Should sprint be a part Halo

Not considering the campaign, do you believe sprint should remain in Halo? removing sprint would also include removing the sprint related abilities (I.e. sliding). If you believe it should stay please comment letting me know the reason. Thank you!

  • Sprint should be removed entirely
  • Sprint should stay

0 voters

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It’s complicated. Advanced movement has been in the competitive Halo scene long enough that “pro” players would slander the already-mud-dragged name of 343 Industries if they removed it entirely, but I do think that there could be benefit to just having it disabled-- at least in certain modes.

Then again, the only thing making Sprint useful in this game is the Slide mechanic. The 10% speed increase is marginal at best and useless at worst, making Slide the only foreseeable benefit of doing it in the first place.

Really? I would contend that you could keep sprint and actually just disable slide in certain modes, practically achieving the same desired effect of just removing sprint entirely. Maybe we’ll see some of that in the CGB, whenever it comes around.

I like the current system where it is. You are trading reaction time for a slight and equal increase in mobility. It’s just enough where it can get you going somewhere quicker but also just enough that if you run into an enemy who is ready they have a tactical advantage.

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Yeah, and I agree. Just thought I’d play devil’s advocate for my first remark.

I think sprint was a great addition and natural evolution for Halo.
I’m not a fan of making sprint mostly useless in Infinite. I really like how 120% sprint speed feels in customs. I wish I could modify sprint speed in the campaign too.

I hope you’re kidding because not 1 single pro player or comp player would want sprint if we had the choice. This is another person speaking about a group of people they know nothing about and I hear resentment in this post due to not being as good as the pro players.

“Pro”

You really got them there by putting “” around their status as players that you will never achieve

Well, you got me on a lack of perspective. Hindsight is 20/20 I guess, and I probably would’ve flipped the argument around.

As for my take on professional players? I don’t care what kind of ad hominem you sprinkle onto it; I won’t revoke my stance or elaborate on it. It’s not a part of this discussion.

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Yes it should stay, its a part of Halo today.
You can still play without sprinting if you like, and there are advantages and disadvantages to use it.
I think the sprint in Halo Infnite is well balanced but it was OP in Halo 5.

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Sprint as it exists today should stick around. Heck, they should consider removing the brief delay for firing out of sprint from ALL weapons, right now it’s only removed for non-power weapons.

I’d even advocate for them removing the sprint button, and having you simply autosprint when you are moving forward and not shooting. The extra button just kind of makes movement more tedious than it needs to be, and this way we still have access to slide.

Sprint as it existed before Infinite should never come back though.

Absolutely. They should remake halo 3 - ground up remake. Then everyone who doesn’t want sprint can go play that.

Perhaps at this point 343i can make an FPS game unrelated to halo entirely and I can play a shooter that is better than that which is tied down by legacy and nostalgia.

Sorry not sorry

From my experience sprint just makes people that use it easier to kill. I think people run with their heads down, pay less attention and have slower reaction time then those that are not sprinting.

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Is that before or after they pick the rockets up from spawn?

No - they have the same reaction time

None of the above. Sprint if anything should have been how Halo Reach was set up.

With how the maps are designed in Infinite it’s way to easy to fly through most maps from one side to the other among other things.

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Sprint should stay as is. I love older Halos, CE being my favorite with 3 right behind it, but modern games just can’t play like that anymore. It took way less skill to aim at enemies back then because everyone was so slow. The only reason i can see people arguing for no sprint is because they stuggle to targets moving faster than a walk.

If you don’t have sprint 343 would have to make the movement like Doom 2016 and that is even faster than sprinting; that combined with the high TTK in Halo would make for a very frustrating game. Even sprint from Reach was just bad, an armor ability, really? My absolute unit of a super soldier can’t sprint unless he has an armor ability? Plus the (fortunate) lack of loadouts would make finding a sprint module and using it quite lame.

Moat modern games are just faster now days and while i loved H3 at the time i find it almost impossible to enjoy for any length of time now due to how slow the movement is.

343 finally nailed the feel of classic Halo in Infinite with the touches of modern gaming we have been waiting for since H3 came out. I have problems with the armor unlock system and lack of modes like forge or co op but the mechanics of Halo have not ever been as good as they are now.

CSGO?

That’s why the older games had more skillful weapons with projectile shots you needed to lead your targets with?

Sounds like you’re projecting

Source?

