Should we stop people being able to see their K/D?

READ THIS THREAD BEFORE YOU RESPOND!!! Don’t respond unless you are willing to take 2 minutes to read through this thread. If it is evident in your response that you have not read it, I will ignore you.

I want to talk about something which primarily happens in the Slayer playlist, which I consider the most competitive playlist but also the one with the most quitters and try hards, as well as the one with the most onboxious players ever. I’m not saying there’s never been quitting in Halo, but this game is far worse than most halos have been for try hards and quitters. And I blame the emphasis put on K/D ratios. I want people to realise that -

1. K/D shouldn’t really matter that much, winning should matter.

2. Allowing people to see their K/D in game basically just makes them think that it’s something that must be preserved, so they quit out early in games that they are losing.

E.G. Recently I was in a game where we were down 15-13. So most of you are thinking “this game is still very much open”. But I got 10 of the 13 kills for us, and I wasn’t getting angry at my team mates for having a bad start, I was trying to communicate with them and support them… then two of them quit!!

This was obviously because both of them were 1 kill to 6 deaths, and despite still being able to win this game, they just wanted to protect their precious K/D record, and one of them told me I sucked despite them having 1 kill and me having 10… It was a match on Regret where I managed to get the overshield early and also get fuel rod, so of course I’m going to get an early head start!!!

I remember when no one cared about K/D on Halo 2 and Halo 3. It was simply about who won. My K/D in Halo games has only ever been around 1.2/1.3 max, but if you’re a good player, you’ll play a crucial role in your team, and also get assists as well. Today I played tonnes of games where I got fewer kills than deaths, but racked up 10+ assists as well, AND THE TEAM WON!!!

IT’S THE TEAM WINNING THAT MATTERS FOR GOD’S SAKE!! WINNING MATTERS. ONLY IDIOTS CARE ABOUT THEIR K/D!!! iewNdAINdoaisdndnsdANd90asda0d9j2 ui2bhiuheq8qh8qhqhq8qhqvuhqu >:((((((((((

Please just get rid of in game K/D records, and let people realise that WINNING is what matters, and you having a good K/D doesn’t make you a better player!!!

I could easily sit on the edge of the map picking people off with light rifles, only getting 9 kills a game and 3 deaths, but that doesn’t mean I’ll win.

RANK is what matters, and winning. Not K/D!

Of course not.

No.

I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.

> 2533274816788253;4:
> I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.

Agreed. That’s the exact point I made in the thread.

The two people above obviously didn’t read the thread.

> 2533274816788253;4:
> I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.

I don’t know anyone who cares about someone’s K/D outside it simply being positive overall.

Win/loss is what matters. Not K/D. I’ve had 2.5+ K/D in previous Halos but only 1.7 in H5 and it doesn’t bother me in the slightest. Someone can have 1.1 and be Champion because they’re playing against other good players and no one looks down on him for it.

> 2535471005338414;5:
> > 2533274816788253;4:
> > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
>
>
> Agreed. That’s the exact point I made in the thread.
> The two people above obviously didn’t read the thread.

Newsflash. I can read your thread and still say no.

> 2533274816788253;4:
> I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.

How about they get rid if the death so that way they won’t panic or quit because they died so bad or they should just get rid the leave so that way they don’t quit. :slight_smile:

> 2533274913936758;6:
> > 2533274816788253;4:
> > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
>
>
> I don’t know anyone who cares about someone’s K/D outside it simply being positive overall.
>
> Win/loss is what matters. Not K/D. I’ve had 2.5+ K/D in previous Halos but only 1.7 in H5 and it doesn’t bother me in the slightest. Someone can have 1.1 and be Champion because they’re playing against other good players and no one looks down on him for it.
>
>
>
>
> > 2535471005338414;5:
> > > 2533274816788253;4:
> > > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
> >
> >
> > Agreed. That’s the exact point I made in the thread.
> > The two people above obviously didn’t read the thread.
>
>
> Newsflash. I can read your thread and still say no.

