Should Halo: Xbox One Be delayed to 2015?

I know I know “We haven’t seen the game yet, how could we possibly know if it should be delayed?” Like many of you on this forum I would like to see Halo: Xbox One be the best game it can be. And while Microsoft is going to release their console they will want a Halo Game to accompany it soon after launch or about a year later when the price drops. I have no doubt that if it is released in 2014 it will still be a good game. But will it be Great? I believe that extending a deadline will allow 343 to make a profoundly better halo game! Larger Sandbox, more maps, Extended campaign, in general, more time to add to the game. I would like to ask the community if they would mind waiting an extra year for a Halo game so that we end up with a better product, or if you want the game as soon as possible?

Yes, halo 5 should be push to release on 2015. 343 will have more time to implement and improve anything they already did. The longer the game takes the better it will be and a lot of the bugs and glitches would be remove. Anything that was buggy or they missed can be fixed before release.

They should just let us play halo 4 on xbox one and but fully updated on both consoles for us to wait till that time.

If HX1 is actually just a spin off, then I dont mind. If it is Halo 5, I say they delay it to 2015 for better quality.

Eh… I’d have to say 2014 would be my preference.

My reasons:
-This Halo has the largest team working on it than any Halo ever.
-Within a year, the Xbox One will become more common in households so it would be smart to release a game that will have many who will buy it.
-Destiny, a formidable foe for Halo, is releasing in 2014, so it would be smart for 343i to release something that will impress fans and show Halo is still in the top most popular games.
-Apparently Halo 5 has been under planning quite some time before Halo 4’s release.
-Looking at technology evolution, higher quality video games become easier to make as tech evolves, so I am expecting something quite detailed and awesome, despite this Halo being a two year release since Halo 4.

Though this is all no excuse for there not to be a beta for various game modes, that is a must.

We truly can’t know until we see gameplay. Although I think 2 years is enough, all things considered.

I’m gonna say I believe that the deadline will not be the defining factor regarding if they make a quality game or not…

Now if pushing it back six months would let them have more prerelease feedback incorporated into the game design… that is another story all together.

Guess my point is simply that we don’t know… I’m guessing they will have no problem finishing their product by holiday 2014 and that the quality will have more to do with the decisions they made, not any time constraints.

> Eh… I’d have to say 2014 would be my preference.
>
> My reasons:
> -This Halo has the largest team working on it than any Halo ever.

Large does not necessarily mean better.

> -Within a year, the Xbox One will become more common in households so it would be smart to release a game that will have many who will buy it.

Can I get a source/link/anything to back this up? Because aside from Hardcore gamers, most Casual/Couple Days A Week Gamers I know aren’t planning to shell out $500 on a console within the first year.

> -Destiny, a formidable foe for Halo, is releasing in 2014, so it would be smart for 343i to release something that will impress fans and show Halo is still in the top most popular games.

Destiny and Halo 5 are two extremely different games. Besides, after the complete bomb that H4 has been, 343 needs to just take it’s time with this game and make it the best they can, or they risk losing more of the fanbase. 2015 would give it an extra year and a half to work on this.

> -Apparently Halo 5 has been under planning quite some time before Halo 4’s release.

Source? Cause I really doubt this, especially with all the flaws that Halo 4 has had, that 343 would be preplanning the next game already.And if it is true, it just pisses me off

> -Looking at technology evolution, higher quality video games become easier to make as tech evolves, so I am expecting something quite detailed and awesome, despite this Halo being a two year release since Halo 4.

Doesn’t give reasoning to rush a game

> Though this is all no excuse for there not to be a beta for various game modes, that is a must.

Yes

With H4’s de

Lol, I pressed the “post” button accidentally. Editing the post gives me an error.

ANYWAY, I’m not sure. They do need a lot of time, but with H4’s declining population, people may lose interest in Halo by then. If they do decide to delay, they need to keep it in the public eye as much as possible - e.g., with a beta, an ARG campaign (Pronunciationbook?), trailers, etc.

Maybe it could make people miss Halo more? Me personally, I am not a fan of having a new game pumped out every 1-2 years.

Depends on how well they can progress.

