Should it have been there at launch?

I keep seeing this and it’s got me thinking, “should all of these updates have been there at launch?” The maps, the skins, the armor and emblems. Are we getting content post-launch that should have been there from the start?

But then I think…"All this content we’re getting is free, it’s extending the longevity of the Halo community as we’re waiting for updates and discussing them on the forums and it’s adding content to the game.

Look at it this way, the game we got in October (less than 3 months ago) had the best game mechanics of any Halo since Halo 2 (relax, imo), it shipped working (PTSD from MCC), and we had this brand new Warzone mode with a new req system which, love it or hate it, extends the reach of Halo to other gamers through exports prize pools as well as paying the salaries of employees for future updates, and can be exciting itself when opening a pack anticipating what cards you’ll get.

Halo 5 shipped as a complete game in the eyes of 343i (except forge which they wanted more time to develop), the only reason anyone complains is because something was missing that was in a previous Halo (griff ball, infection, etc)

Remember how bad the launch of MCC was? Maybe, if they spent the time it took to develop the game mechanics and instead invested that time into rushing forge, a million Gametypes, and maps from scratch, maybe the game would have actually shipped broken because not enough time was spent on developing the core gameplay.

Halo 5 is a complete base game, which can be added onto but only because it’s not broken. 6 months of regular updates “should” fill the creative needs of those wanting more. Can we really be that upset that wanted to make sure the game worked well before investing all their time making extra content.

I’ve been enjoying the hell out of H5 and I think it’s because I’m not focusing on everything that’s “missing”, I’m focusing on growing a community, hosting game nights, and playing with people I like.

Tl:dr
Stop being whiny self-entitled -Yoinks!- because we have a working game.

Just try to think that Halo 5 would have taken another year but they nicely gave us early access to help build the direction of the game.

A working game isn’t something to be applauded, it is to be expected. The fact that a game functions as it is supposed to even needs to be mentioned is really a sign of how low expectations have gotten in recent years.

Kudos for using paragraphs but otherwise I didn’t read your bible of an entry, sorry.

> 2533274904944768;3:
> A working game isn’t something to be applauded, it is to be expected. The fact that a game functions as it is supposed to even needs to be mentioned is really a sign of how low expectations have gotten in recent years.

Maybe the 343 apologists don’t play other games. There are tons of high quality, working games with tons of content at launch. Wait, don’t tell them! Their whole world view will be shattered!

Im honestly starting to believe that all these 343 defenders are suffering from a form of Stockholm syndrome

> 2533274891841289;2:
> Just try to think that Halo 5 would have taken another year but they nicely gave us early access to help build the direction of the game.

Are you serious?

I’m willing to give some benefit of the doubt on the reqs, for the absolutely nothing that’s worth. What else is the art department supposed to do until Halo 6 begins development?

But let me ask you this, OP: why is it either late and working or on time and broken? Has the MCC done so much to lower your standards? This is not a dichotomy faced by any other developer and its fans. There exists a third option: get it done on time and working. 343 is the developer of the flagship franchise of their publisher who happens to be the freakin’ manufacturer of the console to which it’s exclusive. It stands to reason that they should be comprised of the best of the best with the resources they need to get the job done. And while I don’t doubt that MS fought tooth and nail to keep costs low, the fact is that Bungie worked under those same restraints. I’d be more sympathetic if this were some indie developer desperately trying to dig out a foothold to get the studio off the ground, but the fact is that there are expectations to which 343 is expected to live up.

> 2706851026035940;4:
> Kudos for using paragraphs but otherwise I didn’t read your bible of an entry, sorry.

I put a tl;dr in there for you :wink:

A lot of what we have gotten would have been nice to have at launch. Weapon Skins, maps, and the gametypes we will be getting the future.

> 2706851026035940;4:
> Kudos for using paragraphs but otherwise I didn’t read your bible of an entry, sorry.

Then why did you post here?

I can understand them trying to prolong Halo 5s life cycle with monthly content drops, but the way its being done is causing a lot more harm than good for the community and the Halo franchise itself.

> 2533274823519895;8:
> I’m willing to give some benefit of the doubt on the reqs, for the absolutely nothing that’s worth. What else is the art department supposed to do until Halo 6 begins development?
>
> But let me ask you this, OP: why is it either late and working or on time and broken? Has the MCC done so much to lower your standards? This is not a dichotomy faced by any other developer and its fans. There exists a third option: get it done on time and working. 343 is the developer of the flagship franchise of their publisher who happens to be the freakin’ manufacturer of the console to which it’s exclusive. It stands to reason that they should be comprised of the best of the best with the resources they need to get the job done. And while I don’t doubt that MS fought tooth and nail to keep costs low, the fact is that Bungie worked under those same restraints. I’d be more sympathetic if this were some indie developer desperately trying to dig out a foothold to get the studio off the ground, but the fact is that there are expectations to which 343 is expected to live up.

I obviously don’t know the real answers since I’m just a fan but time is a resource and you only have so much of it. You only have a certain amount of time and how you invest that time determines (in this case) what kind of game ships. And I think you’re being a little narrow minded when you say this is just a 343i problem. Did you play Fallout 4’s settlement design feature? Absolute garbage with little variety. Every studio goes through it but for some reason we hold Halo to a higher standard, either out of nostalgia or ignorance. Other developers absolutely go through this.