Never said you couldn’t, but if you just say “no”, then you show that you probably haven’t got any reason for saying no, or you didn’t grasp what I was saying.

If you want to be taken seriously, provide your reasons.

There were logical reasons to get rid of K/D records, but you haven’t responded to them with counter arguments.

Maybe the guy going 1-6 quit because he wasn’t having fun.

I don’t care about K/D!

> 2533274913936758;6:
> > 2533274816788253;4:
> > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
>
>
> I don’t know anyone who cares about someone’s K/D outside it simply being positive overall.
>
> Win/loss is what matters. Not K/D. I’ve had 2.5+ K/D in previous Halos but only 1.7 in H5 and it doesn’t bother me in the slightest. Someone can have 1.1 and be Champion because they’re playing against other good players and no one looks down on him for it.
>
>
>
>
> > 2535471005338414;5:
> > > 2533274816788253;4:
> > > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
> >
> >
> > Agreed. That’s the exact point I made in the thread.
> > The two people above obviously didn’t read the thread.
>
>
> Newsflash. I can read your thread and still say no.

Than you have to give him a specific reason just saying “no” is not really reason why you disagreed.

hell no.just no

> 2533274809493776;12:
> hell no.just no

Explain why you disagreed, saying no with no specific reason is not going to support your opinion.

> 2535471005338414;8:
> > 2533274913936758;6:
> > > 2533274816788253;4:
> > > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
> >
> >
> > I don’t know anyone who cares about someone’s K/D outside it simply being positive overall.
> >
> > Win/loss is what matters. Not K/D. I’ve had 2.5+ K/D in previous Halos but only 1.7 in H5 and it doesn’t bother me in the slightest. Someone can have 1.1 and be Champion because they’re playing against other good players and no one looks down on him for it.
> >
> >
> >
> >
> > > 2535471005338414;5:
> > > > 2533274816788253;4:
> > > > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
> > >
> > >
> > > Agreed. That’s the exact point I made in the thread.
> > > The two people above obviously didn’t read the thread.
> >
> >
> > Newsflash. I can read your thread and still say no.
>
>
> Never said you couldn’t, but if you just say “no”, then you show that you probably haven’t got any reason for saying no, or you didn’t grasp what I was saying.
>
> If you want to be taken seriously, provide your reasons.
>
> There were logical reasons to get rid of K/D records, but you haven’t responded to them with counter arguments.

Ok fine.

  1. Winning DOES matter. Hell, it’s the only thing that does. Winning is how you rank up, winning is the goal of the game, winning gives you more req points. K/D gives you none of those directly. In Slayer, K/D is important because it tracks your usefulness to the team but outside that it doesn’t matter. Anyone who cares that much about K/D probably isn’t even a good player to begin with.
  2. Showing K/D isn’t what makes people think they need to pad it. People having misplaced priorities is the problem and whether it’s shown or not won’t matter because they’ll still be insecure about it either way.

But having stats ingame is very useful. Sometimes I invite people to my party if they performed well in a game but before I do I’ll check their stats to see if it was a fluke or if I can count on them consistently playing well. Also at higher levels it can be used to judge which Onyx/Champion players are a bigger threat or more consistently top performers than others. I very much want to have the ability to continue checking that.

Meanwhile you can have a padded 3.0 and be in platinum but if you played against onyx you’d get stomped. K/D is one piece of a puzzle that determines the Halo pecking order. Always has been, always will be. But it’s not the most important stat, in fact, it’s probably the least important of the big 3 (K/D, W/L, rank).

