Should steering the Seraph be difficult?

And by that, I mean after getting in a full sized one, is it supposed to be difficult to control? It looks like a cruise ride in the YT videos…

I finally did the glitch today but my first Seraph got stuck between invisible walls after the collision so I had to full size another one. Also, is the Seraph supposed to have plasma bolts that can move scenery items around?

Well, technically, it’s not suppose to be pilot able at all.

Same handling as the Sabers. Dont forget that the beach section was made for foot combat. And the Seraph is a ship for space combat later in this mission. Of course you will reach the end of the “beach map” in like 3 seconds with it, lol.
The actual map(s) used for the space combat scenes are nearly as big as Forgeworld.

When did this happen?

> Same handling as the Sabers. Dont forget that the beach section was made for foot combat. And the Seraph is a ship for space combat later in this mission. Of course you will reach the end of the “beach map” in like 3 seconds with it, lol.
> The actual map(s) used for the space combat scenes are nearly as big as Forgeworld.

You’re probably right. Still feels different though. Holding back on the left stick isn’t nearly as effective.

Here’s what happened to the Seraph. 5 hours for my setups (i.e. blocking Covies, trying to get troopers on cliffs, Noble Team) and it sinks through the ground. :frowning:

Would someone care to tell me how this works?

> Would someone care to tell me how this works?

Watch and be enlightened

Ω