Should perks be in halo 4?

If you take a look at recent interviews from the 343 crew, you will see mention that Halo 4 is going to contain a certain type of “perk” system. While we don’t yet know what that means here are some key quotes.

> And there will be perks, a new way to customize your Spartan IVs armor changing not just the look, but their balance.
>
> While these armor upgrades were seen in Halo 3 and Reach, they’re no longer solely cosmetic. Perhaps in deference to the booming trajectory of the Call of Duty titles, for the first time, a Halo game will feature a persistent upgrade system that directly affects gameplay.

and

> “What we do take very seriously is changing player habits,” he said. "So rather than chasing Call of Duty or Battlefield and trying to do their thing and doing it poorly and doing injustice to it, we’re trying to do our own thing, and do something fairly original but still something that’s completely compatible with the Halo universe.
>
> "Halo’s not Call of Duty. Halo’s a sandbox game about really emergent things. A lot of things that worked great about Call of Duty – and don’t get me wrong, I was addicted to Black Ops all of last year – they do player rewards really well. We’re not trying to do the same thing, it’s as simple as that.

So, while the true affect of these “perks” remains to be seen, do you really think they belong in Halo 4? I personally feel like Halo 4 needed to return to a standard arena shooter (ie: everything you play with appears in the arena; there are no balance issues created by weapons, upgrades, etc., that a player can spawn with).

Doesn’t matter what we think. 343 is developing the game the way they want.

Contrary to popular belief… I think without perks or even AAs… no one truly starts out on an even playing field. Skill gaps prevent that from ever happening. AAs and perks are trying to close the gap and give Johnny no thumbs a helping hand. Is it wrong? No… is it the right thing to do? No again. The best thing 343 could do is just have separate playlists for both to exist in peace.

Halo needs to keep trying different things if it wants to stay a good game that isn’t a carbon copy of itself. The ‘hardcore’ nostalgia gamers that cry and cry for a return to previous titles will eventually turn Halo into what it shouldn’t be… and that’s a copy of CoD that are glorified map packs for 60 bucks each ‘new game’ it makes. Of course… this is all just in my opinion.

no perks. Games need to stop copying other successful franchises and just blaze their own trail. Everyone copies COD, which is why the industry feels so -Yoink!- stagnant and pretentious. “badass main character, reluctant soldier/hero, gritty feel, 3 color palette, impossibly touch sounding name, etc.” No perks. No AA.

Not sure, I think the DMR and AA’s were like Alcohol and sleeping medication, when they’re together they suck ( That’ll kill you), but if they’re apart they’re both pretty good; they slowed the game down and made it take less skill. But the AA’s with the BR without bloom it might be a good thing. Not really sure, what to think/

No, but they ill be in the game regardless of what we think…