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> > > > Oh boo hoo. You didn’t have exactly what you wanted at launch. Then don’t buy it at launch. Don’t keep playing and complaining about everything. Am I saying that halo 5 is the best halo…no. Am I a fanboy that defends everything 343 does…no. but come on guys, yes I get it. It would have been nice to have more modes and what not at launch. I understand. I’ve been playing halo for years. I love it. But they have been listening the whole time. **Where’s grifball? Boom, free in the update. Wheres infection? Boom, coming in the free update. Where’s btb? In that free update.**They have not made us pay for ONE update or dlc, it has all been free. Yes, they have microtransactions, but you’re not forced to buy them. And considering what many other companies do to their players by making them pay for simple dlc, this is a breath of fresh air. I appreciate that they are giving us free updates with more content. Although I admit, I wish they wouldn’t keep making remix maps. But seriously, no one is even saying thank you for adding these modes. You just keep complaining it wasn’t at launch. So 343, thank you for adding more modes, reqs, armor, etc. For FREE.
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> > > In regards to the bolded part, you say it like there are other developers out there cutting popular game modes from their games and trying to sell them back as dlc. Tell me, which developers are doing this? Because I honestly can’t think of any.
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> > > 343 would’ve also been fools to even try to sell us these game modes. They wouldn’t have dared to because they knew almost no one would buy them.
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> > I’m not saying developers cut modes necessarily, but Content on purpose just to sell it. Destiny was absolutely terrible. Me and my friend were able to glitch into areas in that game that were later part of paid dlc. But it was already there. The textures, environments, it was already on the disc. Ea with star wars battlefront. They didn’t even have a campaign mode, and tried to sell a $50 SEASON PASS for content. Activision with call of duty. They sell 30-40 dollar season passes. And they are proudly displayed within stores like gamestop where the LITERALLY SHOW YOU THE MAPS, THEIR NAMES, AND WEOPONS, but just won’t give it to you. 343 is giving free updates with maps, modes, armor, weapons, etc. So to me, the ends justify the means.
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> Ok, but those are completely different things. I’m not trying to defend any of those practices, but the developers/publishers you mentioned aren’t cutting content that was in their previous games and trying to sell it off as dlc. The content they’re cutting and later selling is technically new for those specific games.
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> Halo, on the other hand, is having content cut out, specifically the game modes/gametypes, and playlists then being reintroduced as “free dlc”. They’re even trying to pass off Forge maps as “free” maps. Those have always been free.
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> They throw the word “free” around as if the other option would be to pay for them. I don’t know about you, but I sure as hell wouldn’t pay a cent for any game mode that was in the previous games and I’m sure most other people wouldn’t either.
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> 343 aren’t doing us a favor with their “free dlc”, they’re doing us, and the franchise as a whole, a disservice.
What many people fail to recognize is the insidious nature of this current “free DLC” trend. For the past few years devs and publishers have been foregoing the development of additional content to add to already completed games, and have instead opted for cutting up games to sell in pieces to make some extra money. Destiny has been the most egregious example in recent years, as it’s been able to con players out of as much as $140 or more for a single game.
This has come about because these companies have been offering less in their base games and DLCs, while at the same time asking for more money. At a certain point the market says enough, and demand plummets. This has recently begun happening. players don’t want to pay $10, $20, or $30 for a couple maps, missions, or a few pieces of cosmetic crap. Normally the prices for this stuff should have started going down, but game companies have found another tactic to exploit: Microtransactions. They have realized that microtransactions can earn them more money than a single purchase DLC. On top of that, they can give away the content that was cut out and intended for DLC and make themselves look like heroes. Even worse, is that they have realized all they need do is promise that there will be additional content, and people will happily throw money at their microtransactions. Devs and publishers can then produce a hollow apology later when it becomes clear that they can’t deliver on any of their promises.
