> 2533274836395701;178:
> > 2535424770694943;175:
> > > 2533274801176657;167:
> > >
> >
> > I think it’s the other way around. The resurgence of MCC imo has much to do with nostalgia as it has to do with the how good the game is. So equating that to overall acceptance/popularity might not be objective.
>
> MCC wasn’t a good game, it was a broken mess that taken over 4 years to be revived. The new Cod was hailed as a resurgence to form, after a spat of mild releases, releases leaning into advanced movement, most people do not like advanced movement games, it’s a niche not the standard.
>
>
>
>
> > 2535424770694943;176:
> > Personally I feel that H5 offers the most potential for an individual to change the game through skill.
> > H1 to H3 skillset almost entirely relied on shot positioning and teamwork.
> > H5 was the only game that added movement into that mix.
> >
> > I want the same skillset to be in infinite. And I dont see any way of adding movement based skill without sprint.
> >
> > However unlimited sprint or the h5 sprint is not the solution. I think a timed-sprint ONLY at full shields can be a good implementation.
>
> There is no skill to sprint. Accuracy, chance of failure, mechanical requirement, limitations, finite uses, cooldown. Anything that could impose careful use, something to differentiate using it poorly from exceptionally is not there. Sword was used as traversal as the lunge was useful for moving, more weapons that affect movement is a start. turn grav lifts into mini-nades. Look at LoL or overwatch etc, there are other more creative ways to do movement than bog standard run’n’gun features from the early 2000s. As a classic fan, i want new movement tech, i just loathe that it’s mindless 1-button press sprint, thrust and clamber. Halo was known for being creative with its limitations, a sandbox game, give us sandbox features to work with.
>
> Mario seems to develop and manages to try new things while retaining its mario-ness, same could be said for GTA etc. We are in an era where games are delivering a traditional experience (the look and feel, style) while pushing the boundaries of the game, or refining it just right.
>
> Mario Odyssey, Zelda Breath of the wild, Resident Evil 2, Sonic Mania, Sekiro, Total war: Three kingdoms, Xcom 2, Divinity 2, Hitman, Spiderman, Monster hunter world, God of war, Smash ultimate, Devil may cry 5, Ratchet and clank, Persona 5 and what i’m sure will be Doom 2 and FF7.
>
> The best games are realise who their fanbase is, meeting their expectation then going further. Maybe Xboxs IPs are failing as they are drip feeding their audience, changing the formula too much or outright failing to deliver a good game.
When I mentioned MCC, I was talking about the recent H3 tournaments. A lot of people use that to argue that classic gameplay is the cause of the resurgence in popularity. Nostalgia plays a huge factor (in addition to being a mechanically solid game).It seems you used the same argument citing the newest cod.
The multiplayer for cod is far from being hailed. Yes the game was complimented for going back to “basics” pre launch but it’s not exactly competitively viable/enjoyable post launch. The general consensus from players are: bad maps, High ttk, bad weapon tuning and camping. Movement is neither praised nor criticised…its a non issue. Also…Ignoring the nostalgia that comes with the MODERN WARFARE name, the single player campaign that was universally acclaimed (and which was absent in the previous cod), no season pass, cross play…and attributing the resurgence of cod only to movement mechanics is kinda skewing the argument. Similarly, I could use the argument that cod advanced warfare sold more than cod ww2 in favor of advanced movement. But that’s not an accurate assessment. It’s just confirmation bias.
Point is…you have to look at a game as a whole and in context to get the complete picture.
As for sprint, I should’ve clarified saying that sprint allows for innovative movement mechanics (slide, longer jumps etc etc). Thats why I wanted it to be infinite. But yes, innovative mechanics can also be attained without sprint (maybe with the inclusion of equipments). But my point still holds…h5 provides the most potential for an individual to change the game. And that is because of its movement skill set. That’s why shotzzy and frosty are considered a tier above every other pro in individual skill. Whether h5 movement was executed properly is a different argument. Regardless of sprint, I want infinite to be known and praised for its gunplay, maps, game modes AND movement. So in that respect I want infinite to follow h5 conceptually.
Also skill is not necessarily dependant on how many buttons it takes to activate. Based on genre, It depends moreso on how balanced the mechanic is and how you use it against the opponent. Your sword/weapon example…yes it does take more than a button press to activate but it wasn’t balanced nor was it skillful in implementation. This is why the sword was taken out of truth in h5. But with regards to button presses, to be good in h5 movement you have to be good at chaining together its mechanics which involves more than 1 button presses. So I’d argue the concept of h5 mechanics (while execution was a lil flawed) is in tune with your needs.
Finally, when people compare halo to other franchises its not an apples to apples comparison. For example the famous halo vs Cs go argument. Halo is a series of games that is open to criticism for not innovating. Cs go on the other hand is one game that iterates on itself. Halo vs Mario. Mario doesn’t have a community that is split in half. And also being part of Nintendo gives it the whacky creative freedom to try whatever they want. I’m not saying that halo shouldn’t be compared to successful franchises. But when people do so, they cherry pick evidence to support their theories and personal subjective terms like “classic” “advanced” etc. It’s not an objective argument cuz it is not black and white
TLDR
- Rise in popularity for MCC/COD MW is not solely due to movement mechanics if at all. There are much MUCH bigger factors at play.
- A well implemented sprint/movement mechanic does take skill.
- Comparing halo to other franchises have to be done objectively and thoroughly.