Should you Descope after getting shot??

This is something that has always been in Halo and was taken out for Halo 4. Descoping is another issue and I believe that for most scoped weapons some if not all SHOULD DESCOPE AFTER GETTING SHOT!!!

Weapons such as Sniper Rifles should automatically DESCOPE!

Yes, I totally agree, its actually alot worse with flinch, because before if you got shot in the body by a snipe in previous halos you would descope and have a chance to get away, now if you get shot in the body by a snipe, your view goes straight up and before you figure out what happens, you’re dead.

> Yes, I totally agree, its actually alot worse with flinch, because before if you got shot in the body by a snipe in previous halos you would descope and have a chance to get away, now if you get shot in the body by a snipe, your view goes straight up and before you figure out what happens, you’re dead.

I feel like if we continue to attack this matter it will become a big deal, which of course it already is in Matchmaking…

YES ALL SHOULD. because it makes the AR stronger.

> YES ALL SHOULD. because it makes the AR stronger.

Flinch should only be added to non scoped weapons or when not scoped, even then it will still feel like COD. FLINCH and Undescoping should not exist in Halo

Yes they all should. Including DMR and BR. It makes the person that lands the first shot more likely to win.

Descoping is smart and effective

-Players won’t have to worry about getting shot twice with the “SNIPER”, in less than 1 second of each shot.
-It would make it tougher on players that usually stay scoped the whole time your shooting at them unscoped.
-BR & DMR battles would become less frequent and more seperated, giving all players oppurtunities to BR & DMR battle someone on a 1 on 1 situation.
-It would lower the amount of “Double & Triple” teaming players at long range, thus, making it more challenging!
-etc…

> Descoping is smart and effective
>
> -Players won’t have to worry about getting shot twice with the “SNIPER”, in less than 1 second of each shot.
> -It would make it tougher on players that usually stay scoped the whole time your shooting at them unscoped.
> -BR & DMR battles would become less frequent and more seperated, giving all players oppurtunities to BR & DMR battle someone on a 1 on 1 situation.
> -It would lower the amount of “Double & Triple” teaming players at long range, thus, making it more challenging!
> -etc…

I understand everything that has been said but i believe that this is a mechanic that works. The unsc sniper rifle’s fire rate is slower than it has been in any other halo game. I do not believe that this is the problem, i think it is the weapons. When you look at the dmr it has a high rate of fire, and if descoping was brought back it would dominate more than it does now, but with flinching duels can be one through good movement and placing shots causing the dmr user to lose accuracy.

And while flinching also applies to snipers, the unsc sniper rifle has been balanced even more now that 2 shots can not be fired back to back. In halo 3 i was killed plenty of times because someone two shoted me in the body.

> > Descoping is smart and effective
> >
> > -Players won’t have to worry about getting shot twice with the “SNIPER”, in less than 1 second of each shot.
> > -It would make it tougher on players that usually stay scoped the whole time your shooting at them unscoped.
> > -BR & DMR battles would become less frequent and more seperated, giving all players oppurtunities to BR & DMR battle someone on a 1 on 1 situation.
> > -It would lower the amount of “Double & Triple” teaming players at long range, thus, making it more challenging!
> > -etc…
>
> I understand everything that has been said but i believe that this is a mechanic that works. The unsc sniper rifle’s fire rate is slower than it has been in any other halo game. I do not believe that this is the problem, i think it is the weapons. When you look at the dmr it has a high rate of fire, and if descoping was brought back it would dominate more than it does now, but with flinching duels can be one through good movement and placing shots causing the dmr user to lose accuracy.
>
> And while flinching also applies to snipers, the unsc sniper rifle has been balanced even more now that 2 shots can not be fired back to back. In halo 3 i was killed plenty of times because someone two shoted me in the body.

It’s going to happen either way but it’s cool everyone thnks the DMR is by far the most effective weapon. Well maybe because Halo: Reach made it out to be with the disapearance of the BR. 343i is never going to be finished and fully developed until Halo 6. Believe me when I tell you that Halo 4 and 5 are mere tests tube games, if you will, for the FINAL developement of what is going to define Halo for decades to come; Halo 6

Yes to descoping!

> Weapons such as Sniper Rifles should automatically DESCOPE!

Do you mean after each shot, or after being shot.

I like the Flinch instead of descoping, IMHO descoping was very annoying.

This thread was already created. Use the search button. Its your friend.

I do support your cause though. Flinch is stupid. Idiotic to think that a Spartan would flinch. 343 claims to have read the books but ehhh.

> I understand everything that has been said but i believe that this is a mechanic that works. The unsc sniper rifle’s fire rate is slower than it has been in any other halo game. I do not believe that this is the problem, i think it is the weapons. When you look at the dmr it has a high rate of fire, and if descoping was brought back it would dominate more than it does now, but with flinching duels can be one through good movement and placing shots causing the dmr user to lose accuracy.
>
> And while flinching also applies to snipers, the unsc sniper rifle has been balanced even more now that 2 shots can not be fired back to back. In halo 3 i was killed plenty of times because someone two shoted me in the body.

I would just like to state that the sniper rifle’s firerate was 2 shots per second in Halo CE and Halo 2, and that the Halo 3, Reach and Halo 4 snipers all have a one shot per second firerate.

The Reach and Halo 4 sniper seem slower because of the animation that takes up the full second, whereas it didn’t in Halo 3, but the firerates are the same.

Flinching causes randomness: You have a 0% chance of hitting your shot if you are shot just before you shoot, compared to unscoping where the reticle would still be over your opponent and needs to be re-zoomed for the next shot. Also, the very short interval where you have a 0% chance to land your shot is a lot shorter with the descoping mechanic. Theoretically, a player with perfect aim would even always be able to realign his next shot when unscoped. But not when he is hit just as he is pulling the trigger.

