Should we continue to have perks in halo?

This is something that must be addressed, and fast. 343 is likely already making halo 5 as we speak. We need to let them know what we, as a collective community, want in the next halo game. If the results get high enough in one category I will tweet 343 members non stop in an effort to give them more feed back.

My opinion on the matter is that perks should not be in the next halo title. The reason being is that the nature of perks is to provide players advantages, not enhance players style. Most halo 4 perks were base traits in previous games, so to make room for perks, 343 removed those traits and effectively, created a sacrifice mechanic. Classic Shield speeds are sacrificed for carrying 2 primary weapons, which we also could do without perks in previous games. The problem is, removing traits is the only way perks would fit in halo and do minimal damage to balance. You start adding more hard core perks that are not base traits, then you break the game even more, so what is the point of even having them. They don’t help the game and the memory used on perks could have been used on something better.

Vote now!

I haven’t played in a while, but ever since we got the new perks, I really don’t mind having them.

> I haven’t played in a while, but ever since we got the new perks, I really don’t mind having them.

You don’t mind the 3 we got or you don’t mind any of them?

I feel that Halo 5 Loadouts should be like this…

choose youre Primary Weapon
Magnum Default
Frags Default
choose your armor ability
choose 1 perk.

The specializations have never bothered me. It’s the AAs and the ordinance drops that have irked me. I’ve never seen specializations as more than a minor addition to the game.

i agree. The randomness of weapons absolutely drives me insane. The epic fight for control over power weapons in previous titles were incredible. Now, you just pop one at your feet.

I dont believe perks, sprint, and flinch hurt Halo 4. Im fine keeping perks and sprint. Maybe bring back descoping, but all in all, The overflow of power weapons kills it.

> The specializations have never bothered me. It’s the AAs and the ordinance drops that have irked me. I’ve never seen specializations as more than a minor addition to the game.

There are 3 AAs that hurt the game, but most perks damage the game in one way or another.

I like the perks. I don’t see why people hate them so much.

> I like the perks. I don’t see why people hate them so much.

There is obviously a reason. It’s not because cod has them, that’s a stupid reason. What reasons do you have to like them?

I don’t like perks because it further draws Halo away from being an arena shooter.

Pretty much everything that is happening in Halo 4 needs to NOT happen in Halo 5.

I don’t like perks because they add to much unpredictability to player traits, and I prefer player traits to be predictable. My opponent my have faster shield recharge, or longer motion sensor range, or reduced flinch, or a third grenade, or faster reload, or etc., and there’s no way I could possibly know. It may as well be random because you have to guess.

I just want all of the default traits from previous Halo’s to return. If they do perks again, which I hope they don’t, they need to be unique. Not rip offs of COD and not abilities all the spartans used to have in previous Halo’s which were taken away (lazy).

When they were first introduced I didn’t like them but I’ve come to realize how 343 intend to use them.

Resupply is probably my favorite mod. Halo 4 probably has the lowest amount of grenade spamming do to the introduction of this and I love it.

Whether you think the edition of the new mods worked or not it’s good to see that 343 are trying to use new mods to fix previous problems.

Besides it’s not like we’re getting people posting threads to have them removed everyday so they can’t be that big of an issue.

They can stay.

The perks in Halo 4 actually work pretty well; I have nothing to complain about really. Even Resupply; the fact that you can no longer pick up an enemy players grenades without sacrificing a perk helps a bit to reduce grenade spam, IMO.

Even the Mobility perk isn’t that bad considering the addition of stopping power, which makes it harder for players to run away if they’re getting shot. Of course there is the new “Resistor” perk, but thankfully 343i played it smart and made it so that you can’t have both of those at the same time.

Custom Loadouts turned out pretty well, all things considered. The only problem is a handful of overpowered weapons and armor abilities in the form of the Boltshot, Plasma Pistol, Plasma Grenades, and Active Camo; if 343i were to properly re-balance or otherwise remove any of these items from Custom Loadouts, then there would be no more problems with this particular feature.

Redo POD entirely or keep it out of most gametypes.

Remove JP and camo from AA’s.

Fore magnum and frag only for loadouts.

If 343 did all of that halo 5 will play just fine.

Far as specs go my opinion is indefferent. A few of them added solutions to old community issues which i liked. But if they arn’t in 5 i won’t flip.

> Redo POD entirely or keep it out of most gametypes.
>
> Remove JP and camo from AA’s.
>
> Fore magnum and frag only for loadouts.
>
> If 343 did all of that halo 5 will play just fine.
>
> Far as specs go my opinion is indefferent. A few of them added solutions to old community issues which i liked. But if they arn’t in 5 i won’t flip.

Change JP to a double Jump kind of thing and make camo a pickup and can we take out the Mantis,Banshee bomb,Binary,and Bolt shot please!?(If you just have the magnum then the PP will need a single shot buff to make it worth picking up.)

There should be an evolution of the specialization system (pioneer, tracker, engineer, etc.) in that each has a unique group of perks the player unlocks as they progress and automatically has applied to them at all times. Only one specialization at a time can be activated by the player. this would replace the current simply pick two random perks.

A loadout would consist of a primary, secondary, grenade, armore ability, and specialization, each having a group of perks with a common theme.

And to answer the OP’s question about should perks stay, Absolutly. They do enchance a particular playstyle when used well and make halo considerably more interesting.

My idea is:

Ranked Playlist:

– Play competitive and rank up

– No perks
– No AAs
– No loadouts
– No JIP
– Harsh quit penalty

Social playlist:

– Have fun and enjoy the game

– perks (not gamebreaking) Cant see a overpowered or gamebreaking perk at the moment.
– AAs (not gamebreaking) No jetpack, Camo and PV. Things like Hologram or Thrusterpack are not game breaking IMO.
– Loadouts (not gamebreaking) That means no Plasma pistol, Sticky and pocket shotgun spawn etc.
– JIP that actually works.

I dont really care about Sprint/Descope/Flinch etc. but bringing descope back and let sprint stay alive is ok IMO.

No

we don’t really need them.

I liked being able to pick up grenades off the map without picking a perk

Only a few of them make me mad
like the ones that u could do in older HALO and now you need a perk to do it