IMO it was these that made H4 not feel like a proper Halo game. I don’t know why they thought they were necessary on top of everything else that caused randomness (AAs, choosing which weapons and grenades to start with).
If there is going to be loadouts in H5 you should only be able to choose your own AAs, everything else should be the same for everyone at the start of a match. Same weapons until you pick up other ones and no tactical package BS.
I wouldn’t really mind Reach style loadouts where it was just different AAs that you can choose but I would prefer them to be pickups like equipment in H3.
> I wouldn’t really mind Reach style loadouts where it was just different AAs that you can choose but I would prefer them to be pickups like equipment in H3.
>
> Also get rid of speed and damage boosts.
Yes, especially if it means sacrificing default gameplay to turn them into TP’s.
Things like Dexterity, Shielding and Resupply should have been default traits, but were turned into perks for the sake of giving players more choice which sucked
Halo: Reach pretty much nailed how loadouts should function for Halo (at this point, I don’t see loadouts going away) - set weapons, set grenades but a different AA. Whether you give the player this choice or not is debatable but it is a lot better system than what we have now.
As much as I love my infinite sprint and running around silly fast with a turret…I’d rather see them go and the loadout system just be bare bones, only being able to pick your weapons.
I just can’t figure out why 343 would even put them in there.
All of the other problems we find in load outs at least have a reason for why they were put in there and we can see that 343 had something planed out for how it was all gonna work but I just can’t see how the Armor mods were going to fit into any kind of system at all, it feels like it was just an after thought that they put into the original draft of how the load out system was gonna work last minute.
Everything else had logic behind it like how it could be assumed that the PP was to be the dominant choice for medium range rifles while the Bolt shot would be paired up with the long range rifles. The Bolt shot would cover the weakness of the long range rifles at close range while the PP would make the medium range rifles more lethal so that it would be able to keep up out side of medium range.
That didn’t happen of course because the PP’s EMP made it too tempting to pair it up with a long range rifle and bring it on a big map and the player wouldn’t have needed a Bolt shot anyway because the DMR was made way too versatile.
So assuming that 343 had planed for the PP to be used on smaller maps most of the time it would make sense as to why they weren’t worried about giving us PGs at spawn. That’s not to say that there weren’t mistakes in the implementation of PGs in the first place. We really should have only been given one and they should of been made harder to use.
So the Bolt ends up being paired up with the medium range rifles on smaller maps and the rest is history.
See! There’s logic here. If everything had gone to plan we would’ve had a much better game, it’s just that a few mistakes were made.
If the EMP wasn’t a factor then the medium range rifle-enemy weakener combo would have been popular.
Without that EMP and if the PGs were done right vehicle combat would’ve been saved.
If the DMR and Bolt shot weren’t so powerful to the point where they can function by themselves and not as a combo that covers each others weaknesses they could have worked out fine.
There’s logic to how these mistakes occurred but there isn’t any logic as to how Armor mods would’ve fit into the system.
> As much as I love my infinite sprint and running around silly fast with a turret…I’d rather see them go and the loadout system just be bare bones, only being able to pick your weapons.
How is picking your weapons a good idea? For some gametypes it can work but not regular Slayer.
> > As much as I love my infinite sprint and running around silly fast with a turret…I’d rather see them go and the loadout system just be bare bones, only being able to pick your weapons.
>
> How is picking your weapons a good idea? For some gametypes it can work but not regular Slayer.
Halo 4’s weapons had a lot of problems. Inside and outside of load outs. If everything was to be done in the right way then being able to pick our weapons could work.
> > > As much as I love my infinite sprint and running around silly fast with a turret…I’d rather see them go and the loadout system just be bare bones, only being able to pick your weapons.
> >
> > How is picking your weapons a good idea? For some gametypes it can work but not regular Slayer.
>
> Halo 4’s weapons had a lot of problems. Inside and outside of load outs. If everything was to be done in the right way then being able to pick our weapons could work.
>
> But that’s just my opinion.
This. It needs to be worked on, but it can definitely work.
No perks/armor mods at all.
They feel like the biggest problem in the loadouts.
Loadouts should be just choosing you primary. That’s what I would like.
> > > > As much as I love my infinite sprint and running around silly fast with a turret…I’d rather see them go and the loadout system just be bare bones, only being able to pick your weapons.
> > >
> > > How is picking your weapons a good idea? For some gametypes it can work but not regular Slayer.
> >
> > Halo 4’s weapons had a lot of problems. Inside and outside of load outs. If everything was to be done in the right way then being able to pick our weapons could work.
> >
> > But that’s just my opinion.
>
> This. It needs to be worked on, but it can definitely work.
Given Halo 4’s weapon selection, there’s a few loadout weapons that could have been placed on the map and the game would have been that much better for it. I think if 343 is keeping loadouts and they’ll be similar in Halo 5: Guardians as they are in Halo 4, I think that there should be a balance between weapons that are available in loadouts and weapons available on the map. The Light Rifle and DMR are two examples. They could have been placed on the map while the BR was a loadout weapon and I think there would have been some fair balance there.
It’s easier to keep the game balanced if it’s simple. Loadouts, perks, and w/e are just unnecessary complications that distract from keeping the core game in check.