In Halo Reach Bungie decided to develop a system which would punish a player for leaving a game. And if they quit out of too many games a 15 min ban was placed on the account. However, to from what I noticed it had a major downside.
It made the amount of AFK players skyrocket because if it wasn’t a map they wanted to play they just wouldn’t play. So instead of quitting out and possibly getting banned for 15 min they would just leave their controller and basically just AFK the entire game.
So essentially what I’m asking is do you think the same quit ban should be placed in Halo 4 or just remove it completely?
They should keep the quit ban.
Keep the quit ban and develope an AFK ban or find a way around AFK
They should remove it. Can’t count how many times I’ve been lagged out and then greeted with a temporary quit ban. While they’re at it, they should remove the mute ban, too. Now THERE’S a broken system.
Even though I’ve never experienced it, I think it should be removed.
Since they’ve introduced “join in progress” there would be no reason to have a quitban, since it would prevent people from leaving, and hence introducing such new feature is pointless. Halo needs working true skill and better host selection or dedicated servers, that way quitters wouldn’t even be a problem.
Yeah, since joining in progress is introduced, it would be rather silly to keep the quit ban. Not punishing players for leaving a game is one thing Call of Duty did right.
I don’t usually recycle my words, but my post in a similar thread from days ago addresses this perfectly. The quit ban is ineffective and actually punishes those who stay more than those who quit, and I think it should be removed.
I know that people can join mid game now but halo is a team game (or at least it is in the other games) so if one person from your team is missing you have a dissadvantage. Joining mid game can solve this but It is a good idea to prevent quiting anyways. I think both of these features could really reduce the number of people rage quiting. and as for AFK, just boot them after so much time with repeated activity.
the quit ban either needs to be removed or implemented differently
No, get rid of it. Halo 3’s EXP penalty was better.
Yes, the quit ban should be removed. If I’m playing an objective game and one of my teammates lags out or quits, why should I have to stay and get owned 4v3 in obj? Or say in a ranked game I have derankers just giving free kills to the opposite team. Again, why should I stay in the game? It’s pointless.
Not just that, a lot of people still don’t have that great of connections and lag out of games. Not really their fault, so why should they be punished?
Overall I think the quit ban is just a bad idea
Wait… how are they going to have “Join in progress”… WITHOUT Bots?
How does that work? 5 against 1, and then a person joins, realizes he’s on a team with fewer numbers and then quits again?
Forget the quit ban: What they need to do is figure out a way to ban losers who idle in Firefight.
> In Halo Reach Bungie decided to develop a system which would punish a player for leaving a game. And if they quit out of too many games a 15 min ban was placed on the account. However, to from what I noticed it had a major downside.
>
> It made the amount of AFK players skyrocket because if it wasn’t a map they wanted to play they just wouldn’t play. So instead of quitting out and possibly getting banned for 15 min they would just leave their controller and basically just AFK the entire game.
>
> So essentially what I’m asking is do you think the same quit ban should be placed in Halo 4 or just remove it completely?
I recommend they get put in the Penalty box. A playlist game were You spawn in a small box just large enough to turn around in, with nothing but a pistol with 1 bullet (symbolic) and one grenade. The game ends at - 25.
> Wait… how are they going to have “Join in progress”… WITHOUT Bots?
>
>
> How does that work? 5 against 1, and then a person joins, realizes he’s on a team with fewer numbers and then quits again?
>
>
>
> Forget the quit ban: What they need to do is figure out a way to ban losers who idle in Firefight.
Yes. Yet another reason to have multiplayer bots
I’ve never received a quit ban, but I believe they should still be enforced and possibly to a stricter degree. There should also be an AFK kick and ban system put in place. It would also be nice if the game could differentiate between someone who quits or dashboards a game, and someone who simply losses connection briefly because of a shoddy net connection (and they should be able to reconnect to the game they disconnected from).
no ban. what they should do is not allow you to join games till your last game is over.
this would be the same disadvantage as staying AFK without the in game body hurting your team.
so basicly you have to wait ether way so you might as well stay.
Remove, due to the implementaition of the Gears of War quick match system.
Why would a quit ban be necessary in a drop-in, drop-out matchmaking system. If I can join or leave at any time, there’s no need for the ban. Personally I liked it in Halo: Reach simply because if I were angry it would help calm my nerves. What they really need to do is get rid of the stupid mute ban. That thing lasts a lot longer and is much easier for users to control themselves. I’m perfectly capable of taking an extra two seconds to mute players for myself. There’s no reason a loud mouth kid should have a longer ban than a quitter.