Should Infinite be nonlinear like H3: ODST was?

You get dropped off on this newly found Halo Array in the first mission, and then from there you could be given a set of tasks that need to be done. Also, depending on how the order in which you do those missions, it could maybe even impact the progression of the story somewhat, and change how other missions go later on, making some easier while others harder because of that?

Your thoughts, suggestions?

I think it would be weird.

it worked for odst because the character was a simple grunt who was fighting for his life.

The Master Chief is litterally the greatest asset to humanity and to the UNSC. To think they would have him wondering around doing whatever he feels like doing at the time is a bit strange.

If the Master Chief is sent on a mission, It is an absolutely crucial mission. Everything he does is planned and coordinated by high command, except for a few exceptions.

I think dilly dallying around in an open world, assassins creed style does not fit the Chief. Halo always gives you big places to explore and a big world but you are always on a specific mission.

> 2535423661615819;2:
> I think it would be weird.
>
> it worked for odst because the character was a simple grunt who was fighting for his life.
>
> The Master Chief is litterally the greatest asset to humanity and to the UNSC. To think they would have him wondering around doing whatever he feels like doing at the time is a bit strange.
>
> If the Master Chief is sent on a mission, It is an absolutely crucial mission. Everything he does is planned and coordinated by high command, except for a few exceptions.
>
> I think dilly dallying around in an open world, assassins creed style does not fit the Chief. Halo always gives you big places to explore and a big world but you are always on a specific mission.

Well it would actually be you, the player choosing what would be best to do first, and then a cutscene could have characters explaining to Chief why he’d go do that objective first. None of it has to be him making the tactical decisions on his own.

Also, what about if he’s on there alone to personally deal with Cortana? Maybe the UNSC has gone dark after her takeover, so he’s purely on his own then, like in Halo 4 somewhat, but without even Cortana helping to guide him around.

I like the idea for a halo spinoff game like odst. It is very refreshing.

However, as a player, when I play Halo, I am the Master Chief. That is the character I am playing. Even though the Chief is a very high level officer and basically the savior of humanity, at the end of the day he is really just a grunt. He takes orders from those above him.

> 2535423661615819;4:
> I like the idea for a halo spinoff game like odst. It is very refreshing.
>
> However, as a player, when I play Halo, I am the Master Chief. That is the character I am playing. Even though the Chief is a very high level officer and basically the savior of humanity, at the end of the day he is really just a grunt. He takes orders from those above him.

Well let me try putting it like this: We both know Cortana will be moniterring all the comms, battlenets and anything else she can get into to find out what everyone will be trying to do to stop her, just as she did against the Covenant in past titles. Perhaps Chief has to go dark in this mission to take her down as he’s the only one who’d be capable of doing that. With him going around and making choices of what he should be going around and doing next, it’s giving you that option to do just that, which is exactly what 343 wants, for you to be more immersed in the Halo Universe.

Besides, maybe that old teaser featuring Chief in that poncho in the desert with Cortana’s old chip while facing a Guardian may just turn out to be more relevant after all, eh?

I dont know anything about that stuff. I stopped following lore after 343 took over. I think the whole evil cortana/ rogue chief storylines are complete nonsense. Thats just my personal take on it.

I think 343 would be wise to leave all that stuff alone.

> 2535423661615819;6:
> I dont know anything about that stuff. I stopped following lore after 343 took over. I think the whole evil cortana/ rogue chief storylines are complete nonsense. Thats just my personal take on it.
>
> I think 343 would be wise to leave all that stuff alone.

Oh…

Well who knows, maybe it takes place after Halo 3 and acts as a reboot entirely then.

> 2535420516580561;7:
> > 2535423661615819;6:
> > I dont know anything about that stuff. I stopped following lore after 343 took over. I think the whole evil cortana/ rogue chief storylines are complete nonsense. Thats just my personal take on it.
> >
> > I think 343 would be wise to leave all that stuff alone.
>
> Oh…
>
> Well who knows, maybe it takes place after Halo 3 and acts as a reboot entirely then.

that would be the best option for me personally.

however I can see why they wouldn’t want to do all that retconning.

I think this is an easy fix though. As the lifespan for A.I was always known to be 7 years long. even in halo 3 Cortana was starting to break down.

