So in Halo 5 as of right now I haven’t seen anything that says the dmr is making a comeback. I feel Halo needs to go dmr/needle rifle, or BR/carbine. I think most players want to go the way of the BR, and I’m fine with either to be honest (just please no more bloom) but if the dmr is not coming back then would it be better for halo 5’s time to kill if the BR was a five shot like it was in halo 4, or make it a four shot with a bit more spread?
I found a video that was from a while back, before the update that fixed a lot of things in halo 4 and the guy showed that the halo 3’s BR being a four shot and the halo 4’s BR being a five shot have around the same time to kill.
the halo 4 BR takes: 1.735 secs to kill and the halo 3 BR takes: 1.768 time to kill.
I do not know what the time to kill is for the updated BR in halo 4 but I have a feeling that it’s faster than the other two.
I really didn’t like any of the lame forerunner guns in halo 4 they…well they are just kind bad copies of weapons that are already in halo so bring back guns like the light rifle, is kinda stupid in my opinion.
also about time to kill, anyone else feel the saw is kinda not needed? I feel that they could just take the AR give it the states from Reach, and say give it 45 rounds instead of 32, that way you won’t need to try to punch someone to get to kills with the AR.
Don’t get me wrong I’m not trying to make it so you can pick up any gun in halo and do well with it, but seeing as how the AR is the starting weapon and how most if not all weapons in halo can kill at least to enemy players before a reload is needed I just thought that would be a good way to sorta fill in the gap. (and I guess a small part of me misses the good old halo 1 AR, 60 rounds of whoop a**)
heres the video I was talking about earlier, skip to 4:47
http://youtu.be/cJ4w2BdsoyE
Just wanted to let you know that the BR and the DMR are confirmed to be in the BETA.
dang
to me having both the dmr and the br in the game makes it kinda hard to balance.
Don’t like the DMR in any form (Reach Bloom, Reach 8X% Bloom, Reach No Bloom, H4).
It reduced the effectiveness of the sniper, made cross-map kills which should otherwise be nearly impossible incredibly easy and in all its iterations was far too easy to use in general due to auto-aim/magnetism + hitscan.
I don’t see the need for a long range utility weapon in Halo MM nor do i want one.
Four shot BR all the way.
> Don’t like the DMR in any form (Reach Bloom, Reach 8X% Bloom, Reach No Bloom, H4).
>
> It reduced the effectiveness of the sniper, made cross-map kills which should otherwise be nearly impossible incredibly easy and in all its iterations was far too easy to use in general due to auto-aim/magnetism + hitscan.
>
> I don’t see the need for a long range utility weapon in Halo MM nor do i want one.
>
> Four shot BR all the way.
Did you check out the video? it shows that the halo 3 BR has around the same time to kill as the BR in H4, and that BR is a five shot.
I would say that I am more use to the BR and I do feel it’s better balanced over all.
the main point I wanted to talk about is the time to kill of the BR but with the dmr making a comeback, idk.
> > Don’t like the DMR in any form (Reach Bloom, Reach 8X% Bloom, Reach No Bloom, H4).
> >
> > It reduced the effectiveness of the sniper, made cross-map kills which should otherwise be nearly impossible incredibly easy and in all its iterations was far too easy to use in general due to auto-aim/magnetism + hitscan.
> >
> > I don’t see the need for a long range utility weapon in Halo MM nor do i want one.
> >
> > Four shot BR all the way.
>
> Did you check out the video? it shows that the halo 3 BR has around the same time to kill as the BR in H4, and that BR is a five shot.
>
> I would say that I am more use to the BR and I do feel it’s better balanced over all.
>
> the main point I wanted to talk about is the time to kill of the BR but with the dmr making a comeback, idk.
Yup. I prefer the mechanics of a 4SK burst weapon over a 5SK burst weapon. Difference mainly comes down to bleed through (for melee/shooting players with weakened shield and the feel for shooting the gun) and possibly kills per clip assuming the kill times are similar, which you’ve shown them to be.
If the DMR is to return i want it weak. A 7SK, maximum 2 kills per clip, significantly increased kill times and low magnetism. Basically like a magnum in H3 
I would love it if they made the magnum in h5 like the one in h3 but with just a bit faster rate of fire, and the mag size of the one in reach. having a scope onit is just kinda not needed I feel b/c of the dmr.
I think Halo 5’s BR should be a 4sk and have a min kill time similar to Halo 4’s (turbo), but it’s average kill time should be longer. This would be achieved by taking Halo 4’s BR as is and making it harder to use. I suggest the following changes be made:
-
Increase the recoil between bursts (not to be confused w/ flinch)
-
Keep the spread as is (the increased recoil will make make it harder to use at longer ranges)
-
Increase the time between bullets fired (1 or 2 extra frames is probably fine assuming 60fps)
-
Decrease the bullet magnetism
-
Decrease the aim assist (mainly adhesion as opposed to friction)
-
Optional: Increase the RoF (decrease the time between bursts fired)
If the RoF is left unaltered,the BR’s min kill time will raise assuming the rest of the changes are implemented.
The accurate minimum kill times are:
Halo 2 BR: 1.43 sec
Halo 3 BR: 1.53 sec
Halo 4 BR: 1.73 sec
Turbo BR: 1.37 sec
In my opinion minimum kill times should be quick, but achieving them should be rare. The expectation should not be that everyone will land all their shots accurately if they spam as fast as they can. I’m pro features like projectile bullets, descope and vertical recoil to achieve this end. Skill based range limiting factors. I don’t see the point of slow kill times if combat isn’t engaging and better players can’t kill faster than less skilled player.
