Recently I’ve been thinking on what game types I’d like to see return in Halo 5: Guardians. There are obvious ones like Oddball, Assault, CTF, and more. But then I thought of one I didn’t expect to even cross my mind, Invasion Mode.
For those who don’t remember, or never played Halo: Reach. Invasion Mode was a game type in which there were 2 teams, one attacking and another defending. A unique trait about these teams was that one was made up of Spartans, and the other Elites. One team would attack the enemy base and try and take one of two capture points. They would do this twice until they reached the final round where they had to steal a data core, and return it to a Phantom/Pelican. The defending team always had the same objective of fending off the attackers until time ran out.
What I really liked about this game type was how the match would evolve.
There were 5 ways the match would evolve.
1: The battlefield would change as the attackers progressed. Once the attackers cleared the first base the other 50% of the map unlocked and the defenders moved to a new base. This was exciting as the flow of the match changed, and things didn’t always dissolve into a stagnate shootout, mobility became important.
2: Objectives changed for the attackers. By the 3rd round attackers were essentially playing one flag CTF. And even though the objective was always the same for the defenders, the way they could complete it changed each round.
3: Loadouts evolved with the match. New weapons, and abilities. Plus each loadout had a purpose. Like the battlefield, the weapons changed themselves.
4: Power weapons came in more and more as the game progressed. In the first round there was nothing, but in the 2nd and 3rd rounds things opened up. It started small with things like shotguns, sniper rifles, and rocket launchers, plus there was only one or two of these weapons at any given time. Then everything got explosive in the 3rd round: Spartan Lasers, Swords, Sniper Rifles, Plasma Grenade Launchers, Rocket Launchers, and more.
5: Vehicles and how they came into the match. None at the beginning, you had to get a feel for on-foot combat. In the 2nd round we got basic vehicles: Warthogs, Mongeese, and Ghosts. By the 3rd we had tanks and air vehicles, and good lord sir, GOOD LORD SIR IT GOT REAL! cough Sorry about that.
Granite there we’re some flaws in Invasion.
- All of the built-in maps were uphill battles in the beginning, and attacking was an immediate disadvantage due to this uphill fight. - Loadouts were incredibly unbalanced. In round one the elites always had The Needler, which wrecked. In round two the Spartans got the DMR, which also wrecked. Then everyone had a power weapon in round 3 from simply spawning. - There was also the issue of how Elites could recharge health, unlike their Spartan counterparts.
I do believe these issues could be solved.
On the topic of uphill advantage all of the forge community Invasion maps were not uphill fights, which led to better balance. 343i would simply have to follow that example.
Halo 5: Guardians is going to have “Equal Start” and no loadouts. This would allow the match to stay balanced. I do think it would be good to change the weapon spawns as the match progresses though, as things got large in the 2nd and 3rd rounds, and AR’s were entirely obsolete to a DMR.
- On the topic of uphill advantage all of the forge community Invasion maps were not uphill fights, which led to better balance. 343i would simply have to follow that example.- Halo 5: Guardians is going to have “Equal Start” and no loadouts. This would allow the match to stay balanced. I do think it would be good to change the weapon spawns as the match progresses though, as things got large in the 2nd and 3rd rounds, and AR’s were entirely obsolete to a DMR.- And on the issue of elites and their special traits, well lets face it they’re most likely not coming back for Halo 5: Guardians. And even then they should be excluded from this mode to sustain balance.Do you think Invasion mode should return? If so should it be just the way it was in Halo: Reach? Should it be taken back to the drawing board and re-worked? Or do you believe Invasion mode should, “STAY IN HELL WHERE IT BELONGS!”
Please in the comments express your own opinions, and experiences the Invasion playlist. And whether or not it should return for Halo 5: Guardians
Also please be respectful. No complaining, cursing, or insulting to any Users/343i/Microsoft. Please be kind to others. Thank you.