Shouldnt the thrusters let the Spartan go up?

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> > During development, 343 had actually created a double jump concept, with a complete animation. It was scrapped though, because prior experience with the jetpack from Halo Reach and 4 shows that it would be a terrible idea.
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> Where? not trying to be that guy who is like. “proof or it didn’t happen” I am genuinely curious about this. Was it like a video on the sprint or and article of some kind?

Dig that back up and you might re-strike 343 curiosity.

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> > That scene made me kinda mad. They shoulda hit the ground full velocity and dusted themselves off. Good opportunity to remind the audience that these are still bad -Yoink- spartans but better than spartan II’s in terms of armor. no armor lock up after impact woulda been nice. very anti climactic making the thrusters just stop their decent almost completely. they shoulda left craters there and stood up ready to roll.
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> the ground does crack (or dent if metal) upon impact, leaving a crater is a little overkill to be honest. the marks left to fade overtime but this is for game-play reasons, if the marks stayed there the whole game, and if multiple people ground-pound in the same area, it would end up looking terrible. and they don’t lock up after impact the weight of their armor would briefly hold them down after impact.

Sorry i meant for the scene when they landed falling from the guardian. They could just do the same in multiplayer as the ground pound is but spartans should just always have a dramatic entrance for nostalgic reasons.

If you mean like a BO3 or Destiny double jump then maybe not… In fact not even a jetpack version like from Reach. The problem: weight. Spartan armor has been getting more and more complicated, heavy, and expensive since the days of Reach. It makes sence that thrusters don’t go up, they just aren’t powerful enough.

Double jump was actually in Halo 5 originally. To learn more about its exclusion as well as tons of insight into the development of the Spartan abilities, check out this GDC talk from former 343 game designer Ryan Darcey.

Holy crap I wasn’t expecting 343 coming in on this thread. sweet this is like my 4th or 5th time encountering you guys.

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> You make a valid point… but I really don’t know.

no he doesnt…thruster pack is cancer

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> Holy crap I wasn’t expecting 343 coming in on this thread. sweet this is like my 4th or 5th time encountering you guys.

hahahaha…your picture made you look like such a fanboy saying that…like the marines in the beginning of halo 3 when they saw the cheif

Because gameplay issues :confused:

theres even an assassination where you use your thrusters. to do what? go up. im a fond user of the jetpack, and not seeing it in halo 5 is dissapointing

Science. lol

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> I mean they’re thrusters, not a jet pack. I’m sure there’s a lore explanation behind it, but as far as I’m concerned they’re there more for momentum purposes, not flight. If you’re falling, they’ll lessen the impact, or they’ll accelerate momentum in a certain direction.

But with a thruster you should be able to jump a little bit higher still. Like 3 feet more.

This is an example of not adhering completely to lore in favour of gameplay.

343i’s intent is to put as much lore into the game as possible BUT they do not make change for the sake of change or without thought.

343i did try having a double-jump and super-jump mechanic because of thrusters, but they found this harder to design maps for than H4’s jetpacks.
It was too easily used to “break” meticulous created paths one way, and at the same time, too easy to mess up the easy paths due to the “overscalling-effect” of much larger jumps the other way.

And then you add in Ground Pound “spam” due to the jumping, and it really created meta-game that avoided much of Halo’s dance-macabre. Sure, we’re used to bunny-hopping, but this is kangaroo level (or Destiny, your pick, but this was abandoned before Destiny’s release.)

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> The reason I am bringing this up is remember the campaign where you fall of the Guardian and you your thrusters to stop you from dying. Shouldnt they be powerful enough to make you go up?

I think that, like a few people are saying, it is the fact that it is a thruster pack.

Technically, the thrusters are directed to make a spartan move left, right, forward and backwards. Due to how, and where the thursters are on your spartan, it would take lots of energy to lift your spartan up.

For a jet pack to properly lift a spartan, it would need lots of force and one powerful thruster.

But from the limited amount of movement the thruster pack gives you, it would be wasted to go up.

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> > 2535409489305717;1:
> > The reason I am bringing this up is remember the campaign where you fall of the Guardian and you your thrusters to stop you from dying. Shouldnt they be powerful enough to make you go up?
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> I think that, like a few people are saying, it is the fact that it is a thruster pack.
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> Technically, the thrusters are directed to make a spartan move left, right, forward and backwards. Due to how, and where the thursters are on your spartan, it would take lots of energy to lift your spartan up.
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> For a jet pack to properly lift a spartan, it would need lots of force and one powerful thruster.
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> But from the limited amount of movement the thruster pack gives you, it would be wasted to go up.

For that matter, how about charging your thrusters for a short bit so you can boost yourself upwards - at the expense of a longer cooldown time.

I don’t see why it wouldn’t work. Like the thrusters are obviously strong enough to let you momentarily hold your place in the air with stabilise and ground pound so it wouldn’t be stretch to say they could boost up

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> > 2533274876601129;134:
> > > 2535409489305717;1:
> > > The reason I am bringing this up is remember the campaign where you fall of the Guardian and you your thrusters to stop you from dying. Shouldnt they be powerful enough to make you go up?
> >
> >
> > I think that, like a few people are saying, it is the fact that it is a thruster pack.
> >
> > Technically, the thrusters are directed to make a spartan move left, right, forward and backwards. Due to how, and where the thursters are on your spartan, it would take lots of energy to lift your spartan up.
> >
> > For a jet pack to properly lift a spartan, it would need lots of force and one powerful thruster.
> >
> > But from the limited amount of movement the thruster pack gives you, it would be wasted to go up.
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> For that matter, how about charging your thrusters for a short bit so you can boost yourself upwards - at the expense of a longer cooldown time.

Could work, but I don’t see it being worth it if not a jet pack.

Thrustsers not jet packs so I wouldn’t know.

> 2535409489305717;1:
> The reason I am bringing this up is remember the campaign where you fall of the Guardian and you your thrusters to stop you from dying. Shouldnt they be powerful enough to make you go up?

Huh maybe they can implement a double jump into the game, now it makes some scientific sense

Yes…weird. But it proves the point of “Halo’s cutscenes were better than the actual gameplay.”

It remains…One of the great HALO MYSTERIES.

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> > Their thrusters. Not a jet pack
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> But it is not working like a jet pack at all, all it would and should do is give a boost when jumping, like maybe .5 more in height if the jump is 1. If the trust has the power to push you in 4 directions, I think it can boost up, or even down for that matter. But there are no thruster pointing up on the armor, that would look weird.
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> And is general, how can some of you say thruster is CoD when Halo created it in the first place? Just because CoD used a similar thing later?

Dude i typed like 3 words. You could’ve done the same.