> 2535471005338414;1:
> READ THIS THREAD BEFORE YOU RESPOND!!! Don’t respond unless you are willing to take 2 minutes to read through this thread. If it is evident in your response that you have not read it, I will ignore you.
>
> I want to talk about something which primarily happens in the Slayer playlist, which I consider the most competitive playlist but also the one with the most quitters and try hards, as well as the one with the most onboxious players ever. I’m not saying there’s never been quitting in Halo, but this game is far worse than most halos have been for try hards and quitters. And I blame the emphasis put on K/D ratios. I want people to realise that -
>
> 1. K/D shouldn’t really matter that much, winning should matter.
>
> 2. Allowing people to see their K/D in game basically just makes them think that it’s something that must be preserved, so they quit out early in games that they are losing.
>
> E.G. Recently I was in a game where we were down 15-13. So most of you are thinking “this game is still very much open”. But I got 10 of the 13 kills for us, and I wasn’t getting angry at my team mates for having a bad start, I was trying to communicate with them and support them… then two of them quit!!
>
> This was obviously because both of them were 1 kill to 6 deaths, and despite still being able to win this game, they just wanted to protect their precious K/D record, and one of them told me I sucked despite them having 1 kill and me having 10… It was a match on Regret where I managed to get the overshield early and also get fuel rod, so of course I’m going to get an early head start!!!
>
> I remember when no one cared about K/D on Halo 2 and Halo 3. It was simply about who won. My K/D in Halo games has only ever been around 1.2/1.3 max, but if you’re a good player, you’ll play a crucial role in your team, and also get assists as well. Today I played tonnes of games where I got fewer kills than deaths, but racked up 10+ assists as well, AND THE TEAM WON!!!
>
> IT’S THE TEAM WINNING THAT MATTERS FOR GOD’S SAKE!! WINNING MATTERS. ONLY IDIOTS CARE ABOUT THEIR K/D!!! iewNdAINdoaisdndnsdANd90asda0d9j2 ui2bhiuheq8qh8qhqhq8qhqvuhqu >:((((((((((
>
> Please just get rid of in game K/D records, and let people realise that WINNING is what matters, and you having a good K/D doesn’t make you a better player!!!
>
> I could easily sit on the edge of the map picking people off with light rifles, only getting 9 kills a game and 3 deaths, but that doesn’t mean I’ll win.
>
> RANK is what matters, and winning. Not K/D!

Don’t people understand that their k/d ratio will get better as they get better themselves? You don’t get better if you quit out of difficult situations.

I wouldn’t mind not knowing untill the game ends.

Halo 3 was always about kd.

I do agree that kd is the second worst thing to happen for online multiplayer games.
The first being killstreaks ala cod.
Those two things have contributed to population bases that only care about what they can do not what a team can do.

> 2533274913936758;14:
> > 2535471005338414;8:
> > > 2533274913936758;6:
> > > > 2533274816788253;4:
> > > > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
> > >
> > >
> > > I don’t know anyone who cares about someone’s K/D outside it simply being positive overall.
> > >
> > > Win/loss is what matters. Not K/D. I’ve had 2.5+ K/D in previous Halos but only 1.7 in H5 and it doesn’t bother me in the slightest. Someone can have 1.1 and be Champion because they’re playing against other good players and no one looks down on him for it.
> > >
> > >
> > >
> > >
> > > > 2535471005338414;5:
> > > > > 2533274816788253;4:
> > > > > I kind of think they should stop showing it. I think it may help decrease the quitting because then players wouldn’t be so worried about their KD. Also get rid of the “your opinion is wrong because of your KD” winning the games and completing games is what matters.
> > > >
> > > >
> > > > Agreed. That’s the exact point I made in the thread.
> > > > The two people above obviously didn’t read the thread.
> > >
> > >
> > > Newsflash. I can read your thread and still say no.
> >
> >
> > Never said you couldn’t, but if you just say “no”, then you show that you probably haven’t got any reason for saying no, or you didn’t grasp what I was saying.
> >
> > If you want to be taken seriously, provide your reasons.
> >
> > There were logical reasons to get rid of K/D records, but you haven’t responded to them with counter arguments.
>
>
> Ok fine.
>
> 1. Winning DOES matter. Hell, it’s the only thing that does. Winning is how you rank up, winning is the goal of the game, winning gives you more req points. K/D gives you none of those directly. In Slayer, K/D is important because it tracks your usefulness to the team but outside that it doesn’t matter. Anyone who cares that much about K/D probably isn’t even a good player to begin with.
> 2. Showing K/D isn’t what makes people think they need to pad it. People having misplaced priorities is the problem and whether it’s shown or not won’t matter because they’ll still be insecure about it either way.
>
> But having stats ingame is very useful. Sometimes I invite people to my party if they performed well in a game but before I do I’ll check their stats to see if it was a fluke or if I can count on them consistently playing well. Also at higher levels it can be used to judge which Onyx/Champion players are a bigger threat or more consistently top performers than others. I very much want to have the ability to continue checking that.
>
> Meanwhile you can have a padded 3.0 and be in platinum but if you played against onyx you’d get stomped. K/D is one piece of a puzzle that determines the Halo pecking order. Always has been, always will be. But it’s not the most important stat, in fact, it’s probably the least important of the big 3 (K/D, W/L, rank).

