Does anyone think that splinter grenades should be removed from multiplayer?
No, why?
> 2535457249630316;2:
> No, why?
because sometimes it completely changes a gun fight randomly. (I think they’re fine I just want to know what others think.)
I don’t see why they would be removed? I actually kinda like them to be honest. Can use them to tactically block of a route on a map time them perfectly to get out of a stressful situation and retreat back to regroup and make a counter attack
Splinter nades were trash. They were free get out of jail cards in many scenarios when you were one shot.
No, they are finally actually useful unlike the H4 version.
I like them for a tactical advantage, so long as you know your stuff and are experienced, things like splinter grenades and power weapons can be useful, if not match defining.
Fruatrates me when people moan about power weapons and equipment.
I like them for a tactical advantage, so long as you know your stuff and are experienced, things like splinter grenades and power weapons can be useful, if not match defining.
Fruatrates me when people moan about power weapons and equipment.
They’re really good for EP-ing vehicle, and how CI Kurt 051 SII said, how they can be used tactically
> 2535462450434439;4:
> I don’t see why they would be removed? I actually kinda like them to be honest. Can use them to tactically block of a route on a map time them perfectly to get out of a stressful situation and retreat back to regroup and make a counter attack
No way. I like using them. Make things a little more tactical
no
No,they are just too good for anti-vehicle purposes.
No, they have a good EMP effect and can temporarily block routes, allowing your team to make some quick adjustments.
> 2535467949774170;3:
> > 2535457249630316;2:
> > No, why?
>
> because sometimes it completely changes a gun fight randomly. (I think they’re fine I just want to know what others think.)
Havent you heard? Don’t bring a gun to a 'nade fight!
> 2533274805919869;5:
> Splinter nades were trash. They were free get out of jail cards in many scenarios when you were one shot.
Thats the point. If you can’t finish the job, then you didn’t deserve the kill in the first place.
They’re pretty useful so, no not really, but watching Noobs walk into them, just kills me inside
> 2535428779736382;16:
> They’re pretty useful so, no not really, but watching Noobs walk into them, just kills me inside
Oh my god… the amount of times I’ve seen someone walk into those things after they’ve been active for a few seconds is just… how blind do you have to be to not see a bunch of brightly glowing orange orbs in the air?!
No they should stay.
No but I think they need to be nerfed. The explosion effect on first contact should be removed to be prevent using it as an insta-kill grenade.
They’re good for their tactical role for EMP and blocking passages, but something needs to be done about it applying EMP on the same vehicle again, since a vehicle can hit part of it then hit it again. It shuts down the Wraith for too long as well, while other vehicles can recover faster.
Its currently a bit too easy to kill someone with it, as it serves as a too good panic button that actually works where its impact radius and impact speed is too big and too fast respectively. The Plasma grenade has to be more precise.
It just needs to be balanced as right now it is over the top.