Should Rakshasa cosmetics come to Halo Reach MCC?

So I noticed how if Halo Infinite were to do cross-core cosmetics; some armor cosmetics would DEFINITELY not fit in on other armor cores.
However, the Rakshasa cosmetics appear that they would fit in well on the Mark V [B] armor core.

This got me thinking : What if the Rakshasa cosmetics were ported to Halo Reach’s cosmetics?

Not a direct 1-to-1 port mind you. There are WAAAAAAAY too many polygons on a single helmet alone.
But rather, recreate the designs of the Rakshasa armor components in Reach’s version of the Blam! Engine and apply them to Halo Reach MCC.

The helmets would all fit in nicely.
So too would most of the chest and shoulder attachments.
A couple of the wrist and utility attachments make perfect sense.
Perhaps one or two of the kneeguards.
An interesting and unexpected bonus could be adding Spartan Eklund and Spartan Dinh’s voices to Firefight.

Thoughts anyone?

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Given how much of non-characters Eklund and Dinh are I can’t say many would care for the addition. Personally I don’t like the Rakshasa design and would enjoy seeing the MKVII helmet back ported to H3 and Reach over everything else.

I would much rather see the MCC team work on other features and bug fixes than adding more armors and skins.

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I wouldn’t mind seeing them, but only if the MCC team were to fix the legacy visuals toggle to stop including the Restored Legacy DLC content from Season 5 (as well as the missing chest piece once its added)

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