Its not a stretch to think that Dr Halsey could have solved this problem. She created Cortana in the first place. Cortana is a machine at the end of the day, She can be fixed and upgraded. Maybe they will stabilize her and extend her lifespan.

As for the rogue chief thing they could just ignore it. Its not a serious problem that would conflict with any main story elements. Or maybe they could have a corruption purge in the UNSC as an excuse to why it happened. but that would be kind of a strange thing to put in a Halo game. I guess not nearly as strange as the Chief going rogue in the first place.

Now the Prometheans are a lot harder to get rid of. I assume they will be in infinite, and a lot of newer fans like them. I hope they will make the bold decision to retcon them, but I really doubt it. Maybe they will take a back seat, we will have to wait and see.

I feel like, as aforementioned, it probably wouldn’t fit with the games feel. Also, in Halo 3: ODST, you’re mostly alone. I’d bet they’re going with the usual campaign model with more open levels. Like they said, they’re taking design points from CE. Also I don’t think that a lot of people get what kind of reboot Infinite is. A hard reboot completely revamps the game in certain aspects. Think from Doom 3 to Doom 2016. Infinite (whether they called it a spiritual reboot or soft reboot, I think it’s the former) will still be a part of the lore. It’s not made to reset the entirety of the lore, but change the current path of “we need to make Halo look different than previously” to “what worked before should work now, but with some new”.

If you already did get the essence of the reboot, then I guess this explanation isn’t for you.

I dont like the idea, even though I have a feeling they may do something similar. I have a feeling it will be a massive open world with linear type missions located throughout the map that you can go to whenever.

The problem I have with that is that every mission tends to feel like they are completely disconnected from each other. I like the traditional mission setup better because it feels like you are actually on a progressing journey. Each level starts off where the other ended, and it feels more like an actual story. There are certain things you are supposed to learn in one mission, that come up in subsequent missions. That sense of cohesion in regards to story becomes very challenging when you can pick whatever order you want to complete the game. I think 343 has a challenging enough time with storytelling as it is.

I get that there are people who want to see different types of storytelling styles and “choice”, but there is a reason that traditional linear storytelling is often the best and most cohesive.

Well ODST had sort of a linear path, I mean you had one overhub with the missions on there but once you found all the mission triggers, I mean clues the missions could be done in order. It was sort of a linear campaign broken up by only one thing the overworld hub. Besides once you found all the clues you end up triggering the last levels and it is pretty much a linear campaign from there.

Now don’t get me wrong the nightfall map is one of my favorite maps (i wish they gave me a warthog though). But I don’t know how it would work in other stories. One thing I would like to see is a little more friendly AI. I know many halo settings are suppose to leave you with a feeling of isolation, also to make sure that the player does all the work Bungie had made the ally ai pretty weak. (Seriously a squad of ODST couldn’t handle a few jackals in Reach). Maybe if there was a nightfall map but it had random AI patrols that you might have to rescue and then they become your companions (untill they get killed by soem random ambush) that could be a fun thing to play around with. Also more vehicle AI. Nightfall would have been more interesting if they had Ghost patrols sweeping the city.

I’m cool with more open levels that even have multiple tasks to do but I’d want the general story to be progressed through in a linear fashion. It feels more connected and immersive that way.

> 2535423661615819;2:
> I think it would be weird.
>
> it worked for odst because the character was a simple grunt who was fighting for his life.
>
> The Master Chief is litterally the greatest asset to humanity and to the UNSC. To think they would have him wondering around doing whatever he feels like doing at the time is a bit strange.
>
> If the Master Chief is sent on a mission, It is an absolutely crucial mission. Everything he does is planned and coordinated by high command, except for a few exceptions.
>
> I think dilly dallying around in an open world, assassins creed style does not fit the Chief. Halo always gives you big places to explore and a big world but you are always on a specific mission.

It is the opposite actually, a simple grunt cannot be trusted to make own decisions, thats why he has a sergeant or a caporal telling him what to do. A figure like chief usually plans a way to accomplish objectives on his own. With his experience, rank, and special status even among spartans he could he given the responsability to design his own objectives and pursue them as he sees fit.

