Should less units Detect cloak.

What if only Nightgales, Engineers, Scouts Snipers and Rangers Watch Towers detected cloak.
Id like to see detect taken away from Wolverines and Reavers.

> 2533274806495508;1:
> What if only Nightgales, Engineers, Scouts Snipers and Rangers Watch Towers detected cloak.
> Id like to see detect taken away from Wolverines and Reavers.

TBH I would agree AA should not detect cloaked units but Choppers and Ghosts need their detect, especially against a Shipmaster, as he would be unkillable by all Banished early game unless Rangers were T1.

> 2535428931727626;2:
> > 2533274806495508;1:
> > What if only Nightgales, Engineers, Scouts Snipers and Rangers Watch Towers detected cloak.
> > Id like to see detect taken away from Wolverines and Reavers.
>
> TBH I would agree AA should not detect cloaked units but Choppers and Ghosts need their detect, especially against a Shipmaster, as he would be unkillable by all Banished early game unless Rangers were T1.

He already mentioned scouts and engis should keep their scout ability. I also agree to take the detect ability away from AA, theres simply no logical reason they should have. That would force an enemy to not simply triple pump hogs for example but also an airpad for a few gales if the enemy is banished and gets a few shrouds out or he faces an shipy or arby.

> 2533274840435203;3:
> > 2535428931727626;2:
> > > 2533274806495508;1:
> > > What if only Nightgales, Engineers, Scouts Snipers and Rangers Watch Towers detected cloak.
> > > Id like to see detect taken away from Wolverines and Reavers.
> >
> > TBH I would agree AA should not detect cloaked units but Choppers and Ghosts need their detect, especially against a Shipmaster, as he would be unkillable by all Banished early game unless Rangers were T1.
>
> He already mentioned scouts and engis should keep their scout ability. I also agree to take the detect ability away from AA, theres simply no logical reason they should have. That would force an enemy to not simply triple pump hogs for example but also an airpad for a few gales if the enemy is banished and gets a few shrouds out or he faces an shipy or arby.

i did not see he wanted to keep them on scouts.:laughing::laughing::laughing: I feel Banished and more importanly UNSC have too many cloak detection units that cause a 775 supplies building for a base for cloak is not even worth it compared to UNSC having strong turrets and seige. This also hurts units like Shrouds and Mass Cloak on the Banished which weakens the fighting chance of Shippy.

I feel like cloaking is already really strong, people only have to focus down your detection units and then you’re completely stuffed. If cloak were to break when the cloaked unit attacked then removing it from aa wouldn’t be so bad. Also aa is only good at taking down air, if you took away detect from them that is ALL they could do. I like to think that aa would have a radar so being detection units makes sense.

> 2535458189306164;5:
> I feel like cloaking is already really strong, people only have to focus down your detection units and then you’re completely stuffed. If cloak were to break when the cloaked unit attacked then removing it from aa wouldn’t be so bad. Also aa is only good at taking down air, if you took away detect from them that is ALL they could do. I like to think that aa would have a radar so being detection units makes sense.

Hunters are good against only vehicles and you don’t see them with cloak detection. Also double pop vehicles still beat them while 40 pop AA destroys max pop air.

True, but it is a bit like comparing apples and oranges. They may both be counter units but it is balanced as only the aa counters have detect and cyclops dont either. It’s balanced between banished and unsc.

The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.

Please, no.

Cloaking Gens. are already too easy to abuse.

> 2533274806495508;8:
> The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.

Er, not really.

His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.

Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).

Ship is weak right now for two reasons.

  1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)

  2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.

There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.

It’s okay as it is

> 2533274869891714;10:
> > 2533274806495508;8:
> > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
>
> Er, not really.
>
> His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
>
> Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
>
> Ship is weak right now for two reasons.
>
> 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
>
> 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
>
> There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.

Hunters are actually better than cyclopes

> 2535428931727626;12:
> > 2533274869891714;10:
> > > 2533274806495508;8:
> > >
>
> Hunters are actually better than cyclopes

I’m fully aware of that.

They’re still awful.

> 2533274869891714;10:
> > 2533274806495508;8:
> > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
>
> Er, not really.
>
> His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
>
> Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
>
> Ship is weak right now for two reasons.
>
> 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
>
> 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
>
> There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.

His leader cloaks.
his grunts cloak
his marauders cloak
his shrouds are chesper
and he has mass cloak…
Tell me his main power is cloak lol.
and they nerfed teleport and displacement.
I agree base cloaking can be annoying but basically ur replacing a Wolverine with a nightingale or a sniper or scout unit.

