The intel in halo 5 seems to be forgettable, does anyone want it in Infinte?
I believe that the terminals were way more better than the intels. I think the terminals should return and they should be on the disk or fully downloaded with the game and not on the Halo Channel. I would love to see some terminals regarding the Forerunner Flood War and may be some about the Primordial itself.
I liked intel, especially the forerunner builder’s logs, and I hope they do return. A group of intel logs that detail a group of marines trying to survive on the ring would be interesting. Or perhaps some logs from an enemy such as a brute, which could explain their motivation for fighting on the ring, that would give us an interesting view into the mind of our enemies.
I wouldn’t mind Intel over terminals if there weren’t so many of them.
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> I wouldn’t mind Intel over terminals if there weren’t so many of them.
i agree
I would prefer terminal by comparison, though they served a similar purpose.
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> I believe that the terminals were way more better than the intels. I think the terminals should return and they should be on the disk or fully downloaded with the game and not on the Halo Channel. I would love to see some terminals regarding the Forerunner Flood War and may be some about the Primordial itself.
The Halo Channel stuff was so intrusive. I swear, at first I thought the game crashed. They’re baked into the game on PC, no clue why they shouldn’t be baked in on consoles as well.
I think there is room for both terminals (perhaps visual (CEA, 2A, and 4) and text-based (3 and Reach) and intel. Terminals should be reserved for major story beats and history whereas intel can be smaller stories centered around individuals. Example: A terminal in Infinite could follow an ancient human back when they lived on Installation 07 and uncover things that can connect back to the main story. Intel in Infinite could be diary entries from UNSC survivors or musings from Covenant warriors, etc.
Intel was cool and all but it didn’t have the same traditional charm that the terminals had. I’d prefer them honestly.
I don’t know to be honest. I like how they encourage you to explore levels because there are so many to collect…but I never listened to to them well during play or from the Intel menu. So the storytelling potential is a bit wasted in H5.
Terminals on the other hand work fine. They don’t encourage exploring as much but they do tell you more so they’re more interesting. Don’t like H3 styled terminals though. I feel like what ODST, H2A did was a lot better.
There is a way to make Intel work next to Terminals. Remember Alan Wake? If not, shame on you and go play it now haha! It had parts where you would find radios that would play audio from people calling into a radio station to report on crazy things going on…while you were walking in the woods at night. Definitely tension rising moments. Same for finding pages from your book manuscript that would give hints of what would happen sometime in the future.
What if Infinite had things like that? Things like radios where you’d hear other UNSC troops fighting in different locations (enlarging the sense of scale of conflict), data pads with recordings of what happened (signaling subtly what you can expect to encounter). Little mood builders with tiny bits of additional lore. And then have visual terminals that explore bigger lore and are more of a side story on their own as we expect them to be.
I’d rather we get terminals again. If the CEA and H2A terminals were too much effort in terms of production time, then I’m perfectly happy with the H3 style terminals.
117 audio logs was ridiculous. If we get those back, I guess I wouldn’t mind a smaller amount that actually tell a coherent story. With the 117 logs, we got like a dozen different stories split up into two, three, or four different logs each. ODST, on the other hand, had like 30-something logs, all of which told the same story. That’s how you do audio logs correctly.
Yeah i love extra lore things you can collect
I would like some kind of collectible for Infinite. If the game is openworld however, they might have to adjust how intel is found/works but I wouldn’t mind as long as it is still engaging to the player