But if we stop people from being able to see their K/D, there’s a good chance they wont quit because they’re afraid to take a blow to their K/D. This should hopefully make people less likely to quit because they are doing badly, and focus them on trying to help win the game.

And it’s not always been the thing that decides who’s in the Halo pecking order.

On Halo 2 there were no K/D records at all. In Halo 3 you had to go to Bungie.net to find out someones K/D, and most halo players didn’t really use the website. Few people were sad enough to search the K/D’s of their previous players to “show who’s highest in the pecking order”.

You said it yourself, people need to get their priorities straight, and since K/D records have become available, it gives people far more incentive to quit if they are starting to die a alot, rather just win.

And your theory that K/D will show whether or not they’ve fluked a good game isn’t entirely correct. I’ve been quit on many times by team mates in ranked games, and had to stay to be decimated playing an entire team by myself or with only one other player. The person who quit will not suffer this blow to their K/D, I did.

And someone who go put into silver/bronze would have had the chance to play against nooby players early on and get a good K/D, where as someone who got put in Onyx straight away will more likely have faced skilled players.

Not only is visible K/D stupid, but also the ranking system that’s been implemented.

> 2533274819939761;15:
> > 2535471005338414;1:
> > READ THIS THREAD BEFORE YOU RESPOND!!! Don’t respond unless you are willing to take 2 minutes to read through this thread. If it is evident in your response that you have not read it, I will ignore you.
> >
> > I want to talk about something which primarily happens in the Slayer playlist, which I consider the most competitive playlist but also the one with the most quitters and try hards, as well as the one with the most onboxious players ever. I’m not saying there’s never been quitting in Halo, but this game is far worse than most halos have been for try hards and quitters. And I blame the emphasis put on K/D ratios. I want people to realise that -
> >
> > 1. K/D shouldn’t really matter that much, winning should matter.
> >
> > 2. Allowing people to see their K/D in game basically just makes them think that it’s something that must be preserved, so they quit out early in games that they are losing.
> >
> > E.G. Recently I was in a game where we were down 15-13. So most of you are thinking “this game is still very much open”. But I got 10 of the 13 kills for us, and I wasn’t getting angry at my team mates for having a bad start, I was trying to communicate with them and support them… then two of them quit!!
> >
> > This was obviously because both of them were 1 kill to 6 deaths, and despite still being able to win this game, they just wanted to protect their precious K/D record, and one of them told me I sucked despite them having 1 kill and me having 10… It was a match on Regret where I managed to get the overshield early and also get fuel rod, so of course I’m going to get an early head start!!!
> >
> > I remember when no one cared about K/D on Halo 2 and Halo 3. It was simply about who won. My K/D in Halo games has only ever been around 1.2/1.3 max, but if you’re a good player, you’ll play a crucial role in your team, and also get assists as well. Today I played tonnes of games where I got fewer kills than deaths, but racked up 10+ assists as well, AND THE TEAM WON!!!
> >
> > IT’S THE TEAM WINNING THAT MATTERS FOR GOD’S SAKE!! WINNING MATTERS. ONLY IDIOTS CARE ABOUT THEIR K/D!!! iewNdAINdoaisdndnsdANd90asda0d9j2 ui2bhiuheq8qh8qhqhq8qhqvuhqu >:((((((((((
> >
> > Please just get rid of in game K/D records, and let people realise that WINNING is what matters, and you having a good K/D doesn’t make you a better player!!!
> >
> > I could easily sit on the edge of the map picking people off with light rifles, only getting 9 kills a game and 3 deaths, but that doesn’t mean I’ll win.
> >
> > RANK is what matters, and winning. Not K/D!
>
>
> Don’t people understand that their k/d ratio will get better as they get better themselves? You don’t get better if you quit out of difficult situations.

