I’ve been an adamant supporter of a more “balanced” Infection experience that smooths out some of the inequalities between Humans and Zombies for a long time now. With Reach this attempt at balancing was made through the maps with revamps to non-Forge World maps and “exploded” Forge World maps. All worked to remove or lessen the power of camp spots and force Humans to use teamwork.
But lately I’ve been thinking: Should the community bother trying to “balance” the Flood gametype?
Since it’s inception in H2 Infection has been the most unbalanced, god awful creation I’ve played. It always devolves into Humans finding the most overpowered camp spot on the map and sitting in it, blasting Zombies who have no choice but to face Humans in head on encounters. Head on encounters which are heavily favored in the Humans favor because of the weapon setup. Blasting Zombies is mind numbingly boring and requires little skill. Meanwhile being the Zombie is a rage inducing, frustrating experience that makes me wanna snap my controller in half.
Yet despite all the noise people have made over the years about it, this is now the third game where the experience has not changed from what I have described. Sure the Flood have AAs in H4 but the gameplay experience still devolves into the “Camping Humans, Dying Zombies” gameplay that I hate.
And the gametype is still as popular as ever.
And so I’m being drawn to these thoughts: These people obvious like it, and like it a lot. So who are we to change it on them? Who are we to tell them what they should like and shouldn’t like?
I’m thinking that we give up the ghost of trying to balance Infection since if Bungie/343 wasn’t/hasn’t been moved by now to change it, they won’t.