Should Infinite be the first Halo to have Multiplayer AI?
As I see it there are a couple of points for and against:
For:
-
Can fill out Social Games when someone quits, having a bot is probably better than being a man-down. In addition it could be a placeholder until they rejoin (there’s a rejoin feature in Infinite Right??) - A way for new players to hone their skills. - A new way to play Co-Op. - A good way to warm up or test new strategies or weapons for more advanced players. - A place for non confrontational players to enjoy easy, no stress games and relax. - If you have a hankering to play Halo and your internet is out, or you live far away from a populated datacentre it would give you a great way to play no-lag local games.Against:
-
Part of what makes Halo Multiplayer so engaging for me is the fact that everyone you fight is another person, there’s someone else behind that controller you’re teabagging! (Edit: I don’t condone teabagging controllers, just spartans) - Bots can be janky, act predictably and be exploited. Halo combat is fluid and complex, how well would a multiplayer AI play? - It’s tempting to simply buff their stats to make them more difficult but this is a big NONO (this includes making them have god-aim). - Can they be made difficult without changing their stats? Made difficult purely with which the intelligence and skill with which they play? This is probably extremely hard.The bots in Gears 4 are fantastic, but even so it feels like a hollow victory to kill them and defeat them.
What do you guys think? Overall I’d love for it to be an option in custom games and probably a holdover feature for quitters in Social as well as a vs AI only co-op playlist for new players.
I’d probably rather be down a person than have a bot on my team giving the enemy kills especially in Slayer, but I think it would be worth testing out having them in customs or certain gametypes.
> 2727626560040591;2:
> I’d probably rather be down a person than have a bot on my team giving the enemy kills especially in Slayer, but I think it would be worth testing out having them in customs or certain gametypes.
I agree with this. To introduce it into the main multiplayer playlists would be a bad idea I think.
i doubt theyd ditch the warzone game mode they were so proud of.
So AI will most likely return but maybe not the way youd expect.
AI will probably litterally be non player fillable NPCs roaming around doing what they do best.
Maybe custom games will have some cool AI features like Call of Duty has in their games but highly doubt it.
The only way to get some crazy advanced AIs and in the way youre wanting them to be in the game is if we really get 343’s attention on this subject.
yelling HEY 343! CHECK THIS OP’S POST!! HES GOT SOME GOOD POINTS!! yelling
lets hope that did the trick.
I wouldn’t want AI to take place of players in matchmaking - either ranked or social - but I would like to see a practice mode with AI Spartans (even if it’s only base maps). Always wanted to see something like that in Halo I could mess around with
I just don’t think bots will fit into Halo, not only because of their aimbot but it just wouldn’t seem fun to most people even if they were playing offline. I’d also like to know how the bots will work in Halo Infinite if they did somehow brought them, like will they always be wearing default armor or random generated one? And if so, will they only be generated armor that the lobby host has? Another thing is speaking of Co-Op, I hope 343i manages to bring a Co-op campaign matchmaking system almost like what they did with Reach but differently
I say yes, especially for those non-JIP ranked playlists. More than 1/4 games I played had quitters or disconnected issue.
Make them Forgable. Nothing more.
> 2727626560040591;2:
> I’d probably rather be down a person than have a bot on my team giving the enemy kills especially in Slayer, but I think it would be worth testing out having them in customs or certain gametypes.
True but the flipside of that is it’s more fair for the opposing team to be able to still benefit from that source of victory points (kills), not to mention how one sided objective games become when you’re a man down.
I am also reminded suddenly of the AI allies in campaign of H5 and how much it detracted from the experience.
> 2533274805962294;1:
> Should Infinite be the first Halo to have Multiplayer AI?
>
> As I see it there are a couple of points for and against:
> For:
> - Can fill out Social Games when someone quits, having a bot is probably better than being a man-down. In addition it could be a placeholder until they rejoin (there’s a rejoin feature in Infinite Right??) - A way for new players to hone their skills. - A new way to play Co-Op. - A good way to warm up or test new strategies or weapons for more advanced players. - A place for non confrontational players to enjoy easy, no stress games and relax. - If you have a hankering to play Halo and your internet is out, or you live far away from a populated datacentre it would give you a great way to play no-lag local games.Against:
> - Part of what makes Halo Multiplayer so engaging for me is the fact that everyone you fight is another person, there’s someone else behind that controller you’re teabagging! (Edit: I don’t condone teabagging controllers, just spartans) - Bots can be janky, act predictably and be exploited. Halo combat is fluid and complex, how well would a multiplayer AI play? - It’s tempting to simply buff their stats to make them more difficult but this is a big NONO (this includes making them have god-aim). - Can they be made difficult without changing their stats? Made difficult purely with which the intelligence and skill with which they play? This is probably extremely hard.The bots in Gears 4 are fantastic, but even so it feels like a hollow victory to kill them and defeat them.
>
> What do you guys think? Overall I’d love for it to be an option in custom games and probably a holdover feature for quitters in Social as well as a vs AI only co-op playlist for new players.
I’ve been wanting to see bots in multiplayer for years as, while I have people to play with locally, that can’t always happen. I’m also primarily a PC gamer, so paying to play online is unlikely.
> 2533274813317074;5:
> I wouldn’t want AI to take place of players in matchmaking - either ranked or social - but I would like to see a practice mode with AI Spartans (even if it’s only base maps). Always wanted to see something like that in Halo I could mess around with
I would rather like to see the use of Forgable Ai spawns so us Machinima Creators can create massive battles outside of the 16player limit.
As for multiplayer I would agree in terms of No Ai in match making. COD already does this. I think it would be better if we would put Ai in the hands of Custom Games for Content Creators of the Community. Match Making should stay PvP. No PvE. PvE is for FireFight.