First off I’ll say this
>Do not remove it at all. In fact I like it to be in at least one more map/mode in Halo Reach (CEA)
Anyway with that out of the way the Gauss Hog is, well, OVER POWERED MAX. Once the Banshee is taken out the Gauss has little resistance, even the pistols and DMR’s and Rocket Launcher are no match for it’s 1-shot-kill and perfect accuarcy range and fire rate.
Anytime someone gets it they will most likely be top in game and on there team. That added with the normal warthog that team who has it has a 50% better chance alone with it.
Yet the other team gets two ghosts and a Banshee. The Banshee is powerful but can’t deal wit TWO warthogs and the ghosts are terrible. The blue team (offense) has
>A Warthog.
>A rocket launcher
>A sniper Rifle
>8 spartans with pistols and such
>Two Turrets
>The Gauss Hog
Red Team gets
>Two ghosts
>A Sniper? (I think, right)
>A rocket launcher
>8 spartans with Pistols
>Banshee
(?)
Blue Team has a huge advantage, it has more weapons, better vehicles and there base isn’t even less defensive then the defense’s base.
What could be done?
Easy the Gauss hog needs a slower ROF at least. Plus the respawn team needs to double. If it’s destroyed it shouldn’t come back 10 seconds (exaggeration)later.
Red Team needs more. Give them
>Two ghosts (Fast respawn)
>Banshee
>Revenant and/or Wraith
>Plasma Launcher
The covenant weapons are easily defeated they can at least have some good ones that could at least do damage to the Blue Teams destructive power house.