So there has been a problem in firefight where a round will start where you must “defend _______” and the objective that you must defend is across the map and enemies have already spawned inside. This allows them to cap half of it before you get there. I think firefight should give us a marker on our screens that shows where the next objective will take place while we are in between rounds in intermission. This way we have adequate time to prepare. Thoughts on why this might be good/bad?
Also tell us where the next enemies are.
Did ‘kill the crawlers 75’ on Skirmish and we literally spend minutes looking for each wave. Absurd.
This would help with some of the “Kill this many enemies” as well. I ended up with a “Kill 25 Ghosts” round on Apex 7 , and our team took about a minute to figure out where they were. Just having some pre-round objective markers would make this mode a bit less frustrating.
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> Also tell us where the next enemies are.
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> Did ‘kill the crawlers 75’ on Skirmish and we literally spend minutes looking for each wave. Absurd.
This too, lol I remember running two laps around the Island map looking for knights, turns out they were inside of a base and we lost 3 minutes searching
yea that’s one of my main issues. It’s very bad on arc when the whole team is at red core and suddenly it says defend the objective at blue base tunnel.