Perhaps the new system will make things a little “easier” and their bigger development team will allow them to do a lot more in better time.

If needed, they should certainly push it back a little, take the time you need to make this a complete and amazing game.

> > Eh… I’d have to say 2014 would be my preference.
> >
> > My reasons:
> > -This Halo has the largest team working on it than any Halo ever.
>
> Large does not necessarily mean better.

Well it means a heck lot more effort and work is being produced.

> > -Within a year, the Xbox One will become more common in households so it would be smart to release a game that will have many who will buy it.
>
> Can I get a source/link/anything to back this up? Because aside from Hardcore gamers, most Casual/Couple Days A Week Gamers I know aren’t planning to shell out $500 on a console within the first year.

Let’s look at this realistically. If you’re trying to make a big time console and put a ton of hype into it, you’d want it to sell very largely within a year, or then you’re in a lot of trouble, no? And judging on the very nice features of the Xbox One, I’d be surprised to see otherwise.

Besides, if not in the first year, when? Two years after the console has released? I’d like you to show me the source where most gamers wait that long to get a new gen console.

Oh but that’s funny, mainly due to the fact that almost never happens. Read these for the amount of consoles sold from launch.
Wii Sales
Xbox Sales
Xbox 360 Sales
PS2 Sales
PS3 Sales

> > -Destiny, a formidable foe for Halo, is releasing in 2014, so it would be smart for 343i to release something that will impress fans and show Halo is still in the top most popular games.
>
> Destiny and Halo 5 are two extremely different games. Besides, after the complete bomb that H4 has been, 343 needs to just take it’s time with this game and make it the best they can, or they risk losing more of the fanbase. 2015 would give it an extra year and a half to work on this.

Time doesn’t equal a better game. Quality does.

Erm… Halo and Destiny aren’t extremely different. Halo and Pac Man are extremely different. I wonder what makes you think two games are extremely different when they are even under the same genre and are the same type of shooter with very similar scenarios, similar enemies, and similar settings.

> > -Apparently Halo 5 has been under planning quite some time before Halo 4’s release.
>
> Source? Cause I really doubt this, especially with all the flaws that Halo 4 has had, that 343 would be preplanning the next game already.And if it is true, it just pisses me off

This is where I have to question what is going through your mind to think a video game developer of a saga wouldn’t pre-plan its future games. Why would you be pissed off? You do realize a video game company (that’s video game has a deep story) spends a lot of time to develop said story, right?

> > -Looking at technology evolution, higher quality video games become easier to make as tech evolves, so I am expecting something quite detailed and awesome, despite this Halo being a two year release since Halo 4.
>
> Doesn’t give reasoning to rush a game

Source that it’s rushed? Especially when you are in no position to judge since no gameplay has been displayed? Like I literally just said, quality games will be easier to make as tech progresses. I’ll even point out the obvious. Look up how long it took to develop Halo: CE and compare it to how long it took to develop Bioshock Infinite. Both took around the same amount of time to make, yet Infinite has so much more content and detail.

Don’t take this the wrong way man, I respect your opinion, but if you’re going to say I’m wrong, it’s best you use sources to prove me so.

> Maybe it could make people miss Halo more? Me personally, I am not a fan of having a new game pumped out every 1-2 years.

I don’t mind as long as the game is good and that it doesn’t cut off the amount of time the previous game can maintain popularity.

Too be honest I wouldn’t compare Halo CE and Bioshock Infinite. The circumstances between the production of the games were very different and they aren’t very similar games. But I see where you are coming from :slight_smile:

…Y…E…A…!.!.!

> Too be honest I wouldn’t compare Halo CE and Bioshock Infinite. The circumstances between the production of the games were very different and they aren’t very similar games. But I see where you are coming from :slight_smile:

In disagreement, I would and have because both are FPSs with a detailed storyline, a major plot twist, were considered very rich storytelling games, were very popular for their times, and have a simple layout of weaponry. To be realistic, they’re really not all that different in terms of gameplay aside from one being a little more open worlded than the other, enemy AI, weaponry, and base player traits.

The main reason I compare both is that they are indeed quite similar and both are games of an original storyline.

