I think it is way to easy and quick to get heroes and super units. Every multiplayer game I play someone always has a hero attacking my base in the first ten minutes. I reckon they should have to be unlocked through a leader power to enable them to be bought.
What do you think?
If you wanted to limit how soon you can get heroes you can just put them behind a tech level.
Yes.
Make it so players have to spend 1 single leader point to have heroes 
Coincidentally, all players start with 1 leader point to spend.
> 2533274818737568;3:
> Yes.
>
> Make it so players have to spend 1 single leader point to have heroes 
>
> Coincidentally, all players start with 1 leader point to spend.
Yeah but don’t have the heroes at the beginning of the leader power circle. I’d say to put them around the middle.
> 2533274893363107;4:
> > 2533274818737568;3:
> > Yes.
> >
> > Make it so players have to spend 1 single leader point to have heroes 
> >
> > Coincidentally, all players start with 1 leader point to spend.
>
> Yeah but don’t have the heroes at the beginning of the leader power circle. I’d say to put them around the middle.
Tbh, I don’t think it’s that big of an issue. Most heroes aren’t powerful enough to justify it. I’d argue really the only heroes who ARE powerful enough to justify being in a power wheel already are. Omega Team is the GOAT.
> 2533274818737568;5:
> > 2533274893363107;4:
> > > 2533274818737568;3:
> > > Yes.
> > >
> > > Make it so players have to spend 1 single leader point to have heroes 
> > >
> > > Coincidentally, all players start with 1 leader point to spend.
> >
> > Yeah but don’t have the heroes at the beginning of the leader power circle. I’d say to put them around the middle.
>
> Tbh, I don’t think it’s that big of an issue. Most heroes aren’t powerful enough to justify it. I’d argue really the only heroes who ARE powerful enough to justify being in a power wheel already are. Omega Team is the GOAT.
But by the time they have heroes everyone is still gathering resources. I guess if you just have to focus on building turrets first.
I think it she based on who the leader is, for instance forge, Alice, Jerome (cutter), & Douglas are undeniably weaker than all the other base leaders , especially the Jerome, hydra wielding ultra unit… tough call because those leaders cost a lot to make strong.
[deleted]
> 2535429841057677;8:
> I mean, you may as well call this game ‘Leader Power Wars 2’, because Leader powers dictate every outcome of the match. Everything revolves around them. So I don’t think making leaders cost leader points is a bad idea at all. Right now, Forge and Jerome dominate every match early. And Serina players just turtle at the power nodes so you can’t do anything. Why is Forge allowed to have his anvil round at T1 when nobody is allowed to have hunters or Cyclops’?
> Very unbalanced.
You would’ve loved season 5 Kappa
> 2533274830489835;9:
> > 2535429841057677;8:
> > I mean, you may as well call this game ‘Leader Power Wars 2’, because Leader powers dictate every outcome of the match. Everything revolves around them. So I don’t think making leaders cost leader points is a bad idea at all. Right now, Forge and Jerome dominate every match early. And Serina players just turtle at the power nodes so you can’t do anything. Why is Forge allowed to have his anvil round at T1 when nobody is allowed to have hunters or Cyclops’?
> > Very unbalanced.
>
> You would’ve loved season 5 Kappa
If memory serves, Season 5 was broke Now Inferno, wasn’t it? Or was that season 2? When did people stop triple spamming Inferno?
> 2533274893363107;1:
> I think it is way to easy and quick to get heroes and super units. Every multiplayer game I play someone always has a hero attacking my base in the first ten minutes. I reckon they should have to be unlocked through a leader power to enable them to be bought.
> What do you think?
i agree i dont see a reason to have very strong units very early on but if maybe you had to be a HQ tech 2 i order to get heroes i would stop this from happening