Sprint should not be in halo 6. The reason why i believe it should not be is because it means we can have maps such as zanzibar because certain maps are built around the original movement style which the other halos presented. if they add it they should atleast add a playlist for old movement and no sprint
They could just have a classic gametype for those maps like in reach. I would like sprint for warzone and stuff but a classic game/map playlist would be nice.
If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
d) you could build your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
> 2533274873843883;3:
> If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
>
> a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
>
> b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
>
> c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
>
> d) you could built your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
>
> Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
Though your comment is rather blunt and negative, I agree with it. I don’t see why they can do both types of playlists but I would rather have sprint over non-sprint any day.
> 2533274815946143;4:
> > 2533274873843883;3:
> > If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
> >
> > a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
> >
> > b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
> >
> > c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
> >
> > d) you could built your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
> >
> > Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
>
>
> Though your comment is rather blunt and negative, I agree with it. I don’t see why they can do both types of playlists but I would rather have sprint over non-sprint any day.
It was, but I kinda feel like “Sprint should not be in Halo 6” as an opener is blunt and negative. And not to sound harsh, but the argument was not the most convincing I’ve ever heard. Especially when Zanzibar is still there, patiently waiting in MCC for the OP or anyone else to step right up and take her for a spin.
No its makes the game fast and fun. Sprinting is balanced in Halo 5 and I only run when going to a destination like any other shooter game.
> 2533274873843883;5:
> > 2533274815946143;4:
> > > 2533274873843883;3:
> > > If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
> > >
> > > a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
> > >
> > > b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
> > >
> > > c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
> > >
> > > d) you could built your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
> > >
> > > Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
> >
> >
> > Though your comment is rather blunt and negative, I agree with it. I don’t see why they can do both types of playlists but I would rather have sprint over non-sprint any day.
>
>
> It was, but I kinda feel like “Sprint should not be in Halo 6” as an opener is blunt and negative. And not to sound harsh, but the argument was not the most convincing I’ve ever heard. Especially when Zanzibar is still there, patiently waiting in MCC for the OP or anyone else to step right up and take her for a spin.
It’s all good, admittedly it’s hard to not be blunt about it lately. Especially since if they do indeed change it back it will just feel like another massive backwards step.
I’d like sprint in halo 6, would miss Spartan charge or ground pound though
they should keep the halo 5 system, can’t get the shield back while sprinting, this system for me is a good alternative, but they have to keep the sprint in halo 6
Keep sprint.
Lets make Halo great again by keeping sprint.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
i dont think so but 343 doesnt care about my opinion only the prepubesent childrens opinions who cant play a game that isnt cod
> 2533274987445368;12:
> i dont think so but 343 doesnt care about my opinion only the prepubesent childrens opinions who cant play a game that isnt cod
true
I like sprint and hope it stays.
No, sprint should not be added in H6, it should be kept. Does anyone else think it would be stupid to have a super-soldier from the future, who is also wearing super-armor, not be able to move faster than a quick(ish) walk?
I will probably put the following statement in my own forum but, it fits well in here, for now. Here is my response to Halo 6 having Sprint
The overall notion of Spartan Abilities in Halo makes sense and has the potential to stay in the series. However, the abilities of Sprint and Dash should go NOW for the benefit of Halo 6 due to the fact that it doesn’t rightfully evolve Halo and the negative impacts on core gameplay. Yes, Halo must evolve, all games can’t play the EXACT same way over many titles, consistently. However, any FPS Shooter should not attempt at attracting the populous due to the negative feedback focus groups invoke. In a interview with PC Games in 2013, John Gibson, President of Tripwire Interactive for Red Orchestra 2, states “And just listening to all the niggling, pedantic things that [focus groups] would complain about, that made them not want to play the game, I just thought, ‘I give up. Call of Duty has ruined this whole generation of gamers.’” Based on Gibson’s statement, clearly, there is a lot of pressure on FPS developers, including 343 Industries, from Call of Duty’s influence on this generation to make their games appeal to the populous. But, giving in to game-breaking, movement systems will negatively alter many aspects of classic Halo that made it stand out from other games and just won’t save it’s legacy. As my solution, the use of CSGO-like Weapon Run Speed Value Movement System over Halo 5-like Spartan Ability Movement System for Halo 6 is much more beneficial and is a better direction for Halo; here is why!
Having your weapon weight to determine your movement speed over having the ability to sprint or dash DEFEATS abusing Halo 5’s Spartan Abilities. For example: In a perfect world, Sprint and Dash can be great additions to the Halo franchise in an aggressive sense. As a few examples, you could use dash at the end of a strafe, you can use sprint to get around the map faster, but in reality, that isn’t the case. During an average match in Halo 5, people use dash while one shot in a gunfight to dash behind a corner and survive an interaction, with or without sprint, thus cheating death and not learning how to better position themselves. Apply the same scenario to any other Halo game, apart from Halo 4 and 5, and the player would die in the next shot. Furthermore, they make classic game modes impossible to work for Halo 5 created maps, because 343 has to increase the original size of an average classic Halo map to arbitrary margins to estimate and guess-timate the viability of a map. This is the frustrating and harsh truth about Sprint and Dash. Abilities, as such, do not evolve the game or increase the depth and complexity of the gameplay. Now, you may wonder, “what can be the best option for Halo to evolve and improve?” A viable possibility isn’t present in a Call Of Duty, Overwatch, Destiny, or other games. The goal for growth is not to look at other communities and none of these games I’ve listed hold a similar tenure as Halo. However, an my opinion, a viable game to watch and take notes from is Counter Strike: Global Offensive.