I’d like flinch if you get hit while scoped, and automatic de-scope if you lose shields / are hit with no shields.

Like, you get shot by a DMR, you flinch with every hit you take. If shots break your shield, you de-scope. If you have no shield and get hit, you descope. A single shot with the Sniper to the body, you de-scope. Clench protection fails again in CQC, you get meleed, you de-scope.

> > > Descoping is smart and effective
> > >
> > > -Players won’t have to worry about getting shot twice with the “SNIPER”, in less than 1 second of each shot.
> > > -It would make it tougher on players that usually stay scoped the whole time your shooting at them unscoped.
> > > -BR & DMR battles would become less frequent and more seperated, giving all players oppurtunities to BR & DMR battle someone on a 1 on 1 situation.
> > > -It would lower the amount of “Double & Triple” teaming players at long range, thus, making it more challenging!
> > > -etc…
> >
> > I understand everything that has been said but i believe that this is a mechanic that works. The unsc sniper rifle’s fire rate is slower than it has been in any other halo game. I do not believe that this is the problem, i think it is the weapons. When you look at the dmr it has a high rate of fire, and if descoping was brought back it would dominate more than it does now, but with flinching duels can be one through good movement and placing shots causing the dmr user to lose accuracy.
> >
> > And while flinching also applies to snipers, the unsc sniper rifle has been balanced even more now that 2 shots can not be fired back to back. In halo 3 i was killed plenty of times because someone two shoted me in the body.
>
> It’s going to happen either way <mark>but it’s cool everyone thnks the DMR is by far the most effective weapon.</mark> Well maybe because Halo: Reach made it out to be with the disapearance of the BR. 343i is never going to be finished and fully developed until Halo 6. Believe me when I tell you that Halo 4 and 5 are mere tests tube games, if you will, for the FINAL developement of what is going to define Halo for decades to come; Halo 6

> > > Descoping is smart and effective
> > >
> > > -Players won’t have to worry about getting shot twice with the “SNIPER”, in less than 1 second of each shot.
> > > -It would make it tougher on players that usually stay scoped the whole time your shooting at them unscoped.
> > > -BR & DMR battles would become less frequent and more seperated, giving all players oppurtunities to BR & DMR battle someone on a 1 on 1 situation.
> > > -It would lower the amount of “Double & Triple” teaming players at long range, thus, making it more challenging!
> > > -etc…
> >
> > I understand everything that has been said but i believe that this is a mechanic that works. The unsc sniper rifle’s fire rate is slower than it has been in any other halo game. I do not believe that this is the problem, i think it is the weapons. When you look at the dmr it has a high rate of fire, and if descoping was brought back it would dominate more than it does now, but with flinching duels can be one through good movement and placing shots causing the dmr user to lose accuracy.
> >
> > And while flinching also applies to snipers, the unsc sniper rifle has been balanced even more now that 2 shots can not be fired back to back. In halo 3 i was killed plenty of times because someone two shoted me in the body.
>
> It’s going to happen either way but <mark>it’s cool everyone thnks the DMR is by far the most effective weapon</mark>. Well maybe <mark>because Halo: Reach made it out to be with the disapearance of the BR.</mark> 343i is never going to be finished and fully developed until Halo 6. Believe me when I tell you that Halo 4 and 5 are mere tests tube games, if you will, for the FINAL developement of what is going to define Halo for decades to come; Halo 6

I am not someone who believes that the dmr is more effective or that reach made it appear to be that way. In halo reach the dmr had bloom but it was not applied in the right way. I just believe that the dmr is not implemented in to the game in the right way

> > I understand everything that has been said but i believe that this is a mechanic that works. The unsc sniper rifle’s fire rate is slower than it has been in any other halo game. I do not believe that this is the problem, i think it is the weapons. When you look at the dmr it has a high rate of fire, and if descoping was brought back it would dominate more than it does now, but with flinching duels can be one through good movement and placing shots causing the dmr user to lose accuracy.
> >
> > And while flinching also applies to snipers, the unsc sniper rifle has been balanced even more now that 2 shots can not be fired back to back. In halo 3 i was killed plenty of times because someone two shoted me in the body.
>
> I would just like to state that the sniper rifle’s firerate was 2 shots per second in Halo CE and Halo 2, and that the Halo 3, Reach and Halo 4 snipers all have a one shot per second firerate.
>
> The Reach and Halo 4 sniper seem slower because of the animation that takes up the full second, whereas it didn’t in Halo 3, but the firerates are the same.
>
> Flinching causes randomness: You have a 0% chance of hitting your shot if you are shot just before you shoot, compared to unscoping where the reticle would still be over your opponent and needs to be re-zoomed for the next shot. Also, the very short interval where you have a 0% chance to land your shot is a lot shorter with the descoping mechanic. Theoretically, a player with perfect aim would even always be able to realign his next shot when unscoped. But not when he is hit just as he is pulling the trigger.

I just have to disagree with you because from my experiences the sniper rifle does seem more balanced in this game and flinch is only bad if the weapons are not balanced in key ways and that is the fact in this game

Yes to descoping. It was a mechanic that shouldn’t have been removed to begin with.

I believe descoping needs to be brought back in. Flinch can be too random, so how can you really be good at dealing with it? I’ve had times where I get shot and my guy is almost staring into the sky, and other times where I barely move. With descoping it’s consistent which can allow you to get good with it. This would also help prevent all of these quick long range DMR fights that occur.