Should lagging out be considered a loss?

I realize that not everyone cares about how much they win or lose, but for me, I care a great deal about my win percentage and when I lag out (or kicked out if you prefer it said that way) I get frustrated because I know that I could have had a W in that game and instead I am given a big fat L because for some reason the servers decided it was best for me to leave.

I know it is not my internet connection because I have played Titanfall 2 when it lags so bad that I can barely even move and I was never kicked out of a Titanfall game EVER. Halo 5 is currently the only multiplayer game that I lag out of and many of my friends have stated this is the case for them as well.

If you leave the game on purpose, then yes, that should most definitely count as a loss, but if you lag out of the game against your own will, then that should not count as a loss. I really hope 343 fixes this. What are your thoughts about it?

I think you should get a chance to reconnect.

Ive been seeing mass drops a lot more often lately

If you quit of out DOOM it counts as a loss so it doesn’t surprise me it does in halo 5 and maybe halo 6, when it comes to lagging out due to inferior internet connection then that’s a different story.

If lagging out is the case, then it shouldn’t count for anything.

I have noticed that if someone gets kicked from a full fireteam it’s due to someone joining in which is annoying to deal with and should be fixed, hopefully in the next update.

> 2533274871396650;3:
> If you quit of out DOOM it counts as a loss so it doesn’t surprise me it does in halo 5 and maybe halo 6, when it comes to lagging out due to inferior internet connection then that’s a different story.
>
> If lagging out is the case, then it shouldn’t count for anything.
> I have noticed that if someone gets kicked from a full fireteam it’s due to someone joining in which is annoying to deal with and should be fixed, hopefully in the next update.

Right. If you purposely quit out of a game, then I definitely think it should be a loss. But lagging out and counting that as a loss is stupid to me. And your spoiler has some awesome information. I’ll remember that when I am playing Halo 5 next time.

> 2533274962122285;2:
> I think you should get a chance to reconnect.
>
> Ive been seeing mass drops a lot more often lately

I’d like to reconnect for sure, but I still don’t want that loss to count. And I agree, I’ve seen a lot more lag outs lately. It’s quite annoying.

I thought you got a DNF for leaving games…

For ranked matches, I’ve heard that a DNF (quitting, disconnecting, etc.) counts against your CSR, causing you to de-rank.

> 2535416646700910;6:
> I thought you got a DNF for leaving games…

No, you simply get a loss if you leave the game in any fashion.

Definitely shouldn’t count as a loss

no it really shouldn’t be considered a loss

How would they know if you got disconnected and people dashboarding or unplugging their consoles. Ir sucks when teammates quit but i wish only the first person to quit got the ban penalty and not everyone else who quits after.

> 2533274830166194;9:
> Definitely shouldn’t count as a loss

Glad to see we are in agreement!

> 2535424884364815;10:
> no it really shouldn’t be considered a loss

It’s awesome to see everyone so far is in agreement!

I’m sure there would be a way to abuse lagging out to avoid it counting as a loss if that was the case (for when games aren’t going in your favor). And then who would be happy with that?

> 2533274805919869;11:
> How would they know if you got disconnected and people dashboarding or unplugging their consoles. Ir sucks when teammates quit but i wish only the first person to quit got the ban penalty and not everyone else who quits after.

Check to see if the player selected “Leave Game.” Also, you could check to see if the player went completely offline (indicating they shut down their console) and count that as a loss. I have a feeling you could check and see if they started another game as well. Those last two options would probably require collaboration with Microsoft, but I think it could be done. I was studying to become a computer programmer so I’m pretty certain there is a way (whether it’s easy or not is debatable) to check and see if players actually lagged out or not. I’m probably overthinking the situation, but that’s kind of what I do lol.

> 2533274850519091;15:
> > 2533274805919869;11:
> > How would they know if you got disconnected and people dashboarding or unplugging their consoles. Ir sucks when teammates quit but i wish only the first person to quit got the ban penalty and not everyone else who quits after.
>
> Check to see if the player selected “Leave Game.” Also, you could check to see if the player went completely offline (indicating they shut down their console) and count that as a loss. I have a feeling you could check and see if they started another game as well. Those last two options would probably require collaboration with Microsoft, but I think it could be done. I was studying to become a computer programmer so I’m pretty certain there is a way (whether it’s easy or not is debatable) to check and see if players actually lagged out or not. I’m probably overthinking the situation, but that’s kind of what I do lol.

There are ways to intentionally create lag on your end (or at least there were) via such methods as lag switching.

So while it may look like a legitimate lag-out, it may have been intentional because of an ill-favored match.

> 2533274850519091;12:
> > 2533274830166194;9:
> > Definitely shouldn’t count as a loss
>
> Glad to see we are in agreement!

There servers are garbage,so why do we deserve a loss for being kicked

15 out of 32 losses are due to lagging out. fix this 343

> 2533274850519091;15:
> > 2533274805919869;11:
> > How would they know if you got disconnected and people dashboarding or unplugging their consoles. Ir sucks when teammates quit but i wish only the first person to quit got the ban penalty and not everyone else who quits after.
>
> Check to see if the player selected “Leave Game.” Also, you could check to see if the player went completely offline (indicating they shut down their console) and count that as a loss. I have a feeling you could check and see if they started another game as well. Those last two options would probably require collaboration with Microsoft, but I think it could be done. I was studying to become a computer programmer so I’m pretty certain there is a way (whether it’s easy or not is debatable) to check and see if players actually lagged out or not. I’m probably overthinking the situation, but that’s kind of what I do lol.

What about if there’s a power outage or something like that? If the console’s power returns as off, then what happens? To make it work well enough for power outages would be extremely inefficient as they would have to then check the power conditions / weather in the area of the player that quit.

Yeah, lagging out (for whatever reason) sucks, but I think players just need to suck it up and accept the loss.