It honestly bothers me how often I get booted out of my grifball game because I accidently betrayed my team a few times. In Halo Reach it was a problem because you’d run into those trolls that do nothing but team betray, but now I can’t even play grifball in Halo 5. What would people expect from putting gravity hammers in a tight arena where everyone fights for the ball and there is friendly fire. I want to know what everyone thinks about this.
I got betrayed at the very end by a guy that i forgave before. I think friendly fire should be turned off.
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> I got betrayed at the very end by a guy that i forgave before. I think friendly fire should be turned off.
Absolutely. It does zero benefit and it’s especially a problem with no shields. You can kill a teammate five yards behind you with a swing directly in front of you
I know, having the option for booting in grifball is ridiculous! It’s going to happen no matter what, whether it would be on purpose or not. I think friendly fire should just be turned off.
Halo 4 did it properly, friendly fire but no option to boot
Friendly fire should just be disabled in Grifball. Period. It’s that simple.
I don’t like friendly fire in general, and think it should only exist in the most competitive modes (like HCS), if at all, but I can’t think of any playlist in belongs in LESS than Grifball. It’s so easy to accidentally betray in that game mode.
In all other games modes that have friendly-fire, habitual betraying should be severely punished. Accidental betrayals here and there with a grenade around a corner or something should not be punished.
Friendly fire should be turned off. It makes no sense. Because there are so many times when everyone is swinging and there’s nothing but dead spartans…
Since it’s not, I’m glad that there is a boot option, eventually. Accidents happen… But if I have a random just betraying, boot!
Team killing WILL happen in griffball whether people like it or not, it’s literally a natural part of the game. It’s the players own tolerance that is more at fault than the game itself. Purposely team killing is different and that one can be limited, 5plus team kills should be enough to tell if one is doing it or not (but even then you can still find that one game every now and then where someone will accidentally do it 5x)
removing the team killing option isn’t much of an option until physics are fixed for the game, I can’t recall a single halo game that WONT have players getting tossed across a map with friendly fire turned off. Doing so you’re only trading in one set of issues for another, so you prefer team killing or players that will exploit the physics to get out of the map, ontop the map, catapult players towards the other side, etc etc. people seriously need to put more thinking into why FF has yet to be dumped cause it’s been attempted before and it’s been exploited and will continue to be until the physics get fixed to make it work.
> 2533274923562209;8:
> Team killing WILL happen in griffball whether people like it or not, it’s literally a natural part of the game. It’s the players own tolerance that is more at fault than the game itself. Purposely team killing is different and that one can be limited, 5plus team kills should be enough to tell if one is doing it or not (but even then you can still find that one game every now and then where someone will accidentally do it 5x)
>
> removing the team killing option isn’t much of an option until physics are fixed for the game, I can’t recall a single halo game that WONT have players getting tossed across a map with friendly fire turned off. Doing so you’re only trading in one set of issues for another, so you prefer team killing or players that will exploit the physics to get out of the map, ontop the map, catapult players towards the other side, etc etc. people seriously need to put more thinking into why FF has yet to be dumped cause it’s been attempted before and it’s been exploited and will continue to be until the physics get fixed to make it work.
Most grifball maps are simple square arenas. I simple solution to dealing with people getting out of the map is boundaries.
It is annoying how they have friendly fire on in grifball. Like someone else said, it is just ridiculous to have it on in a small area with a splash damage weapon. Friendly fire should not be in social playlists and only a select few in ranked.
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> > 2533274923562209;8:
> > Team killing WILL happen in griffball whether people like it or not, it’s literally a natural part of the game. It’s the players own tolerance that is more at fault than the game itself. Purposely team killing is different and that one can be limited, 5plus team kills should be enough to tell if one is doing it or not (but even then you can still find that one game every now and then where someone will accidentally do it 5x)
> >
> > removing the team killing option isn’t much of an option until physics are fixed for the game, I can’t recall a single halo game that WONT have players getting tossed across a map with friendly fire turned off. Doing so you’re only trading in one set of issues for another, so you prefer team killing or players that will exploit the physics to get out of the map, ontop the map, catapult players towards the other side, etc etc. people seriously need to put more thinking into why FF has yet to be dumped cause it’s been attempted before and it’s been exploited and will continue to be until the physics get fixed to make it work.
>
> Most grifball maps are simple square arenas. I simple solution to dealing with people getting out of the map is boundaries.
Boundaries work if the map creators think to do them in the first place, however boundaries don’t fix the issue of catipulting players across a map.
I think if the ball carrier gets betrayed then they should be the only ones who can boot.
yeah i hate getting team killed.They should do it like the pubg rules but for that mode