Agreed! But since your K/D is right there with your service record, clearly visible in game, people WILL take it too seriously and start quitting games to protect it.

They’re willing to risk a quitting ban for it!

> 2535471005338414;19:
> > 2533274819939761;15:
> > > 2535471005338414;1:
> > > READ THIS THREAD BEFORE YOU RESPOND!!! Don’t respond unless you are willing to take 2 minutes to read through this thread. If it is evident in your response that you have not read it, I will ignore you.
> > >
> > > I want to talk about something which primarily happens in the Slayer playlist, which I consider the most competitive playlist but also the one with the most quitters and try hards, as well as the one with the most onboxious players ever. I’m not saying there’s never been quitting in Halo, but this game is far worse than most halos have been for try hards and quitters. And I blame the emphasis put on K/D ratios. I want people to realise that -
> > >
> > > 1. K/D shouldn’t really matter that much, winning should matter.
> > >
> > > 2. Allowing people to see their K/D in game basically just makes them think that it’s something that must be preserved, so they quit out early in games that they are losing.
> > >
> > > E.G. Recently I was in a game where we were down 15-13. So most of you are thinking “this game is still very much open”. But I got 10 of the 13 kills for us, and I wasn’t getting angry at my team mates for having a bad start, I was trying to communicate with them and support them… then two of them quit!!
> > >
> > > This was obviously because both of them were 1 kill to 6 deaths, and despite still being able to win this game, they just wanted to protect their precious K/D record, and one of them told me I sucked despite them having 1 kill and me having 10… It was a match on Regret where I managed to get the overshield early and also get fuel rod, so of course I’m going to get an early head start!!!
> > >
> > > I remember when no one cared about K/D on Halo 2 and Halo 3. It was simply about who won. My K/D in Halo games has only ever been around 1.2/1.3 max, but if you’re a good player, you’ll play a crucial role in your team, and also get assists as well. Today I played tonnes of games where I got fewer kills than deaths, but racked up 10+ assists as well, AND THE TEAM WON!!!
> > >
> > > IT’S THE TEAM WINNING THAT MATTERS FOR GOD’S SAKE!! WINNING MATTERS. ONLY IDIOTS CARE ABOUT THEIR K/D!!! iewNdAINdoaisdndnsdANd90asda0d9j2 ui2bhiuheq8qh8qhqhq8qhqvuhqu >:((((((((((
> > >
> > > Please just get rid of in game K/D records, and let people realise that WINNING is what matters, and you having a good K/D doesn’t make you a better player!!!
> > >
> > > I could easily sit on the edge of the map picking people off with light rifles, only getting 9 kills a game and 3 deaths, but that doesn’t mean I’ll win.
> > >
> > > RANK is what matters, and winning. Not K/D!
> >
> >
> > Don’t people understand that their k/d ratio will get better as they get better themselves? You don’t get better if you quit out of difficult situations.
>
>
> Agreed! But since your K/D is right there with your service record, clearly visible in game, people WILL take it too seriously and start quitting games to protect it.
>
> They’re willing to risk a quitting ban for it!

HOLY CRAP! I JUST THOUGHT OF A SOLUTION!!! Too many quits adds 50 deaths to the person’s service record ontop of the 15 minute matchmaking ban.