Should the Sidekick be nerfed?

That range would be close range.

Several reasons why, but main culprits however are probably these… Game has stuttering issues which on K&M makes it 10x easier to cookie cut opponents, even if you’re aiming at the head. Even if Bloom doesn’t affect controller as much, Netcode Desync does, and it affects all platforms since it’s seemingly a serverside issue, so there will be times where you are literally shooting blank darts at your opponent, even IF it looks like the crosshair is dead on and you should be hitting them… Not much we can do about this sadly until they optimize the game and the servers…

Medium-long ish range works too, but since the crosshair is so large, you will need to pretend that the center of the crosshair is the whole thing and aim for the upper forhead area of the helmet, guarantee it will register…

Medium longish range is well outside its effective range. Spamming the trigger at that point is completely useless and will get you killed.

you haven’t been on the receiving end of it if you genuinely believe that… while you cannot spam it as much as you could within it’s effective range, I’ve still gotten deleted pretty fast with it in effective BR range… Never made any sense to me, but handguns in halo have always had a deceptively long range despite the severe lack of accuracy at a certain distance…

I’d say from one side of the bazaar bridge to the other you could spam it a bit and still yield results, which is pretty far…

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I’ve been playing this game since the 15th of Nov and have practiced extensively with the sidekick. I’ve also played against spartan bots and players alike. Unlike the AR, the sidekick has very limited range and bullet magnetism. That pistol is good for 2 or 3 shots at BR range and that’s it.

This is not far at all; low mid at best. Definitely not far enough to be in mid-long territory. Scoped weapons like the BR aren’t good in that area because there’s hardly any cover.

Farther back behind the thruster spawn is a good place to be with a BR. You’ll be less likely get descoped.

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Not how Halo works, why even have the weapon in the game if it’s only purpose is to be discarded. And even then, Halo isn’t a loadout game so you’re logic is flawed.

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Sidekick is in a nice spot. It’s viable and versatile, but has a learning curve to it so it takes some skill to use well, but can often still be out played/outgunned.

It’s effectiveness/accuracy really dips somewhere around midrange. Like you can’t really spam it at true midrange, so it’s solid but not op

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I think a player should discard it for another weapon only because it’s a 10mm pistol, and not a primary weapon… lol how is this difficult to understand? How many soldiers do you think run into a battle with a freaking pistol as their main weapon? Soldiers who are using a pistol are using it as a last resort, or have their hands full with other equipment.

Halo has an issue with making the Human Pistols a primary weapon… why? ā€œbecause Halo CE had a badass pistol bro!!!ā€ This makes no sense at all in Infinite because the Sidekick isn’t even high powered or uses Magnum rounds… it would barely scrape a Spartan’s Shielding with it’s 10mm bullets.

I just don’t think it should be as effective against Shields as it is against Flesh, I mean the Plasma Pistol is more effective against Shields but then sucks against flesh… The Human pistol should be the opposite to the Plasma Pistol that way players will stop relying on a pistol as a primary weapon.

Either way, I have no problem using the pistol, this is purely a personal opinion of mine.

The story of the AR before Infinite made it better.

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That’s laughable, the AR in H3 is perfectly viable. It just requires more than just running in a straight line holding RT. The AR being weak was completely on purpose as a starter weapon that required low skill. All Infinite did it make the AR braindead and capable at killing at medium range.

1st text chunk: Halo isn’t real life, try again
2nd text chunk: Who cares, video game and a focus on fun over being realistic
3rd text chunk: So why does the AR melt shields faster than the Plasma Pistol ( non overcharge )?

Being capable at medium range combat doesn’t indicate low skill requirements.

No dip sherlock lol but the pistol is still not suppose to be a primary weapon, in real life or in a video game. That’s why most pistols in real life and majority of video games, are discarded or abandoned during combat in favor of something stronger and better.

Of course, you don’t care so everyone else should just shut their mouths and follow in your footsteps right?
The Human Pistol is being pushed into this Primary weapon status because of people like you begging for the pistol to still be like the ā€œold halo pistol.ā€ It wasn’t done for any other reason besides that.

So now we’re going to put stipulations on the Plasma Pistol to make it less effective than the AR? Let me guess… it isn’t ā€œfunā€ to charge up the pistol so that’s why you’re excluding the Charged shot lol

The fact of the matter is, the charged Plasma Pistol shot drains Shields faster than the AR, but then is dirt against Flesh. The Human Pistol should be dirt against Shields, and keep it’s one shot to the head kill for Flesh.

Imo it’s fine as is.

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In what world do you want an AR beating a precision weapon in Halo? No, the pistol doesn’t need a nerf. As it is it needs rhythm and pacing to be accurate anywhere other than in your face.

fire rate is too high, with a fast enough finger or modified/pro controller it’s a mini machine gun.

Why can’t the pistol be a primary weapon? what authority says so? the whole point of a video game is that it provides an escape from reality to an extent, so why use real life concepts for a game.

You mean the H3 magnum with no random bloom? yep.

I excluded the charge because it was not the point of the argument, Halo is supposed to be about plasma and kinetic weapons working together yet the semi-automatic fire for a plasma weapon is weaker than AR and Sidekick at killing shields. That comparison shows that the Sidekick needs no nerfs when weapons like the AR need it more.

Being a braindead bullet hose that requires no pacing of shots to get free random headshots isn’t skill. Being a hitscan laser that melts shields faster than the PP’s semi-auto fire and then only requiring a small handful of shots to kill ( only 3 for the head ) is just insulting to Halo’s legacy as a shooter that bucked the trend of automatics being stupid good.

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The plasma pistol is trash. Of course it’s going to melt faster if you’re using the semi auto mode. Normally, if you’re trying to win, you’d use the charge shot that instantly pops shields.

So there’s that.

So why not remove the semi-automatic fire mode, the PP in every other Halo is competent on semi-auto. All 343 did was make the PP useless outside of a single gimmick that lost half it’s functionality to the electric weapons. Plasma weapons are supposed to be good against shields and bad against health, so what happened to the PP ( and why replace the PR with another inferior plasma weapon ).