Should Halo Infinite's Battle Royale be a separate title?

Think about it.

Halo Infinite is already a game that is at the size of nearly 100 GB of storage space.
How much is a BR experience going to bring that storage space up?
And how many players will consider the BR experience to be bloatware on their storage drives?

I for one would prefer that the BR experience of Halo Infinite be a separate game entirely.
Somewhat similar to how Call of Duty has Modern Warfare 2019, Black-Ops Cold War, and Vanguard; while still also having all of them tied together through Call of Duty Warzone.
Or how Rainbow Six Siege has a spin-off game that is Rainbow Six Extraction - an full-experience expansion to the Outbreak event mode?
Or how Ghost Recon Breakpoint has now a BR experience sold-separately as Ghost Recon Frontline?

If anything, I think it would be best to have Halo Infinite and Halo Infinite’s BR should be separate titles.
If players want to play Halo Infinite’s BR experience, they can download “Halo Ring War” or whatever 343 is going to call it.
If players want to play Halo Infinite’s standard multiplayer or Campaign, we can install Halo Infinite.
If players want to play both, they can install both.

Personally, I would prefer the option to have one and not the other taking up storage space on my Xbox’s extremely limited internal drive.
ESPECIALLY since newer games now have to arbitrarily be installed on internal because even though I have an 8TB HDD storage drive that was DESIGNED for the Xbox Series X, I cannot install newer games on it anyway for some reason.

Thoughts anyone?

4 Likes

It’s most likely going to have to be a separate title if Certain Affinity is going big.

BRs typically aren’t very kind to storage space.

3 Likes

Perhaps as an optional expansion. I doubt they’d make it another game though.

I agree with OP. An ODST BR would work best with basic armor and health kits.

2 Likes

If it means I don’t have to touch the rest of Infinite to enjoy it, I’m all for it. Though it would probably cause more injury to Infinite’s already hurting population (not that I have an issue with that lol), so that may not be an option for thre-fuhr-thre. Then again, if they’re forced into that corner, fine by me.

I can totally see it happening like how the campaign of Halo 3 ODST was separated from the Halo 3 multiplayer (though that was a thing from a past generation).

Well, H3ODST was originally planned to be a DLC for Halo 3, but as development progressed and Microsoft insisted that three more Halo games be made; Bungie decided to make it a stand-alone game.

I mean as far as space is concerned it only matters if it’s creating a massive amount of new information that has to be stored on the game. If it’s just using a bunch of pre-existing files and adding in a new game mode with options then that’s going to be a relatively small increase in file size. A battle royale is not necessarily bad nor necessary, but all it is is a different game type inside of the larger Halo game. So if it was just to stay on infinite’s title considering this is going to be a “10-year game” then it’s fine.

Interesting, because there is also forge world, and other content expected to be added as well. So theirs a question to be asked and hopefully answered. If the game size gets to big, are they going to pull a Bungie and start vaulting content?

This also has me curious if the size of the game as it is as of now, could that be part of the reason the game is lacking so bad and why the content is being drip-feed?