> Let’s look at this realistically. If you’re trying to make a big time console and put a ton of hype into it, you’d want it to sell very largely within a year, or then you’re in a lot of trouble, no? And judging on the very nice features of the Xbox One, I’d be surprised to see otherwise.
>
> Besides, if not in the first year, when? Two years after the console has released? I’d like you to show me the source where most gamers wait that long to get a new gen console.
>
> Oh but that’s funny, mainly due to the fact that almost never happens. Read these for the amount of consoles sold from launch.
> Wii Sales
> Xbox Sales
> Xbox 360 Sales
> PS2 Sales
> PS3 Sales

Oh look. You’re citing for me sources on consoles released more than five years ago, before we began a global recession and frugal purchases were limited.

Tell me, how’s the Wii U selling? Last I checked, that’s a “next gen” console and has had poor sale numbers. And to the average consumer, the Xbox One isn’t a huge step up. There is nothing amazing that will bring them out to spend $500 on it when their Xbox 360 they might have bought two years ago is still running great and will continue to be supported. The Wii U has had that problem, and I’m betting you good money that the PS4 will suffer as well.

> Time doesn’t equal a better game. Quality does.
>
> Erm… Halo and Destiny aren’t extremely different. Halo and Pac Man are extremely different. I wonder what makes you think two games are extremely different when they are even under the same genre and are the same type of shooter with very similar scenarios, similar enemies, and similar settings.

When you are rushing something, quality suffers. As is shown is any aspect of life

They fill different niches of the FPS market. Destiny is more akin to Borderlands (Gameplay Wise), while Halo is still more akin to Call of Duty. Of course they are going to have overlap of players, but no. They are each going to garner different sect of shooter players.

> This is where I have to question what is going through your mind to think a video game developer of a saga wouldn’t pre-plan its future games. Why would you be pissed off? You do realize a video game company (that’s video game has a deep story) spends a lot of time to develop said story, right?

I have no problem preplanning where your story is going to go. This is basic for storytelling.

But. Most people consider Halo 4 a failure, even 343 has admitting they dropped the ball. Basic gameplay options are missing, Custom Games has been gutted, Forge is iffy, and of course, the Population had been in skyfall. So what would piss me off is that we come to find out that while 343 was making Halo 4, they didn’t have their entire manpower on it. They had people already planning the next game, and whoops. Halo 4 failed.

That’s what would piss me off. They were so focused on getting this next game started and out quickly for a profit, they dropped the ball on the game they should have been working on.

> Source that it’s rushed? Especially when you are in no position to judge since no gameplay has been displayed? Like I literally just said, quality games will be easier to make as tech progresses. I’ll even point out the obvious. Look up how long it took to develop Halo: CE and compare it to how long it took to develop Bioshock Infinite. Both took around the same amount of time to make, yet Infinite has so much more content and detail.

Look at Call of Duty. While it’s still a decent game, it’s put out in two year cycles (IW develops while Treyarch releases, vice versa). And while they’re good games, they aren’t innovative. A lot isn’t changed.

I doubt 343 is going to put out a good game. Sorry, but that’s my opinion. This game is going to be rushed and will be, like H4, missing key features.

> > Let’s look at this realistically. If you’re trying to make a big time console and put a ton of hype into it, you’d want it to sell very largely within a year, or then you’re in a lot of trouble, no? And judging on the very nice features of the Xbox One, I’d be surprised to see otherwise.
> >
> > Besides, if not in the first year, when? Two years after the console has released? I’d like you to show me the source where most gamers wait that long to get a new gen console.
> >
> > Oh but that’s funny, mainly due to the fact that almost never happens. Read these for the amount of consoles sold from launch.
> > Wii Sales
> > Xbox Sales
> > Xbox 360 Sales
> > PS2 Sales
> > PS3 Sales
>
> Oh look. You’re citing for me sources on consoles released more than five years ago, before we began a global recession and frugal purchases were limited.
>
> Tell me, how’s the Wii U selling? Last I checked, that’s a “next gen” console and has had poor sale numbers. And to the average consumer, the Xbox One isn’t a huge step up. There is nothing amazing that will bring them out to spend $500 on it when their Xbox 360 they might have bought two years ago is still running great and will continue to be supported. The Wii U has had that problem, and I’m betting you good money that the PS4 will suffer as well.