Throughout the Counter Strike series, although it has been out for decades, the developers have never drastically changed the core gameplay of those games. Yet, currently, they have reached to such a wide audience of people-- with overall positive reception-- over the likes of Halo and Call of Duty. They have millions of eSports viewers and one of the highest sever populations, worldwide, for a reason. A perfect note to take from CS:GO, in particular, is its movement system.
The CS:GO movement system, in summary:
- Determines a player’s speed, from fastest to slowest, based on the weight of a weapon in a subtle, yet clever and game-changing manner. - Allows the player the ability to use a weapons’s movement speed to their advantage in many strategic ways. - *Most importantly, it excludes the need of Sprint and other movement additions for the game.*For the sake of Halo, this type of movement system has never been introduced in a Halo game, to date. However, it can easily be implemented into the next installment instead of rehashing the use of Spartan Abilities for another 2-3 years. While considering Halo lore, yes, a Spartan is a super-soldier, and a major component in the many aspects that make them an agile, alien-fighting machine is the ability to carry heavy objects with ease. On the other hand-- and I’m sure many can agree-- no Spartan would move the same exact speed with a pistol as carrying a loaded Rocket Launcher; if anything, they’d move faster with the pistol and slower with the launcher. In this sense, 343 Industries can still implement abilities, such as Stabilizers and Clamber into Halo 6. But, at the same time, exclude Sprint and Dash due to the misuse they produce in matches and the community.
Overall, this is my solution for the many problems in Halo’s current gameplay system. Yes, I’ve had many great encounters and in-game battles with the use of Spartan Abilities in Halo 5: Guardians, however in many interactions, I feel like returning the game and demanding reparations from retailers because of the negatives outweighing the positives in Halo’s current attempt at their “Evolution” period. In definition, the word “evolve” is to build off of something. And in the case of Halo, it is not to completely change the core gameplay for the sake of changing it, and appealing to FPS focus groups-- aka the Call of Duty casual fan base that can’t handle learning and getting better at a game. The fate of Halo lies in the balance and changes, such as the one I have stated, need to considered.
Thank you!
- Peter
BTW, I would join the Halo Feedback group in a heartbeat and suggest this but I’m only 15 so, oh well!
> 2533274873843883;3:
> If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
>
> a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
>
> b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
>
> c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
>
> d) you could build your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
>
> Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
Recon Zero is so salty whenever someone brings up bringing classic features back to the game. Why are you so deFensive man?? You seem to be a classic case of “older Halo fans need to get used to change. Unless it’s change from the new back to the old.” Get out of here with that. What’s so wrong about a formula that worked??
> 2533274836461029;17:
> > 2533274873843883;3:
> > If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
> >
> > a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
> >
> > b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
> >
> > c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
> >
> > d) you could build your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
> >
> > Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
>
>
> Recon Zero is so salty whenever someone brings up bringing classic features back to the game. Why are you so deFensive man?? You seem to be a classic case of “older Halo fans need to get used to change. Unless it’s change from the new back to the old.” Get out of here with that. What’s so wrong about a formula that worked??
Games evolved, humans evolved, every one evolves.
> 2535409489305717;18:
> > 2533274836461029;17:
> > > 2533274873843883;3:
> > > If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
> > >
> > > a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
> > >
> > > b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
> > >
> > > c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
> > >
> > > d) you could build your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
> > >
> > > Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
> >
> >
> > Recon Zero is so salty whenever someone brings up bringing classic features back to the game. Why are you so deFensive man?? You seem to be a classic case of “older Halo fans need to get used to change. Unless it’s change from the new back to the old.” Get out of here with that. What’s so wrong about a formula that worked??
>
>
> Games evolved, humans evolved, every one evolves.
Evolve is an empty buzzword. Games definitely change for whatever reason, that doesn’t mean they improve.
> 2533274819302824;19:
> > 2535409489305717;18:
> > > 2533274836461029;17:
> > > > 2533274873843883;3:
> > > > If your only argument against sprint is that it means you can’t have classic maps which were built around a fixed player speed then
> > > >
> > > > a) you could have enlarged versions of these maps which are designed to maintain time-to-destination numbers with sprint in place, the approach that has been taken by Bungie with Reach and 343 with subsequent Halos.
> > > >
> > > > b) you could get over the idea that Halo must have a specific (and very high) number of engagements-per-minute in order to be fun.
> > > >
> > > > c) you could let go of the idea that the motion mechanics of the entire game should be built around the ability of nostalgia junkies to get their fix on maps they should have got over ten or twelve years ago.
> > > >
> > > > d) you could build your own re-makes in forge and then custom game to your heart’s content so the rest of us don’t have to be dragged back into the past with you.
> > > >
> > > > Hate on sprint all you want, but I’m not sure that its really reasonable to expect the rest of us to fall in line. I’m pretty sure that if classic sprint-free game play was what most players wanted then that’s the way they’d be building Halo.
> > >
> > >
> > > Recon Zero is so salty whenever someone brings up bringing classic features back to the game. Why are you so deFensive man?? You seem to be a classic case of “older Halo fans need to get used to change. Unless it’s change from the new back to the old.” Get out of here with that. What’s so wrong about a formula that worked??
> >
> >
> > Games evolved, humans evolved, every one evolves.
>
>
> Evolve is an empty buzzword. Games definitely change for whatever reason, that doesn’t mean they improve.
I suggest to take a look at my response, then. I use the word “evolve” in the sense of building upon something over changing it just to change it.