So we know that (for now) the railgun will need to charge up, similar to a Spartan Laser but taking less time. The Spartan Laser had that small laser as it was charging up that can alert observant players that they are about to be fired at. Would you like to see something similar for the Railgun? Or should it fire without warning?
Mabye, but I would like it to be more like the plasma pistol, have a little thing which shows the charge up sequence, like a bar on the ammo counter rather than a giveaway position laser.
I guess that brings up another idea, like having the end of the gun glow as it prepares to shoot. Less warning for long distance shots but anyone close enough to see it knows to get the heck out of there.
Don’t know enough about the RG to vote. I’d prefer an RG to have to cool down rather then charge up, maybe a little of both, but it should be a more Halo like version of the RG type guns in quake live. Well that’s what I’m kind of hoping for.
> Don’t know enough about the RG to vote. I’d prefer an RG to have to cool down rather then charge up, maybe a little of both, but it should be a more Halo like version of the RG type guns in quake live. Well that’s what I’m kind of hoping for.
This is what BS Angel said about it (she also says beforehand that this is all subject to change)
"Now that the formalities are out of the way, let’s chat about the current iteration of the Railgun. To give you a reference point, we’ll compare it to the Spartan Laser.
Like the Spartan Laser, the Railgun has to be charged before firing. There are appropriate (and awesome) audio cues when that’s happening. The Railgun’s charge time feels like approximately half of the Laser’s.
One of the more notable differences between the Railgun and the Laser is the Railgun does not have a zoom function. While I initially saw that as a negative, it turned into a positive because the lack of a zoom function eliminates those moments when you’re making an adjustment, someone shoots you and pulls you out of zoom, and you end up overcorrecting and missing your target. The Railgun offers more of a static experience where the corrections you’re making, whether someone is shooting you or not, are going to be the same. If you move left, the reticle is going to stay to the left. If you move right, the reticle is going to stay to the right. Ultimately, it lets you muscle your way through taking fire, allowing you to be clutch with a one-hit kill weapon.
The Railgun does not do as much vehicle damage as the Laser, but strategically placed shots are able to change a vehicle’s force and direction. When its projectile hits a vehicle, it has the potential to send it flying, rolling, or perhaps even off a cliff because of the kinetic energy (similar to repeatedly hitting a Warthog with a Brute Shot).
Once the Railgun has been fired, it feels instantaneous; the moving projectile doesn’t feel like it has a lot of travel time (think Rocket Launcher vs. Laser). Overall, in its current iteration, it’s considered a power weapon as it is super lethal and deadly accurate. When the game ships, though, it may end up shooting marshmallows. Marshmallows of death, doom, and destruction, but marshmallows all the same."
Dont put in a targeting laser. Spartan laser has one, and it makes it unique, no reason to copy it on to the Rail-Gun.
It should at least have a sound cue
Considering the fact that it can send cars flying and kill people instantaneously, I think some sort of warning is needed. Apparently most disagree with me though.