Should the BR be a 4-shot weapon?

Personally, i think the DMR’s infinite range breaks alot of the maps and it is obviously the most powerful starting weapon. I believe making the BR a 4-shot weapon like it was in halo 2 and 3 would balance things out for the better. what are your thoughts?

No way, would mess up everything else.

The DMR’s bullet magnetism is what needs to be toned down. Don’t know what I mean? Play swat using both weapons and the difference is clear.

No. The BR is fine. The DMR just needs to be slightly tweaked/nerfed. If you make the BR a 4 shot it would mess up balancing with the LR and Carbine way too much.

No, no, no, the BR is fine. DMR is the one in need of a fix.

If you make the BR 4 shot in halo 4 it wouldn’t be the same as halo 3’s 4 shotting.

Also the fact that everyone will be 4 shotting all the time since there is hit scan/more aim assist than halo 3.

Both are fine and perfectly balanced.

  1. Tone down the DMR’s magnetism.
  2. Give the BR and LR (hip fire) the same RoF as the DMR.
  3. Reduce the Carbine’s shots to kill by 1.
  4. Give the LR scope the same range as the DMR.

Then bam, the DMR isn’t overpowered.

If the BR changed back into a 4sk, the whole sandbox for Halo 4 needs to be re-hauled.

The CQC weapons need buffs in their damage to kill in close quarters.

All head shot capable weapons would need a faster kill time to combat the BR and be balanced. EX: Magnum, Boltshot, Carbine, Light Rifle, DMR

All players would need a faster default run speed to strafe and get in/out of combat quicker.

Now, if it was 4sk and with a slower RoF, we are talking a different story here.

> Both are fine and perfectly balanced.

I wouldn’t say not even needing to hit someone to score shots with the DMR is “perfect”.

No the dmr needs a nerf. And if it is to be a four shot it should have a rof nerf.

I could live with a 4sk BR but it must have a larger reticule, or it will destroy at any range outside of long range.

> If the BR changed back into a 4sk, the whole sandbox for Halo 4 needs to be re-hauled.
>
> The CQC weapons need buffs in their damage to kill in close quarters.
>
> All head shot capable weapons would need a faster kill time to combat the BR and be balanced. EX: Magnum, Boltshot, Carbine, Light Rifle, DMR
>
> All players would need a faster default run speed to strafe and get in/out of combat quicker.
>
>
>
> Now, if it was 4sk and with a slower RoF, we are talking a different story here.

Or what I said earlier:

  1. If you miss with the BR, the CQC weapons will kill you unless they suck at aiming.
  2. Don’t know about the carbine but all the others should be ok, also why I said larger reticule. Light Rifle is just about trash at the moment, too many variables to be consistently good with it, don’t know if they could bring it back. Boltshot has its little niche use. Magnum shouldn’t be in line with the rifles because it is a sidearm, not a game changer. DMR will have more uses later on if 343 allows community made BTB maps.

The best thing they could do though is if the changed the DMR’s RoF down to a smidgeon under the BR’s because you have to account for 3 shots with the BR, not just one. This makes the BR the MLG/CQC weapon. Nostalgia-ists fixed, H4 saved.

Nope. The DMR is the problem. Buffing the BR would require buffing the AR, storm rifle, suppressor and carbine and possibly the light rifle. Then, they’d have to look at the secondary weapon balance and power weapon balance, as such a huge change would throw everything off.

All they need to do is add .1 to .15 seconds of cool down to the DMR’s rate of fire, and it will be great. It will be at a slight disadvantage at close and mid-range. But it will still excel at long-range. As it should.

Make the SAW and Railgun available for Loadouts. Bam the DMR is the least of your worries.

I’m moving this to the Matchmaking forums. The matchmaking forums will be housing discussions for Halo 4 matchmaking. This includes matters related to MP weapon mechanics.

For more information why this thread is being moved, please read this for a further explanation. and as always, please feel free to ask questions if you have any.
https://forums.halowaypoint.com/yaf_postst174757_Matchmaking--Why-was-my-thread-moved.aspx

The BR would become too overpowered if it became a 4 SK. The DMR only needs to be nerfed slightly in order for the primary precision weapons to have good balance. I personally would nerf the DMRs rate of fire to achieve this balance.

I don’t care how much shots it will have - kill time is ok. All weapons are, far or less, balanced except for DMR. DMR is the problem.

i simply do not know…

Leave Britney BR ALONE!

Just nerf the DMR.

I think instant respawns need to be removed first.