> 2533274820921157;13:
> > 2535423661615819;2:
> > I think it would be weird.
> >
> > it worked for odst because the character was a simple grunt who was fighting for his life.
> >
> > The Master Chief is litterally the greatest asset to humanity and to the UNSC. To think they would have him wondering around doing whatever he feels like doing at the time is a bit strange.
> >
> > If the Master Chief is sent on a mission, It is an absolutely crucial mission. Everything he does is planned and coordinated by high command, except for a few exceptions.
> >
> > I think dilly dallying around in an open world, assassins creed style does not fit the Chief. Halo always gives you big places to explore and a big world but you are always on a specific mission.
>
> It is the opposite actually, a simple grunt cannot be trusted to make own decisions, thats why he has a sergeant or a caporal telling him what to do. A figure like chief usually plans a way to accomplish objectives on his own. With his experience, rank, and special status even among spartans he could he given the responsability to design his own objectives and pursue them as he sees fit.

The chief takes orders the same way any other rank and file soldier takes them, by the chain of command according to his rank. This is how the military operates and the Chief is no exception to that.

However, given that he has saved humanity multiple times im sure if he has input on something the higher ups will take what he has to say in consideration. He probably does have a lot of control over how an operation is done, but he does not have any control over what operation he is doing and when he is to do them. They tell him what mission needs accomplished and he goes out and gets it done.

> 2535420516580561;1:
> You get dropped off on this newly found Halo Array in the first mission, and then from there you could be given a set of tasks that need to be done. Also, depending on how the order in which you do those missions, it could maybe even impact the progression of the story somewhat, and change how other missions go later on, making some easier while others harder because of that?
>
> Your thoughts, suggestions?

We won’t know more until E3 from what I’ve seen and read. I would be happy with a full open world non linear game. I enjoy games like Defiance, Mass Effect, Dragon Age etc. So a Halo game that’s an rpg, story driven open world would be great imo. However, I’m not sure what we’ll get. I would bet on a Halo CE type game with more open levels, and I think it will be a live service game, but that is just my opinion.

Not a bad idea, and we did get a small taste of it during the level “Halo.” You could choose which team to rescue in no real order. Could perhaps seeing it working but it does feel a tad off with the chief. Could see it easier with say, a sangheili sent by the Arbiter.

> 2535423661615819;14:
> > 2533274820921157;13:
> > > 2535423661615819;2:
> > > I think it would be weird.
> > >
> > > it worked for odst because the character was a simple grunt who was fighting for his life.
> > >
> > > The Master Chief is litterally the greatest asset to humanity and to the UNSC. To think they would have him wondering around doing whatever he feels like doing at the time is a bit strange.
> > >
> > > If the Master Chief is sent on a mission, It is an absolutely crucial mission. Everything he does is planned and coordinated by high command, except for a few exceptions.
> > >
> > > I think dilly dallying around in an open world, assassins creed style does not fit the Chief. Halo always gives you big places to explore and a big world but you are always on a specific mission.
> >
> > It is the opposite actually, a simple grunt cannot be trusted to make own decisions, thats why he has a sergeant or a caporal telling him what to do. A figure like chief usually plans a way to accomplish objectives on his own. With his experience, rank, and special status even among spartans he could he given the responsability to design his own objectives and pursue them as he sees fit.
>
> The chief takes orders the same way any other rank and file soldier takes them, by the chain of command according to his rank. This is how the military operates and the Chief is no exception to that.
>
> However, given that he has saved humanity multiple times im sure if he has input on something the higher ups will take what he has to say in consideration. He probably does have a lot of control over how an operation is done, but he does not have any control over what operation he is doing and when he is to do them. They tell him what mission needs accomplished and he goes out and gets it done.

I don’t think you fully understand chiefs rank. He is a master chief petty officer which in the navy is the highest normal rank achievable within the enlisted ranks. Yes they have orders, but it more often than not their job to organize and to give orders on how an objective is pursued. But you end up agreeing with me anways in your last paragragh so I am not sure what you are trying to say.

I’m. Not sure odst was really non linear
You had 2 set levels
4 optional order levels
And 2 set finishing levels
The 4 optional order missions were in the form of flashbacks and kind of worked although going through in order worked best for a more cohesive narrative but wasn’t a deal breaker if you didn’t.
It was a great game all the same and a really cool concept but I don’t think. It was truly non linear at all.
I think infinite currently has enough challanges in front of it atm so I’d say no to a non li ear campaign at this stage.

I think that’s exactly what Infinite will be, non-linear.

As well as it worked for spin-off like ODST, I’d rather play the main games like they were used to play in the past.