Shoutout to the guy who...

…went around the map Fragmentation and bolted weapon racks to random rocks and trees all over the place. This flight would not have happened without you…

Weapon racks are weird and make no sense. I guess they’re better than the RNG green tubes that drop from the sky for no reason.

How are they any different from guns just sitting on the ground like in every previous game?

> 2533274926527272;2:
> How are they any different from guns just sitting on the ground like in every previous game?

Well for one, they’re on a wall lol.

Seriously, the random swapping of what spawns there is obnoxious. Like the racks that could be either Commando or BR. If you get stuck in a game where Commandos spawn there then there are no BR spawns on the map which sucks. Previous halo games had maps that spawned BRs in multiple locations that weren’t confined to single weapon rack. You also knew what was going to spawn where rather than going over there to see that it’s some other gun you don’t want.

In BTB, a gun leaned up on a wall or a rock seems more natural than numerous weapon racks that have been attached to trees and rocks all over the place. Just seems weird from an immersion standpoint.

> 2533274864008327;1:
> …went around the map Fragmentation and bolted weapon racks to random rocks and trees all over the place. This flight would not have happened without you…
>
> Weapon racks are weird and make no sense. I guess they’re better than the RNG green tubes that drop from the sky for no reason.

Imagine the dude who came up with the idea in the first place.

“Yo mike check this guys thread out! Told ya It was a brilliant idea!”

Pressing the AI button and seeing everything basically turn into tron for a second was pretty different. A lot of times I’d still not see what the actual weapon was unless I was standing right by it though.

> 2533274864008327;3:
> > 2533274926527272;2:
> > How are they any different from guns just sitting on the ground like in every previous game?
>
> Well for one, they’re on a wall lol.
>
> Seriously, the random swapping of what spawns there is obnoxious. Like the racks that could be either Commando or BR. If you get stuck in a game where Commandos spawn there then there are no BR spawns on the map which sucks. Previous halo games had maps that spawned BRs in multiple locations that weren’t confined to single weapon rack. You also knew what was going to spawn where rather than going over there to see that it’s some other gun you don’t want.
>
> In BTB, a gun leaned up on a wall or a rock seems more natural than numerous weapon racks that have been attached to trees and rocks all over the place. Just seems weird from an immersion standpoint.

I completely forgot that they swap the BR and Commando each game… In that case, yeah, it would definitely be preferable to have consistent spawns.

What kind of logic do you use for random groups of Spartans fighting on different planets across the galaxy making sense? The only way it does is if its all a simulation, in which case weapon racks make perfect sense. If its not a simulation, it makes so little sense I don’t know why you’d even think about weapon racks in the first place, none of it makes sense at all. I swear people here like to nitpick about the smallest things.

> 2533274855648543;6:
> What kind of logic do you use for random groups of Spartans fighting on different planets across the galaxy making sense? The only way it does is if its all a simulation, in which case weapon racks make perfect sense. If its not a simulation, it makes so little sense I don’t know why you’d even think about weapon racks in the first place, none of it makes sense at all. I swear people here like to nitpick about the smallest things.

In case you didn’t catch it the first time (I didn’t), he’s making a critique about the inconsistent weapon spawns. Perfectly valid gameplay critique.

> 2533274926527272;7:
> > 2533274855648543;6:
> > What kind of logic do you use for random groups of Spartans fighting on different planets across the galaxy making sense? The only way it does is if its all a simulation, in which case weapon racks make perfect sense. If its not a simulation, it makes so little sense I don’t know why you’d even think about weapon racks in the first place, none of it makes sense at all. I swear people here like to nitpick about the smallest things.
>
> In case you didn’t catch it the first time (I didn’t), he’s making a critique about the inconsistent weapon spawns. Perfectly valid gameplay critique.

That’s one of his critiques, and I’m not really in agreement of that either but I didn’t mention it because I don’t feel as strongly. But he also spoke about it making sense and breaking his immersion, that’s what I’m referring to.

343 have already said that in ranked the weapon racks won’t be random (unless they’ve changed their minds, but until they say it I’ll assume they haven’t). I think for social its fine to prioritise the “fun” factor and keeping the game fresh over a strict competitive balance.

> 2533274855648543;8:
> > 2533274926527272;7:
> > > 2533274855648543;6:
> > > What kind of logic do you use for random groups of Spartans fighting on different planets across the galaxy making sense? The only way it does is if its all a simulation, in which case weapon racks make perfect sense. If its not a simulation, it makes so little sense I don’t know why you’d even think about weapon racks in the first place, none of it makes sense at all. I swear people here like to nitpick about the smallest things.
> >
> > In case you didn’t catch it the first time (I didn’t), he’s making a critique about the inconsistent weapon spawns. Perfectly valid gameplay critique.
>
> That’s one of his critiques, and I’m not really in agreement of that either but I didn’t mention it because I don’t feel as strongly. But he also spoke about it making sense and breaking his immersion, that’s what I’m referring to.
>
> 343 have already said that in ranked the weapon racks won’t be random (unless they’ve changed their minds, but until they say it I’ll assume they haven’t). I think for social its fine to prioritise the “fun” factor and keeping the game fresh over a strict competitive balance.

