Should MLG Adapt to Halo 4?

First off, I’m sorry if the title evoked memories of people crying “adapt” every time disputes over Reach are argued. That’s not what I mean to say at all.

It seems obvious that the more that MLG has to tweak a game’s settings, the more of that game’s normal population they alienate, decreasing the number of people both their events and their playlist can draw from. The best thing for them to do would be to keep it simple and not deviate from the original game’s settings by too much.
For example, here is where Reach’s MLG playlist differs from Reach’s default:

-raised movement speed
-raised jump height
-increased gravity
-faster movement acceleration (due to increased gravity)
-no bloom
-no loadouts
-on-map AA’s
-1 grenade starts
-no spawned-with secondary
-faster shield recharge

You’ll notice that this is a huge step away from default Reach, which is understandable because Reach’s default settings aren’t very suitable to MLG’s highly competitive play where, if someone loses, it is completely down to their own error or lack of skill relative to other players.
I think that, with Halo 4’s settings, MLG could achieve this without deviating too much from default Halo 4 by not allowing the use of custom loadouts, but providing one starting loadout with no AA, one grenade, and modifications that contribute to settings MLG wishes to achieve. In effect, you utilize some of the game’s features, but in a more restrictive way, giving 100% even starts with a loadout.

It’s been stated that Halo 4 will not have instant spawns in every gametype (objective games for example, possibly others), so it’s possible to assume that a new player won’t hop into the MLG playlist expecting instant spawning. Halo 4 already looks to have high movement speed, high jump height, and fast movement acceleration, settings that MLG won’t have to change. Add to this the fact that the weapon drop spawning system should allow for user control through custom games. MLG could utilize the weapon drop system to provide consistent weapon spawning on set timers and in set locations, while still keeping an appearance close to that of default Halo 4. If sprint’s slowdown-when-shot is drastic enough, MLG could even allow sprint, again keeping close to Halo 4’s default, at least on the surface.

Conceivably, the only differences between MLG and default Halo 4 would be:

-No custom loadouts
-slightly higher damage (to make the BR, DMR, or whatever they use kill faster)
-slayer games scored only on kills

This would allow more players to access the MLG playlist to both improve themselves, and add to the playlist’s population. So, what do you think? As many people on this forum proclaim themselves to be pretty competitive players (because it is a self-given title) I’d like to know whether MLG staying close to Halo 4’s default on the surface, but using Halo 4’s features to achieve their desired settings, is a good idea, and if not, why.

Thanks for your time, I’m not very good at explaining points quickly.

Edit: If you vote “no”, can you please post why you did?

I love your idea, its similar to what I think. But trust you’ll always have someone who wants H2/3 all over again.

I have been playing and watching MLG since Halo 2, and playing Halo even longer than that.

MLG has been a part of Halo ever since the beginning, Halo 2 & 3 achieved MLG Mainstream success because they were competitive out the box, there was little difference between standard matchmaking settings and the MLG settings.

Reach was a horrible game competitively, it needed major modification to make it competitive, consistent and fit for play by the competitive community.

As a group we have high expectations for quality and perfection in Halo games.

We want another game that is competitive out of the box.

Lots of mlg players have already discussed this in the past and they came to a similar conclusion as your ideas.

It depends on how the game plays. I think people can obviously understand if MLG disables custom classes, but other features they will definately test out before developing their settings. Contrary to popular belief, MLG tested the new Reach features to a great extent (AL was even in v1 settings on Reflection). It was just far too difficult to create a balanced and skillful game in Reach while trying to maintain all the new changes.

I’d love to get some less experienced players interested in getting better (as it helps all of us) and to also get them interested in more competitive play (again, helping everyone who would like to be match with players of similar skill).

Thanks for your opinions, I appreciate it.

A competitive game breeds a competitive fan-base which Halo 4 will most likely not be. The Halo trilogy games did really well in MLG and other tournament leagues because they were competitive shooter games, and in the case of Halo 2+3 had wide-spread ranking systems and clans to support and encourage competitive play. With Reach there just wasn’t a sizable competitive population to support MLG Halo because it wasnt a good competitive game and did not encourage competitive play like the trilogy did.

With the mention of no 1-50 and possibly no skill-based ranking system on top of ALL of the non-competitive features being implemented in H4, it will be almost impossible to create a large competitive cult-like following that occurred with the Halo trilogy. I hope to be proved wrong, but I just dont see it happening.

> I have been playing and watching MLG since Halo 2, and playing Halo even longer than that.
>
> MLG has been a part of Halo ever since the beginning, <mark>Halo 2 & 3 achieved MLG Mainstream success because they were competitive out the box, there was little difference between standard matchmaking settings and the MLG settings.</mark>
>
> Reach was a horrible game competitively, it needed major modification to make it competitive, consistent and fit for play by the competitive community.
>
> As a group we have high expectations for quality and perfection in Halo games.
>
> We want another game that is competitive out of the box.