4 shot kill, 12 bullet kill BR. Halo 4’s post TU BR was made 11 shots to compensate for latency/lag issues, but it made the BR slightly easier to use than it should have been.
The BR should never be a 5 shot kill, especially with the DMR in the same sandbox. The reason the DMR was so OP compared to the BR in pre-TU H4 was because missing so much as one bullet from a BR burst brought it up from a 5 shot kill to a 6 shot kill, one more shot than what is required from a DMR.
> The accurate minimum kill times are:
>
> Halo 2 BR: 1.43 sec
> Halo 3 BR: 1.53 sec
> Halo 4 BR: 1.73 sec
> Turbo BR: 1.37 sec
>
> In my opinion minimum kill times should be quick, but achieving them should be rare. The expectation should not be that everyone will land all their shots accurately if they spam as fast as they can. I’m pro features like projectile bullets, descope and vertical recoil to achieve this end. Skill based range limiting factors. I don’t see the point of slow kill times if combat isn’t engaging and better players can’t kill faster than less skilled player.
My source has it as a 1.40 while the Turbo Carbine was a 1.37. I think you have it switched.
If we’re going to compare the H3 and H4 BRs, please appreciate that it is much harder to get a 4SK in H3 than it is in H4.
The quickest killtimes possible aren’t important without an understanding of how easy they are to achieve.
The BR in H5, assuming it fires as quickly as H3 or 4, would be a fairly rude 4SK if it’s as easy to use as it is in H4, for example.
number of shots is irrelevant imo. Its Time-to-kill that matters. I want a Halo CE / Halo 2 style ttk. I dont care if that is 3 shot, 5 shots, whatever. As long as the shots combined with rate of fire = a retro Halo ttk.
> number of shots is irrelevant imo. Its Time-to-kill that matters. I want a Halo CE / Halo 2 style ttk. I dont care if that is 3 shot, 5 shots, whatever. As long as the shots combined with rate of fire = a retro Halo ttk.
No, damage per shot is extremely important especially with bleed-through. In some ways I would prefer a 5sk, but the BR has traditionally been a 4sk. Upping the min shots to kill would just annoy most of the long time fans.
> My source has it as a 1.40 while the Turbo Carbine was a 1.37. I think you have it switched.
I’m Certain, I did the frame rate analysis myself. Carbine is definitely 1.4. The BR does a weird thing where it alternates between 0.43 and 0.47 shot intervals, presumably because the engine rate of fire doesn’t line up perfectly with the displayed frame rate. So it sometimes has a 1.4 sec kill time and other times 1.37. So the minimum kill time is 1.37. In all the tests I did as well the first 4 shots always went 0.43, 0.47 then 0.43, that give a 1.37 kill time.
> I think Halo 5’s BR should be a 4sk and have a min kill time similar to Halo 4’s (turbo), but it’s average kill time should be longer. This would be achieved by taking Halo 4’s BR as is and making it harder to use. I suggest the following changes be made:
>
> 1. Increase the recoil between bursts (not to be confused w/ flinch)
> 2. Keep the spread as is (the increased recoil will make make it harder to use at longer ranges)
> 3. Increase the time between bullets fired (1 or 2 extra frames is probably fine assuming 60fps)
> 4. Decrease the bullet magnetism
> 5. Decrease the aim assist (mainly adhesion as opposed to friction)
>
> 6. Optional: Increase the RoF (decrease the time between bursts fired)
>
> If the RoF is left unaltered,the BR’s min kill time will raise assuming the rest of the changes are implemented.
tbh I’m not to hip on recoil in halo, to me halo’s gun play was you either hit them or you miss, and if you did hit them then where did you hit them.
to me recoil is on the same lvl as bloom, and I hate bloom.
also never never never ever base things like time to kill or a guns rate of firer off of a gaming engines frame rate. b/c lets say you go from 80 to 73 fps, not a big deal right? but then the guy you are fighting stayed at 80 fps, what’s going to happen is he gets a better chance of killing you b/c while you had above 60fps thus keeping a smooth looking game when your game skipped those 7 or 8 frames what happens is to your game that time between those 7 or 8 frames did not exist there for you’re gun wasn’t shooting as far as the game is concerned but the guy you are fighting’s frames are just fine thus meaning all of his shots registered.
that and things like lag and other net work issues will make it even worse, oh and there is a chance that if someone was to say mod their xbox(even tho that’s not allowed when playing xbl) they could make it so they get more fps thus giving their guns a higher rate of fire.
It’s a sneaky way to cheat without giving it away, on pc tho if you can run the game THAT well then it’s not really cheating, but like I said that’s Pc.
Should be 4sk with a 12-bullet kill.
> > My source has it as a 1.40 while the Turbo Carbine was a 1.37. I think you have it switched.
>
> I’m Certain, I did the frame rate analysis myself. Carbine is definitely 1.4. The BR does a weird thing where it alternates between 0.43 and 0.47 shot intervals, presumably because the engine rate of fire doesn’t line up perfectly with the displayed frame rate. So it sometimes has a 1.4 sec kill time and other times 1.37. So the minimum kill time is 1.37. In all the tests I did as well the first 4 shots always went 0.43, 0.47 then 0.43, that give a 1.37 kill time.
Interesting, I didn’t realize the BR had that potential benefactor. Aside from that however I’m still sticking to my guns that the Carbine is a 1.37. Even stats aside, the Carbine in my experience still outperforms the BR in gameplay.