Pretty sure that was just an opening joke… but OP can feel free to clarify

I dont like how it’s only weapon racks. Unnatural and kills the immersion like many other things in Infiniten. I dont totally feel like I’m in the Halo universe

I hate the inconsistent weapon spawns. The weapon racks don’t bother me though.

Halo fans are so particular sometimes…

The weapons racks and weapons spawning on rocks. Same thing to me
Racks let me know if the weapons are spawning anytime soon though. Which is cool

I think they’re a brilliant new addition for UNSC themed maps as long as they’re placed in locations that make thematic sense. They don’t really make thematic sense on covenant and forerunner themed maps nor mounted to peculiar things such as rocks

I actually prefer the ordinance drop tubes being regular weapon pickup locations. All of the drop tubes don’t necessarily need to actively drop onto the map during the match. They can simply be present from the beginning of the match and have their weapon re-spawn within throughout the match.

Time doesn’t mean that ordinance drops shouldn’t occur. It also doesn’t mean they need to be random or personal. I think having some weapons arrive mid-match by this means is a clever method to dynamically alter the sandbox options during a live match without breaking a strong sense of immersion.

The covenant have their own tactical weapon ranks and it’d be neat to see something created for the forerunners too. Perhaps something like the UNSC wall units.

I love how people are arguing on how weapons should spawn on the map. If you want immersion there would be no guns anywhere other then what you start with. The weapons spawing on the wall show a cooldown bar and is easy to see. Its simple and i never thought this would actually be a disscussion.

You realise these are organised spartan training drills right?

With deliberately placed points of advantage to test your skill, tactics and communication?

Don’t see how it’s immersion breaking, if anything, it adds to it.

> 2533274907398117;15:
> I love how people are arguing on how weapons should spawn on the map. If you want immersion there would be no guns anywhere other then what you start with. The weapons spawing on the wall show a cooldown bar and is easy to see. Its simple and i never thought this would actually be a disscussion.

Totally agree that they actually made a lot of quality of life improvements to the positioning and spawning of regular weapons.

> 2533274864008327;1:
> …went around the map Fragmentation and bolted weapon racks to random rocks and trees all over the place. This flight would not have happened without you…
>
> Weapon racks are weird and make no sense. I guess they’re better than the RNG green tubes that drop from the sky for no reason.

The standard load out of the map can be different for a match but never changes during a match. One time you’ll get commando/bulldog the other BR/heatwave. Pretty sure they do this for testing reasons but I actually won’t mind and you’ll get used to it quite fast.
Concerning the ordinance drop style of power weapons don’t be so quick to judge them as random and hard to find. You have had a few hours to play BTB games so of course things seems hard to find and random but there is logic to where which weapon drops. For example the sniper always drops on the rocks next to the gravlift on the base, the hammer/rocket drops next to the rocks close to the middle cave and the skewer drops across the vehicle drop.

Do the weapon racks make sense from an immersion standpoint? Well actually a lot more then just randomly appearing (and reappearing out of thin air). Multiplayer is supposed to be a training simulation for Spartans so battleground having military racks for weapons is not very strange.

> 2533274864008327;1:
> Shoutout to the guy who went around the map Fragmentation and bolted weapon racks to random rocks and trees all over the place. This flight would not have happened without you.
> (…)

This was a funny way to prove your point and I feel like you didn’t get enough credit for that. I forgive the clickbait title. I laughed.

However, I agree with what Nine Taled dog said:

> 2533274907398117;15:
> I love how people are arguing on how weapons should spawn on the map. If you want immersion there would be no guns anywhere other then what you start with. The weapons spawing on the wall show a cooldown bar and is easy to see. Its simple and i never thought this would actually be a disscussion.

OP was pretty much a joke. It’s funny how irritated people get.

The weapon racks don’t make sense to me and it seems like change for the sake of change. I’ve heard a lot of good things about the timers though.

All jokes aside, my only real gripes with this change are the random factor and that it limits map designers on where weapons can be placed. We’ll wait and see how this impacts forge in about a year or so lol.

> 2533274926527272;2:
> How are they any different from guns just sitting on the ground like in every previous game?

I think the only issue is the lack of organic placment. Functionally it works well for gameplay, but realistically, it feels completely like a simulation and not like people were raptured and left their guns lying around.

Both are fine in my opinion, but the former definitely makes the game feel like a training course and not what we saw in the first few games up to Reach, which was just our characters fighting with zero canon impact whatsoever. The original intention would have left a “anything goes” impact, so guns could be placed just about anywhere. Since canon is the intention of the 343 era multiplayer, that’s what we get in Infinite.

Edit: It also feels slightly restrictive since you can almost exclusively find guns nailed up to the wall. There is no alternative to gaining the weapons.