do anything to resolve that issue? You are expecting them to fix issues with their parent company basically.

This isn’t even relevant btw. gpu isn’t what the last gen consoles are lacking, what they are lacking is a good cpu which would be especially difficult with 24 players and crap loads of Banished.

To be fair they could just make it so that this sort of mode was locked so that only newer hardware could run it, but my point here is that creating this mode is a bit unnecessary.

Dude. Come on now. Did you ever play any Firefight before? Halo 3 ODST? Halo Reach? Halo 5’s?

In order to offer a challenge for 24 players you would need to have tons of Banished all over the map to be remotely interesting. If you played Warzone Firefight you already saw them take this into consideration a bit. They basically had to make insanely OP bosses to accomodate the larger fireteam size (went from 4 to 8 I believe) so 24 players (3 times that) would be insane. Escharum? Dead in like 30 seconds. Hunters? What would they need to come up with to be remotely fun and challenging for its players?

Now I don’t want you to think that I hate the idea itself, just that there are a lot of limitations and technical realities that would make a 24 players Firefight mode almost impossible without some insane concessions to performance and some creative (perhaps innovative!) design choices.

I have heard hundreds (maybe thousands) of ideas from Halo fans since I joined Waypoint like a decade ago, and they are typically pretty awesome to hear or to fantasize about, but what always comes to a head is the reality. Infinite doesn’t quite have Infinite possibilities unfortunately.

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I love firefight and I want it to return. I like the overwhelming horde and not tanky bosses. Having 8+ players would mean you would need an insane number of AI (probably not possible) or lower numbers but tank them up (no fun).

I love your objective ideas and labyrinth type levels. I would like to see some progressive elements as well, where you work your way deeper into a compound or closer to extraction and gain access to more powerful weapons and equipment as the AI also gets more difficult. Maybe you only have one life and we rely on the revive mechanic.

4-6 Spartan fire teams feels like a good size where your contributions are meaningful to the team.

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You are misunderstanding me, MS needs to get better servers or 343 needs to make the servers more stable with their game

It wouldn’t be much different than the campaign, in fact, it would probably be a little lighter since it is waves

Probably, WoT has a mode that is pretty demanding so not many people can play it

What makes it unnecessary? Because YOU don’t think it’s necessary? No one is saying that the game NEEDS this mode but it would be nice. I do believe that Infinite does need PvE but that is an entire other conversation

Never played Reach’s firefight, I mostly only played ODST

Beefing up the units would make it much more realistic/lore friendly, since Spartans in lore aren’t near-invincible beings, they are just beefed up to be on the same playing field as the convenant/banished

You have to keep bringing something new to the table, otherwise people will get bored. No game survives long without new content, whether it is from the devs or the community

You have no idea what you are talking about. 343i has no control over servers really.

How many people do you play Campaign with? Unless you have access to some super special modded version of Infinite that I haven’t heard of it doesn’t even have Co-op, so you believe that 24 players on a huge map, and like hundreds of Banished AI at one time is as hard as 1 player and like a dozen maybe two dozen at one time? This would be (realistically) like 3-4 times more intensive than the Campaign.

Well I’ll tell you my stance on the matter.

Halo 5 had a really cool mode called Warzone, it was 12v12 but with a PvE element mixed in, they later on modified this a bit to be a purely PvE mode called Warzone Firefight. I personally think they should go back to that. Infinite already has a lot of things that would make Warzone possible, and thus Warzone Firefight (which I loved) is also possible. This is all possible with current tech, wouldn’t take anywhere close to the amount of dev time that the proposed mode (Firefight Evolved-trademarked lol) would, and would have other side benefits like what we saw with regular Warzone like more weapons/vehicles.

This is certainly true, but that doesn’t mean that any idea should be pursued. Infinite has loads of different things they could try or come up. I just think that they’d be better off looking towards other things like Warzone, BR, mod support, etc. instead of this.

How does them not having co-op at launch have anything to do with whether 24 people can be on the map at a time? Fortnite has 100 players on a huge map, so I highly doubt 24 would be a problem (if they had good servers of course)

Well lets see. In your comparison, you said a dozen, maybe 2 dozen.
That’s 288-576.
Since people were discussing whether AoE4 was coming to xbox, I highly doubt that they can’t handle a few hundred AI units.

I play an indie game (foxhole) that has thousands of players on the same “server” at one time.
https://store.steampowered.com/app/505460/Foxhole/
With a couple hundred in the same region at a time.
If indie devs can make that happen, I don’t think it would be too difficult for a AAA game to have a 24 player game with a few hundred AI

I think we should have both Warzone AND Firefight, as well as a few other PvE modes (I really want a Flood horde mode)

Fair enough. But that doesn’t mean it isn’t feasible just because you think they should focus on other things