-We’re not in the Great Depression V2
-If we were in the situation above, why make a next gen console if that’s just going to be pointless since “There is nothing amazing that will bring them out to spend $500 on it when their Xbox 360 they might have bought two years ago is still running great and will continue to be supported.”?
-The Wii U really didn’t have enough new additions or changes from the original Wii to make people want to buy it
-That’s really funny you act like our world is so poor when PS4 and Xbox One preorders have shattered records. Seems like your betting money is going to waste.

> > Time doesn’t equal a better game. Quality does.
> >
> > Erm… Halo and Destiny aren’t extremely different. Halo and Pac Man are extremely different. I wonder what makes you think two games are extremely different when they are even under the same genre and are the same type of shooter with very similar scenarios, similar enemies, and similar settings.
>
> When you are rushing something, quality suffers. As is shown is any aspect of life
>
> They fill different niches of the FPS market. Destiny is more akin to Borderlands (Gameplay Wise), while Halo is still more akin to Call of Duty. Of course they are going to have overlap of players, but no. They are each going to garner different sect of shooter players.

Yes, but share similarities nonetheless. I never said they were similar to the point of being similar in most gameplay aspects, I said they were similar enough to not be extremely different as you said.

> > This is where I have to question what is going through your mind to think a video game developer of a saga wouldn’t pre-plan its future games. Why would you be pissed off? You do realize a video game company (that’s video game has a deep story) spends a lot of time to develop said story, right?
>
> I have no problem preplanning where <mark>your story</mark> is going to go. This is basic for storytelling.
>
> But. Most people consider Halo 4 a failure, even 343 has admitting they dropped the ball. Basic gameplay options are missing, Custom Games has been gutted, Forge is iffy, and of course, the Population had been in skyfall. So what would piss me off is that we come to find out that while 343 was making Halo 4, they didn’t have their entire manpower on it. They had people already planning the next game, and whoops. Halo 4 failed.
>
> That’s what would piss me off. They were so focused on getting this next game started and out quickly for a profit, they dropped the ball on the game they should have been working on.

My story?

They put the effort into it, but they were rushed and didn’t give it a beta for feedback, we all know that. It’s not like they were programming enemy AI during Halo 4 development, probably and most likely story ideas, gameplay mechanics, and new ideas.

> > Source that it’s rushed? Especially when you are in no position to judge since no gameplay has been displayed? Like I literally just said, quality games will be easier to make as tech progresses. I’ll even point out the obvious. Look up how long it took to develop Halo: CE and compare it to how long it took to develop Bioshock Infinite. Both took around the same amount of time to make, yet Infinite has so much more content and detail.
>
> Look at Call of Duty. While it’s still a decent game, it’s put out in two year cycles (IW develops while Treyarch releases, vice versa). And while they’re good games, they aren’t innovative. A lot isn’t changed.
>
> I doubt 343 is going to put out a good game. Sorry, but that’s my opinion. This game is going to be rushed and will be, like H4, missing key features.

As the wise man said “Assume makes an -insert donkey synonym here- out of u and me”. I recommend you don’t assume things to be good or bad.

Treyarch nailed it with a formula that worked and has since copy and pasted it with minor new features because it works. Halo has never had a formula that was stellar. Every Halo game has changed a lot with its gameplay.

I disagree with your argument as well. You changed the argument from production to final product. I believe that the production was very different. The Irrational team more or less had a base idea of what they were going to make (Gameplay Wise) unlike the original Bungie team where the game literally changed from an RTS to a Third person shooter into a first person shooter. Also they were working on different platforms each with different limitations. And Sure from todays standards Halo CE may not be a great game filled with content but in the past it was thought to be. This is the reason that I don’t believe comparing a 12 year old game to a 6 month old game is reasonable.

PS: Thank you so much ABEL for taking such interest in my thread and keeping it alive. I haven’t had a nice argument in awhile that isn’t filled with people hating on each other:)

> Every Halo game has changed a lot with its gameplay.

Let’s hear about the many drastic changes between Halo 2 and 3…