> Well yea. glitches.
> Was thinking more along the lines of gameplay mechanics and player stats like jump height, hitpoints, movement speed, etc.
> Be nice if that was uniform when the game came out. And stayed that way.
> But thats just my 0.02$
Game balance is not a priority during beta. Finding glitches and bugs is. Why? Because a public beta is an older version than that the devs use, they can’t test update an older version with weapon balance updates because then they’re running two different versions of the same game. Which is a waste of resources.
Devs use public betas to hype a game or to stress test servers. Sometimes a few glitches they didn’t notice surfaces but that’s hardly cost worthy. If you spend hundreds of thousands to make a separate public beta than the one you yourself use which is also most of the time only a part of the game, and a few glitches that you didn’t notice surface, then that’s not worth the money.
Balancing has more or less already happened in alpha. Very little is going to change from there.
> Having a beta is a good thing though.
Cost perspective? Not if the priority is to find glitches. To hype the game? Market campaigns do a better job.
> A beta isn’t about changing the game, it helps avoids balancing Issues before the game is released
Which rarely happen because they can’t test balancing in a beta. Unless of course they make a special program specificly for the beta to edit balancing, which again is quite an expense on a two, three week long period on an outdated beta version.
> Most importantly People love betas getting to play the game early is a great thing and there is no better way to build up hype than a opened beta
Early access isn’t the purpose of a beta. And no, there are other ways to build hype, better ways. Such as a “demo”. Which can be released before the game is released to be early access, and functions as a demonstration of the game for those who are unsure if they want to buy it or not.