Should the REQ system be continued

Let me know what you guys think about the REQ system. I actually think it is is amazing but needs some changes.

First and foremost, there need to be ZERO microtransactions involved. Sure, that’s probably not going to happen
Anyhow there need to be fewer armors and helmets, it’s rediculous at my rank grinding for a good certification and getting Ultra-rare and legendary armor after armor.

It’s not my cup of tea.

> 2535440693312185;2:
> First and foremost, there need to be ZERO microtransactions involved. Sure, that’s probably not going to happen
> Anyhow there need to be fewer armors and helmets, it’s rediculous at my rank grinding for a good certification and getting Ultra-rare and legendary armor after armor.

I highly disagree with the no micro transactions part. That’s what pays for the HCS and new content drops, so you don’t have to buy anything if you don’t want to but still get all the content when updates drop. And I for one would refuse to pay for those lackluster updates with bad maps and remixes that we got for Halo 5.

But yes, there should be fewer armors in the sense of skins. There should be a single armor for each and you have the ability to fully customize it like you would in a Forza game.

> 2533274837720524;4:
> > 2535440693312185;2:
> > First and foremost, there need to be ZERO microtransactions involved. Sure, that’s probably not going to happen
> > Anyhow there need to be fewer armors and helmets, it’s rediculous at my rank grinding for a good certification and getting Ultra-rare and legendary armor after armor.
>
> I highly disagree with the no micro transactions part. That’s what pays for the HCS and new content drops, so you don’t have to buy anything if you don’t want to but still get all the content when updates drop. And I for one would refuse to pay for those lackluster updates with bad maps and remixes that we got for Halo 5.

I suppose micro transactions didn’t mess with Halo 5 multiplayer that much, but they are the reason there are so many armors and helmets to green through: so players get bored and pay for some gold packs.
I still haven’t given in.

Are you asking if it should be continued in future Halo games? I’m gonna say no, and here’s why:

  • The req system gives 343 an incentive to go for quantity over quality when designing armor and other things. This would still be true even if they added some armor that’s unlockable from achievements/commendations. - This is just speculation, so feel free to disagree with this point, but it seems to me like Warzone is the reason why we don’t have BTB Heavies in Halo 5. So that’s another thing I blame the req system for. - The req leveling system within Warzone causes lopsided blowout matches due to a snowball effect, in which one team gets ahead a little bit at the beginning, and uses that advantage to get even more ahead, and so on. This is only solved with the addition of Warzone Turbo. - This is an important point: the req system is very unfriendly to new players, because any Warzone mode is not so fun when you don’t have any reqs. - Not only is it generally unfun to play Warzone without any reqs to call in, but new players without many reqs can also drag their teams down and cause losses in higher difficulties of Warzone Firefight, no matter their skill. Please note that I am not blaming them for this.No amount of changes or adjustments will solve these core issues with the req system, and it’s not worth all of these problems, in my opinion.

No, it didn’t help get us a full game at launch did it.

Any system of RNG RANDOM NESS is not fun at all. Crate drops, pack openings, buying keys to open crates, rares, uncommons, not what I like.
I prefer the Halo Reach Credit system. No microtransactions!

Not really, I would much rather have achievable armor! For the weapons, I don’t know. I think the REQ system is good for weapons, that’s it.

If they continue it I want to see more cosmetics unlocked strictly through game play, maybe break the packs up between cosmetics, vehicles and weapons or just cosmetics and vehicles/weapons. I know there are quite a few who hate microtransactions but they are way way better than population dividing map packs.

I think that we should make the helmets and armors purchasable except for things like Achilles.

They should combine Reaches credit system and the reqs somehow. Maybe make armour unlocks, while warzone weapons are random.

Nobody dislikes reqs more than I do, but if 343 bothered to show you their balance sheet then you could see that reqs are a cash cow. And there’s no such thing as a for-profit developer who will throw away tons of money just because they get an incredibly mixed message from their player base, a base who claims to despise reqs while at the same time lining 343’s pockets with $$$ by buying reqs. This is what they call a catch-22.