That kind of game already existed and was very fun and popular, it was called Quake

You saying a super soldier in the future has to put his gun down to run fast? he’s not super enough to do both at the same time?

You mean corruption by adding mechanics nobody wanted like ADS, clamber, sprint and slide while reducing the skill gap through braindead weapons with little reward for perfect kills.

That’s totally why the game is lower than MCC in population count right? Other games like CSGO can maintain a huge population just based on their mechanical depth and skill yet Halo Infinite can’t beat out 20 year old games despite having “the best halo mechanics”?

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Going to be honest, i hate how CS:GO plays, it feels terrible, not sure how people find it fun I understand people want to return to the Bungie glory days of Halo and i am saying i just don’t see a modern game being made like that succeeding.

Halo Infinite feels very much like Destiny in mechanics and that is a good thing and also shows that had Bungie kept making Halo that is most likely how it would have felt. Infinite is the most fun ive had with Halo since 3. My only real issue is the xp system basically not giving any incentive to play well and rewarding people who are bad at the game equally to those who are good and how armor is unlocked.

All this to say, yes keep sprint as is because i find it better and if i had to guess so do most people.

Millions of players a day for years on end says otherwise.

How is that a good thing, I play Halo to play HALO and not something else. Halo is established as a slow arena shooter and will never shake off it’s roots as one.

So why is everyone leaving then? why do sprint arguments keep cropping up if most people prefer it? why has every iteration of sprint in every Halo game gotten hate?

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People are leaving because of the free to play model. Its socialism in the form of equal distribution of xp makes no one want to play because why try to do better. Performance issues are a huge problem. Strict SBMM even in casual makes it to where you barely feel you are progressing because you are always paired with people right at your skill level. Older shooters didn’t do this so if you got good you could usually dominate most matches. It gave you a reason to get better. On top of this Halo 4 and 5 nearly killed Halos popularity. Let us also not forget there is no challenge associated with unlocks, just time grinds. There are many reasons Halo Infinite has a small player base but i would say mechanica is not one of them.

Sprint in the style of Reach and Infinite are actually pretty well balanced.
In Reach it was an optional ability that you swapped out for 6 others.

  • Sprint = You can move along the battlefield to objectives or vital resources faster than others, retreat from unwinnable fights, or regroup with allies suddenly.

  • Hologram = Distractions towards the enemy can be made. False-callouts being conducted by the enemy or causing a sniper to waste ammo by shooting at fake-you trying to leave cover.

  • Active Camo = Stealth operative that wants to cross wide areas without cover undetected, seeks to jam enemy radars nearby, or snipe without being spotted initially by the enemy.

  • Armor Lock = You can now survive a rocket or a splatter if you were lucky enough to notice it and fast enough to react.

  • Evade = A means to avoid explosives and splatters, become a harder target to hit with sudden movement, a means to suddenly close the gap and increase the effectiveness of your shotgun/hammer/sword/golfclub, or a means to suddenly increase that distance and use your distance-weapon against someone using the Sword or Shotgun.

  • Drop Shield = You are playing defensive with a shield to provide cover out in the open and a place to heal the damage dealt by the opposition, basically a full-team medic that also MIGHT accidentally help the enemy.

  • Jet Pack = You can make the verticality of maps obsolete. Someone is going for a power weapon on foot, having to go up winding ramps and through hallways? Just boost yourself up there and surprise the person approaching on foot.

Since each had their uses and Halo Reach often had preset pseudo-loadouts, there was typically a 1/7 chance that someone else had Sprint. Which meant that not EVERYONE would be arriving at the objective at the same time from spawn. Your team could gain an advantage in objective games. Plus, you could also retreat successfully more often since there was a 1/7 chance that the enemy could effectively chase you down in pursuit.

Halo 4 had everyone use Sprint and even gave a perk to allow for it to be infinite duration, so as a result combat was often too fast paced and resulted in objective modes being more contestable and made maps feel smaller than normal.

Halo 5 made sprint infinite for everyone, which meant that retreat was no longer an option AND shields/health doesn’t recharge while sprinting. So if you were shot while on the go; you had to stop and wait for health to replenish before you entered the engagement.

Halo Infinite on the other hand, though it provides infinite sprinting, does NOT have you increase in speed by that much. As a result, the maps don’t end up feeling too small and the engagements seem to be more evenly spaced out.

I don’t like how basic movement feels in Halo Infinite, I miss H5’s movement system, you had to think more about situations and stuff.