I know this is probably impossible to change but Banshee rushes are coming up more and more often in my games. Why would a tank with anti-air grenade launchers need 3 reactor power anyway? Dont say you should be able to stop them either because I know you can but by the time you scout and build a few counter units their ringing your doorbell with Banshees and a Covenant leader tearing up all of your units. Even if you do survive your far behind in supplies and you would have lost a reactor or at the very least a few supply pads, you will have likely also seen a convoy of scorpions rolling through the fog aswell. So if you can build banshees as soon as you have a temple you should be able to build wolverines as soon as you have an upgraded reactor. Im not complaining just sharing an experience I often come across that could have never happened.
Well, I disagree to that and here’s why. You should have some attack units on the field by then anyway. That or turrets. Covie banshee rushers usually bug out if there’s turrets up.
Build back turrets with anti-air turrets. Anything else before upgrades to the turrets from the field armory wont do you any good. So, might as well…
Then, on another base, double up on vehicle depots and use one to upgrade, the other to build. I do this with field armories too, and I get fast upgraded mac shots/carpet bomb.
You just gotta scout and be prepared. If you see a airpad, more than likely they’re going air. If they also have a 3 level temple, then I will be you anything they are just going Scarab with Engies. But it wont matter, because you’re prepared.
can’t change wolverine tech level requirement because UNSC would counter banshees far to easily, and so covenant lose a massive advantage and will be more difficult to play.
They always said the triangle was:
Air beats tanks,
Tanks beat infantry,
Infantry beats air.
(we know we know, tank beats hunter, tank beats everything)
Warthogs and infantry don’t do that bad against banshees, neither do scorpions unless Banshees have repeating cannons, which is tech 2 for covie.
Warthogs are already basically a hard counter to banshees. UNSC would become overpowered if wolverines became tech two units.
nope.
wolverines are already way too strong. putting them at tech 2 would completely destroy game balance.
just scout the enemy and build turrets up.
don’t let them build up 2 summits and double pump banshees.
> nope.
> wolverines are already way too strong. putting them at tech 2 would completely destroy game balance.
>
> just scout the enemy and build turrets up.
> don’t let them build up 2 summits and double pump banshees.
yeah I totally forgot about how over powered wolverines are. tech 2 for wolves is like putting soup in a blender, there’s no need at all for it.
well I usually attempt for scorpions in about half of my games and by the time I have at least one or two the banshees are there, I could try and counter attack but that doesn’t save much time and scorpions get ripped up by banshees if there fire is focused. Thanks for the replies though you have some decent points. I think I might just start getting a few warthogs to harass the enemy and scout early on and more frquently.
I still believe they should need Tech 2 however because they are not that strong and would cause the enemy to have to couple their units with hunters, volley is the only dangerous thing about wolverines so that should stay at its needed Tech.
> well I usually attempt for scorpions in about half of my games and by the time I have at least one or two the banshees are there, I could try and counter attack but that doesn’t save much time and scorpions get ripped up by banshees if there fire is focused. Thanks for the replies though you have some decent points. I think I might just start getting a few warthogs to harass the enemy and scout early on and more frquently.
>
> I still believe they should need Tech 2 however because they are not that strong and would cause the enemy to have to couple their units with hunters, volley is the only dangerous thing about wolverines so that should stay at its needed Tech.
you’ve forgotten about the grenade damage they do against buildings. 5 un-upgraded wreak havoc against covie double summit.
> > well I usually attempt for scorpions in about half of my games and by the time I have at least one or two the banshees are there, I could try and counter attack but that doesn’t save much time and scorpions get ripped up by banshees if there fire is focused. Thanks for the replies though you have some decent points. I think I might just start getting a few warthogs to harass the enemy and scout early on and more frquently.
> >
> > I still believe they should need Tech 2 however because they are not that strong and would cause the enemy to have to couple their units with hunters, volley is the only dangerous thing about wolverines so that should stay at its needed Tech.
>
> you’ve forgotten about the grenade damage they do against buildings. 5 un-upgraded wreak havoc against covie double summit.
Good point.
Banshees are supposed to counter tanks. If wolves were tech 2, banshees and hornets would be pretty much useless against UNSC. There are several other alternative counter units you can make, you don’t need to make tanks every game.
As Anders in 1v1, gauss hogs are the best counter to double summit banshees (even against an Arbiter). As Forge or Cutter, Arbiter is the only covie leader you don’t want to make mass warthogs against (on Tundra/Release). In that case, a few hogs and back turrets should buy you time to get tech 3. You could also go grenadier hogs and hornets, although you’ll need a well placed dbomb to kill the Arbiter before fighting the banshees.