The game is definitely starting to build up. And the free DLC isn’t ending until June I believe. And how many more maps are there to be remixed? At some point we will definitely get a brand new map if it is finished from being play test and has probably been prolonged due to problems found. And I like the skins. It feels like a party for the new year, I think thats the overall theme of this month’s patch. PARTY RAVE TIME IN URBAN.

> 2533274904944768;3:
> A working game isn’t something to be applauded, it is to be expected. The fact that a game functions as it is supposed to even needs to be mentioned is really a sign of how low expectations have gotten in recent years.

These days its not expected anymore im afraid

> 2745051201462131;12:
> > 2533274823519895;8:
> > I’m willing to give some benefit of the doubt on the reqs, for the absolutely nothing that’s worth. What else is the art department supposed to do until Halo 6 begins development?
> >
> > But let me ask you this, OP: why is it either late and working or on time and broken? Has the MCC done so much to lower your standards? This is not a dichotomy faced by any other developer and its fans. There exists a third option: get it done on time and working. 343 is the developer of the flagship franchise of their publisher who happens to be the freakin’ manufacturer of the console to which it’s exclusive. It stands to reason that they should be comprised of the best of the best with the resources they need to get the job done. And while I don’t doubt that MS fought tooth and nail to keep costs low, the fact is that Bungie worked under those same restraints. I’d be more sympathetic if this were some indie developer desperately trying to dig out a foothold to get the studio off the ground, but the fact is that there are expectations to which 343 is expected to live up.
>
>
> I obviously don’t know the real answers since I’m just a fan but time is a resource and you only have so much of it. You only have a certain amount of time and how you invest that time determines (in this case) what kind of game ships. And I think you’re being a little narrow minded when you say this is just a 343i problem. Did you play Fallout 4’s settlement design feature? Absolute garbage with little variety. Every studio goes through it but for some reason we hold Halo to a higher standard, either out of nostalgia or ignorance. Other developers absolutely go through this.

Bethesda’s a poor example though, since their mission statement since Morrowind seems to be “-Yoink- it, let the modders fix it”. It’s possible that the higher standards to which you refer are a relic of a time before our expectations completely and totally bottomed out after 2007 (give or take), but the fact is that I do hold other developers to these standards. It’s one of the reasons I haven’t bought a AAA game outside of Halo 5 since DaS2. Well, except Phantom Pain, but I’ve been trying desperately to forget that game exists since September.

> 2533274819567236;5:
> > 2533274904944768;3:
> > A working game isn’t something to be applauded, it is to be expected. The fact that a game functions as it is supposed to even needs to be mentioned is really a sign of how low expectations have gotten in recent years.
>
>
> Maybe the 343 apologists don’t play other games. There are tons of high quality, working games with tons of content at launch. Wait, don’t tell them! Their whole world view will be shattered!

Please don’t generalize me and talk about me like you know me or how much or how little I play.

> 2533274891841289;2:
> Just try to think that Halo 5 would have taken another year but they nicely gave us early access to help build the direction of the game.

really? on what planet are you?

> 2533274823519895;15:
> > 2745051201462131;12:
> > > 2533274823519895;8:
> > > I’m willing to give some benefit of the doubt on the reqs, for the absolutely nothing that’s worth. What else is the art department supposed to do until Halo 6 begins development?
> > >
> > > But let me ask you this, OP: why is it either late and working or on time and broken? Has the MCC done so much to lower your standards? This is not a dichotomy faced by any other developer and its fans. There exists a third option: get it done on time and working. 343 is the developer of the flagship franchise of their publisher who happens to be the freakin’ manufacturer of the console to which it’s exclusive. It stands to reason that they should be comprised of the best of the best with the resources they need to get the job done. And while I don’t doubt that MS fought tooth and nail to keep costs low, the fact is that Bungie worked under those same restraints. I’d be more sympathetic if this were some indie developer desperately trying to dig out a foothold to get the studio off the ground, but the fact is that there are expectations to which 343 is expected to live up.
> >
> >
> > I obviously don’t know the real answers since I’m just a fan but time is a resource and you only have so much of it. You only have a certain amount of time and how you invest that time determines (in this case) what kind of game ships. And I think you’re being a little narrow minded when you say this is just a 343i problem. Did you play Fallout 4’s settlement design feature? Absolute garbage with little variety. Every studio goes through it but for some reason we hold Halo to a higher standard, either out of nostalgia or ignorance. Other developers absolutely go through this.
>
>
> Bethesda’s a poor example though, since their mission statement since Morrowind seems to be “-Yoink- it, let the modders fix it”. It’s possible that the higher standards to which you refer are a relic of a time before our expectations completely and totally bottomed out after 2007 (give or take), but the fact is that I do hold other developers to these standards. It’s one of the reasons I haven’t bought a AAA game outside of Halo 5 since DaS2. Well, except Phantom Pain, but I’ve been trying desperately to forget that game exists since September.

I get that. Sounds like no one 's meeting your standards.

The longevity of the game? It’s been out for a few months. If the game had an adequate amount of content at launch with enough replay value, longevity wouldn’t be an issue at all. The game just came out!

What the should do get just one completely original and new map out allong with reqs if they want. Gamemodes should he there from the start. If they can’t come up with map ideas, have them redo forged maps.