REQ’s are here to stay. They aren’t getting rid of that cash flow.

I like it and hate it at the same time.
If i want a certain Armor or Weapon I have to grind to get it instead of earning it.
BUUUTTT at the same time it allows to not let players just instantly get amazing stuff.
There needs to be more REQ types or simply allow players to EARN Armor and REQ Weapons.

Fine with it the way it’s implemented, you can only pay for more random selections of reqs, rather than specific reqs or unique and better ones only available via paying. Means the difference between someone who pays for a req pack and someone who redeems a req pack with req points, is time. Paying for a decrease in time it takes to unlock a back isn’t that bad in my view, especially if it pays for various other features.

As far as armor/skins go, I’ve unlocked everything that I can possibly unlock but there are some armor/skin customizations that remain unattainable for me. Honestly, that’s just fine with me – there are literally hundreds of these customizations, so not having a few of them isn’t that big a deal to me.

> 2533274904158628;6:
> Are you asking if it should be continued in future Halo games? I’m gonna say no, and here’s why:
> - The req system gives 343 an incentive to go for quantity over quality when designing armor and other things. This would still be true even if they added some armor that’s unlockable from achievements/commendations. - if people are willing to pay for all that new quantity, more power to them. i’m not paying for them but if others do and 343 releases more features as a result, fine with me - This is just speculation, so feel free to disagree with this point, but it seems to me like Warzone is the reason why we don’t have BTB Heavies in Halo 5. So that’s another thing I blame the req system for. - i think they spent valuable dev time developing WZ instead of BTB, which is why BTB is so much lighter. definitely agree that they should redouble their efforts in supporting BTB - The req leveling system within Warzone causes lopsided blowout matches due to a snowball effect, in which one team gets ahead a little bit at the beginning, and uses that advantage to get even more ahead, and so on. This is only solved with the addition of Warzone Turbo. - think this is more just the snowball effect you mentioned, rather than the winning teams having more collective reqs to draw on - This is an important point: the req system is very unfriendly to new players, because any Warzone mode is not so fun when you don’t have any reqs. - true but incentivizes you to play longer. i remember starting out and it wasn’t that long before i had enough reqs to feel comfortable. then again, WZ was very different when it first launched than what it is now - Not only is it generally unfun to play Warzone without any reqs to call in, but new players without many reqs can also drag their teams down and cause losses in higher difficulties of Warzone Firefight, no matter their skill. Please note that I am not blaming them for this. - def agree. wish WZ matching algorithms would somehow factor in a player’s req usage willingness rateNo amount of changes or adjustments will solve these core issues with the req system, and it’s not worth all of these problems, in my opinion.

I hate the REQ system. one of the big reasons i stopped playing and only bought h5 used, so 343i wont get any money from me, for implementing it.

first of all: a RNG system isn’t fun to me at all. for a short time i can tollerate it, but then i lose interest in the whole game altogether. h5 isn’t the only game where this happend to me.

2nd.: REQs influence warzone gameplay. bundled with MTs it can easily (if it didn’t happen allready) turn into a pay2win system (warzone turbo comes to mind). even without MTs it would put people with less time on their hand at an disadvantage (what happend to even starts everybody claimed are back in h5? does only arena count?)

the only way to have MTs in a game i can MAYBE see is, if they are tied to cosmetics only and you can choose what you get, so no RNG system (even then I’m very sceptical of MTs)

so for my part: REQs need to go and if they don’t (alongside other things that need changing in halo) i will buy h6 again only used (if at all)

Get rid of it, and bring back reach’s system. It may have taken a while to get what you wanted sometimes, but it wasn’t -Yoinking!- RNG.

> 2533275050532363;8:
> Any system of RNG RANDOM NESS is not fun at all. Crate drops, pack openings, buying keys to open crates, rares, uncommons, not what I like.
> I prefer the Halo Reach Credit system. No microtransactions!

Agreed. If we have a choice, Reachs credit system would be better tho I reached inheritor I didn’t any armors/tea-hats since the scout wasn’t there. I did buy voices, flames and such.