> 2533274834881503;55:
> Halo 5 is one of the only games I’ve seen get micro-transactions right.
>
> They’re completely optional in the sense that everything you can buy, you can just as easily get from simply playing the game. And the more you play, the less that matters – meaning that the only people who really see a serious benefit from them are more casual players who just don’t have the time for that.
>
> This provides a motivation boost to play for both the casual, as they feel they have an advantage, as well as the more hardcore players because they feel that simply grinding gives them even more of an advantage (which it actually does in this case).
> And for anyone in between, it’s a boost too because their existence means that nobody has to pay for DLC maps anymore, and the player base doesn’t get split between DLC & non-DLC owners.
>
> This is the complete opposite of every main aspect that normally makes people hate micro-transactions.
> Normally, micro-transactions means that at the hardcore level, non-paid players simply can’t keep up, due to things like bonus experience in games where level matters.
> And normally, the micro-transactions are pretty useless unless you’re already invested into the game, which means that newer players don’t get much out of them.
>
> This is how microtransactions should be done. This style of benefit is what makes the game better for being in.
> Halo 5 messed up on a lot of things, but micro-transactions are not one of them.
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> > 2533274834066497;7:
> > No, it didn’t help get us a full game at launch did it.
>
> This is the rub & where they botched everything: executive decisions should not be based around the micro-transactions.
> This is where they completely dropped the ball with Halo 5, as they pushed the game out the door as fast as possible without actually finishing it.
>
> Lack of theatre, forge, splitscreen, gametypes & BTB… and in the case of BTB, that wasn’t just that it wasn’t finished, it was obviously an active, conscious decision to remove it in order to increase micro-transaction sales.
> Even though they got the system correct, they ruined the game’s launch & the entirety of the game’s long-term player base due to bad decisions that were associated with it.
>
> As for the REQ system in general, I feel like customisation like armour should be separate and done more in a Reach style.
> There’s just so much extra stuff crammed into the game that half of them never get used anyway and it dilutes the excitement of opening a pack.
> Instead of being excited at the chance to unlock something new & fun, you’re already expecting to get another boring generic armor that looks exactly the same as 200 other boring generic armors.
> It would also be nice to see more achievement-based armors where certain really nice ones are tied to completion like vidmasters or something like Reaching level 50 in a playlist.
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> > 2535465002418082;52:
> > > 2535434454479381;36:
> > >
> >
> > We all know this to be true, it’s the reason I only play Halo 5 for about an hour day. I get my login pack, my wz daily win packs, and finish it up with a 10k rp grind and open a gold pack. Needless to say I’m just killing time for bwc Halo at this point, I spend most of my time on other games such as ARK, Mario Maker, and my Pokemon Sapphire randomizer. The problem is -Yoink!- thinks every decision they make is brilliant, and I’ll give them credit some of their ideas are ingenius, but MTs in Halo was not one of them. The profits only went to the HCS and NOT in maintaining Halo 5 post launch, hence why we still have day 1 bugs in the game. I’m so tired of being angry at Halo everytime I play it, at least with CE-4 you could just kinda chill, relax, and still have a good time.
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> > 2535473635314008;37:
> > Yes. I absolutely think the req system should stay. But…
> >
> > The money pooled from the warzone community should not go to funding hcs. Period. It should go to quality updates and content. I don’t know anything about what it costs to make a game or a part of it. But we know from the events and some of the prize pools that over 3 million dollars went to hcs players. Just the players. 3 is the minimum, it’s probably way over that. So does 3-4 + million dollars in revenue get us a high quality halo 5 btb, up to the standards to halo 3? I don’t know. But I would love to see that money go back to the community. Not to salty pro players.
>
> The entire budget planning was a disaster, even as far as HCS is concerned.
> They put all this money into the “marketable” idea that the prize pool is $1mil but yet they didn’t put any of that towards actual promotion.
> Sure they could say that there was a $1mil tournament but nobody knew about it…
>
> And if you did know about it, all you could say is, “man, that money could have done so much more.”
> The production of the tournaments is garbage. No secondary stream, constant downtime, audio/video has been messed up every single time, the venues were poorly planned, the ‘point system’ was poorly planned, the seating and brackets were poorly planned and the settings have not only been poorly planned, but a complete detriment to the success of the game.
>
> All this money towards a large prize pool and how much better off are we today?
> Well now they can’t even afford a prize pool because they put none of that money into actually improving the game, so now nobody wants to play and they don’t get any microtransactions anyway.
>
> We also ended up in this weird situation where 343 ignores everything the pros say, yet the waypoint community is convinced that the game is catered towards pros.
> Conversely, 343 ignores everything that waypoint & casuals say, so the competitive players think it’s catered towards noobs.
> The reality is, 343 just doesn’t care about what anyone thinks, they do whatever they want and have this egocentric idea that they alone know what’s best.
>
> Microsoft went overboard with their idea of “let’s hire people who hate Halo so that they can fix the things that people don’t like.”
> Instead of ending up with a team that fixes the shortcomings, they ended up with a team that just doesn’t care about the game, has zero passion for making it better and can’t wait for the clock to hit 5pm so they can go home at the end of the day.
Couldn’t have said it better myself. I personally am waiting for that exact moment when Halo 5 dies, which I assume will be the day the Classic games become Bwc, H3, ODST, CEA, and even H4. And when the OG Xbox games come to bwc I see CE and H2 also taking what’s left of the OG Halo fans from Halo 5.