That’s what I’m saying. Regardless of the settings MLG implements, my idea is to utilize almost everything, at least on the surface, that would appear in standard multiplayer, decreasing the apparent difference between the two.

> > I have been playing and watching MLG since Halo 2, and playing Halo even longer than that.
> >
> > MLG has been a part of Halo ever since the beginning, <mark>Halo 2 & 3 achieved MLG Mainstream success because they were competitive out the box, there was little difference between standard matchmaking settings and the MLG settings.</mark>
> >
> > Reach was a horrible game competitively, it needed major modification to make it competitive, consistent and fit for play by the competitive community.
> >
> > As a group we have high expectations for quality and perfection in Halo games.
> >
> > We want another game that is competitive out of the box.
>
> That’s what I’m saying. Regardless of the settings MLG implements, my idea is to utilize almost everything, at least on the surface, that would appear in standard multiplayer, decreasing the apparent difference between the two.

That Above, Except the game has to be designed to be competitive,

Halo 3 MLG was able to be like matchmaking because the game was competitive at core.

If you tried to make Reach MLG like Halo: Reach matchmaking it would never work.

MLG have always been playing a different game to Halo. The only difference now is that there are more games that have better variety then what MLG are always forcing.

They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.

> They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.

Halo has always been a “dumbed down” game :slight_smile:

> They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.

I don’t think so, as Halo gives a greater opportunity for custom settings than any other console shooter on the market.

> > They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.
>
> Halo has always been a “dumbed down” game :slight_smile:

Maybe the way you play it lol.

> > > They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.
> >
> > Halo has always been a “dumbed down” game :slight_smile:
>
> Maybe the way you play it lol.

Hes speaking from a PC side.

Quake kids prob laugh when they hear, “competitive halo”

> > They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.
>
> I don’t think so, as Halo gives a greater opportunity for custom settings than any other console shooter on the market.

Competitive players shouldn’t have to go through tons of customization to get their ideal settings. A game that caters to everyone out of the box will usually be successful.

Look at Reach. All the customization it offers won’t bring back the people who saw how the game was broken out of the box.

And yes, I’m sure Halo is dumbed down if you compare it to Quake or CS.

> > > > They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.
> > >
> > > Halo has always been a “dumbed down” game :slight_smile:
> >
> > Maybe the way you play it lol.
>
> Hes speaking from a PC side.
>
> Quake kids prob laugh when they hear, “competitive halo”

Idk how anyone could enjoy playing a pc shooter, though. I understand the advantages with precision over console shooters, but it just doesn’t feel as comfortable to me as a good ol’ controller does.

> > > > They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.
> > >
> > > Halo has always been a “dumbed down” game :slight_smile:
> >
> > Maybe the way you play it lol.
>
> Hes speaking from a PC side.
>
> Quake kids prob laugh when they hear, “competitive halo”

I was/am a Quake kid and I think Halo is legit for a console shooter. Then again Halo is a more Doom-esque shooter than a Quake-ish shooter. You cant really compare console and PC the controls and styles are too different, that would be like saying Halo Wars is dumbed down just because its developed for console and not PC like Starcraft.

There is nothing in the original Halo that makes me think it was “dumbed down” it was just different from faster more twitch based PC shooters.

> > > > They should ditch these new Halo games altogether until there’s an installment that isn’t dumbed down.
> > >
> > > Halo has always been a “dumbed down” game :slight_smile:
> >
> > Maybe the way you play it lol.
>
> Hes speaking from a PC side.
>
> Quake kids prob laugh when they hear, “competitive halo”

Well that’s one way to look at it. I was thinking more along the lines of “streamlined” rather then “dumbed down”. Before Halo you would need to select your melee weapon and even select your grenade before being able to use them (which almost every game after now follows). They also limited your weapon selection down to two rather then from the 10 numbers on your keyboard, but that can be a positive thing. It can add an element of strategy and thinking as to what two weapons you can carry and when to use them (at least, that’s what I and many Halo fans like to think is apart of what makes Halo great).

“Streamlined” and “dumbed down” can be very close to each other…

If Halo 4 isn’t fun competitively out of the box, it really doesn’t matter what settings MLG uses. The top players just won’t have the drive to keep playing and putting out content to keep the competitive community alive. The game will stagnate competitively regardless of how much the potential viewing audience has increased

I do, however, think that MLG should be a bit more tolerant when it comes to settings. If there’s a minor inconvenience (like Asylum being assymetric), then MLG should just deal with it. The familiarity these things bring to spectators are more important than the minor inconvenience to the pros. It would also be nice to leave some of the other more unconventional weapons in like the Plasma Rifle, Spiker, or Spartan Laser just to see what the pros could do with them. In the worst case, they’re useless and nobody bothers to pick them up. As for AAs, we’ll just have to wait and see. Maybe 343 did get them just right. Maybe they will work. It’s a hell of a longshot, but who knows? Just maybe it could all end up working out.