> 2533274806495508;14:
> > 2533274869891714;10:
> > > 2533274806495508;8:
> > > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
> >
> > Er, not really.
> >
> > His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
> >
> > Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
> >
> > Ship is weak right now for two reasons.
> >
> > 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
> >
> > 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
> >
> > There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.
>
> His leader cloaks.
> his grunts cloak
> his marauders cloak
> his shrouds are chesper
> and he has mass cloak…
> Tell me his main power is cloak lol.
> and they nerfed teleport and displacement.
> I agree base cloaking can be annoying but basically ur replacing a Wolverine with a nightingale or a sniper or scout unit.

Banished Cloak should be harder to counter as UNSC defenses are already better with turrets. They are not cheap to upgrade but fully upgraded turrets can completely prevent a single type of unit while Banished turrets are not only weaker but the chances are, you got a shield tower which is only good for preventing skirmishes late game but is great for mid game but you cant compare to UNSC.

> 2533274806495508;14:
> > 2533274869891714;10:
> > > 2533274806495508;8:
> > > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
> >
> > Er, not really.
> >
> > His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
> >
> > Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
> >
> > Ship is weak right now for two reasons.
> >
> > 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
> >
> > 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
> >
> > There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.
>
> His leader cloaks.
> his grunts cloak
> his marauders cloak
> his shrouds are chesper
> and he has mass cloak…
> Tell me his main power is cloak lol.
> and they nerfed teleport and displacement.
> I agree base cloaking can be annoying but basically ur replacing a Wolverine with a nightingale or a sniper or scout unit.

I think it’s both Cloak and Teleportation it says it in the description.

> 2535428931727626;12:
> > 2533274869891714;10:
> > > 2533274806495508;8:
> > > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
> >
> > Er, not really.
> >
> > His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
> >
> > Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
> >
> > Ship is weak right now for two reasons.
> >
> > 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
> >
> > 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
> >
> > There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.
>
> Hunters are actually better than cyclopes

infantry certainly does suck

> 2533274869891714;13:
> > 2535428931727626;12:
> > > 2533274869891714;10:
> > > > 2533274806495508;8:
> > > > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
> > >
> > > Er, not really.
> > >
> > > His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
> > >
> > > Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
> > >
> > > Ship is weak right now for two reasons.
> > >
> > > 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
> > >
> > > 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
> > >
> > > There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.
> >
> > Hunters are actually better than cyclopes
>
> I’m fully aware of that.
>
> They’re still awful.

no they arent

> 2533274859484857;18:
> > 2533274869891714;13:
> > > 2535428931727626;12:
> > > > 2533274869891714;10:
> > > > > 2533274806495508;8:
> > > > > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
> > > >
> > > > Er, not really.
> > > >
> > > > His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
> > > >
> > > > Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
> > > >
> > > > Ship is weak right now for two reasons.
> > > >
> > > > 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
> > > >
> > > > 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
> > > >
> > > > There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.
>
> no they arent

https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/lets-talk-about-anti-vehicle-units-videos/09ff042b-4539-4941-a407-9458eb7a058e/posts

> 2533274859484857;18:
> > 2533274869891714;13:
> > > 2535428931727626;12:
> > > > 2533274869891714;10:
> > > > > 2533274806495508;8:
> > > > > The problem is Shipmaster as a leader relies on cloaking. He is lacking in competition because to many units detect.
> > > >
> > > > Er, not really.
> > > >
> > > > His kit revolves around Teleportation. Teleport, Extraction, Displacement, and Tactical Gateway all suit this theme.
> > > >
> > > > Meanwhile, he has, what, two abilities that fit the cloaking theme; Mass Cloaking and his 7 o’clock (I forget the name).
> > > >
> > > > Ship is weak right now for two reasons.
> > > >
> > > > 1. Banished is weak. The only decent units Banished currently have are Marauders and Banshees. Both of these units are meh, compared to what UNSC brings to the table. Moreover, Ship doesn’t have much to aid these units (Deci has Siphon, Trox has Dying breath/Bulwark/Unbreakable, Colony has Compat Repair/Symbiotes, etc.)
> > > >
> > > > 2. Ship’s best units are crippled. Ship is a leader that revolves around infantry and Locust. Infantry for defence and Locust for offence. Infantry just sucks and Locust get annihilated by Siege and Warthogs.
> > > >
> > > > There’s a few other reasons why Ship isn’t seen, but these are the main two. Ship is among my favourite leaders but he’s not doing well. It’s not so much a matter of him being weak, more a matter of other leaders/units being too strong.
> > >
> > > Hunters are actually better than cyclopes
> >
> > I’m fully aware of that.
> >
> > They’re still awful.
>
> no they arent

Hunters are not where they should be but they are fine all thing considered but cyclopes need a overhaul as they are too weak with no way to give them a buff without being OP.