should halo infinite multiplayer be like halo 5?

I think personally Infinite will thrive if it uses the foundation from h2 to h3 and builds off that with the weapon balance and variety from h5.

The AR and magnum starts work very well in h5, with the pre nerf H5 Br being pretty good. Making it a worthy map pickup, magnum being a 5 shot kill vs. The BR 4 shot kill is a fair trade. Like the hitscan weapons too. Oh and a weapon like the Reach Grenade Launcher would be good too.

The foundation of the classic games, means no sprint, no ground pound, and no clamber. I feel thrusters are a good addition and won’t harm the Halo ecosystem as much as the aforementioned additions to the series. Base movement speed is fine, but they should ensure there’s no momentum based strafing as there was in 3 and reach. I think 2 and CE your speed instantly transfers when changing directions. Making the game feel faster paced and more akin to a true arena shooter.

However I am an advocate for reach like armor abilities and h3 like equipment in custom games.

I think 5s mp was the best since 2. but it was abit of a detour and maybe something that shouldn’t continue. But thats just my opinion.
All we know so far is 343i are trying to get that classic Halo vibe, style back again, so to do that and not have the classic 1,2,3 mp with its no sprint, slower gameplay ext wouldn’t really be sticking with that idea. So id take a guess and say 343i will try and bring some of the old mp styles back again, and move away from the faster pace gameplay of h5. Saying that im sure there still keep some of the newer gamemodes they introduced in h5, and all that card and cosmetic stuff will come back. Or maybe they will take on board how much people enjoyed the halo reach cosmetic unlock way of doing things and go more that route, or both.

The best way to have Halo Infinite please the whole Halo Fanbase is to feature both old and new halo movement and gameplay. How to do this? Well have you multiple playlists and ranked and social. Say Social Slayer is New Movement, while Ranked Objective is old classic movement, and the community and the Pro Players will help figure out what ends up being the base for Comp Play. Or have variants of all playlist with both movement types.

> 2533274948646438;164:
> The best way to have Halo Infinite please the whole Halo Fanbase is to feature both old and new halo movement and gameplay. How to do this? Well have you multiple playlists and ranked and social. Say Social Slayer is New Movement, while Ranked Objective is old classic movement, and the community and the Pro Players will help figure out what ends up being the base for Comp Play. Or have variants of all playlist with both movement types.

. . .
And map design? What about weapon balancing? Magnetism? Aim assist? Development cost? Have you even read part of the tread before posting?

> 2533274795098161;165:
> > 2533274948646438;164:
> > The best way to have Halo Infinite please the whole Halo Fanbase is to feature both old and new halo movement and gameplay. How to do this? Well have you multiple playlists and ranked and social. Say Social Slayer is New Movement, while Ranked Objective is old classic movement, and the community and the Pro Players will help figure out what ends up being the base for Comp Play. Or have variants of all playlist with both movement types.
>
> . . .
> And map design? What about weapon balancing? Magnetism? Aim assist? Development cost? Have you even read part of the tread before posting?

I agree. There’s more to it than movement and loadouts. I didn’t mind the Halo 5 multiplayer. In fact, I put more time into it in the short time I played than many that have remained. It was the rng and loot crates attached to it that was my biggest issue and ultimately drove me away. It’s subjective, we all like and dislike different things about games. 343i need to find a balanced way to deliver Halo Infinites multiplayer, I don’t envy them at all.

Also wanted to add that I don’t think you can strike a ‘middle ground’ between the opposing styles. 343 will need to make a decision, or risk alienating both camps.

I guess it comes down to acceptable loss, and numbers don’t lie. The surge of popularity of Halo MCC on PC and the popularity of the Eldewrito halo mod, shows there’s an appetite for that. Time will tell if this is ‘high’ remains, also when you couple that with the term they’ve been using of infinite being a ‘spiritual reboot’, now would be the perfect time.

Being as objective as I can be, the smart money would be on them building off classic halo, as opposed to H5, just down to acceptable losses. The amount of momentum (and players) the franchise would lose by retaining h5 gameplay in its entirety, would be much more damaging than those who would fall of if h5 lost sprint etc… In my opinion… As discussed I think some elements of h5 should (and likely will) be brought forward.

> 2533274801176657;167:
> Also wanted to add that I don’t think you can strike a ‘middle ground’ between the opposing styles. 343 will need to make a decision, or risk alienating both camps.
>
> I guess it comes down to acceptable loss, and numbers don’t lie. The surge of popularity of Halo MCC on PC and the popularity of the Eldewrito halo mod, shows there’s an appetite for that. Time will tell if this is ‘high’ remains, also when you couple that with the term they’ve been using of infinite being a ‘spiritual reboot’, now would be the perfect time.
>
> Being as objective as I can be, the smart money would be on them building off classic halo, as opposed to H5, just down to acceptable losses. The amount of momentum (and players) the franchise would lose by retaining h5 gameplay in its entirety, would be much more damaging than those who would fall of if h5 lost sprint etc… In my opinion… As discussed I think some elements of h5 should (and likely will) be brought forward.

i think this hits the nail on the head. i agree, that 343i should go all out on one of the two play styles.
but i don’t think any of us has an objective view on the topic, bc we don’t have the numbers about the playerbase. sure we got a few infos, but that doesn’t mean we know the state of the population. there are also way more variables than just size of the population.
also i don’t think the number of people posting on forums in favour of one playstye over the other really says much.

that being said: i hope 343i is going the classic route.

Highley unlikely Sprint being removed in favor for slow Halo 3 movement.

> 2535418581509384;169:
> Highley unlikely Sprint being removed in favor for slow Halo 3 movement.

Nobody said it will be like H3, however it could and imho should be without sprint. That’s by far not the same thing!

If you travelled this forums long enough - considering you’re a marine I guess that’s the case - you should already know why that is too! Here, I leave some key words for 'ya folks:

  • BMS - FOV - Speed lines - Reduced travel distance - Instant strafeJust to name the obvious ones! :wink:

Seriously guys, sometimes I think you force yourself evading our points. I really do! You don’t have to agree with us, but ignoring everything every yoinking time? It’s starting to get insulting. :no_mouth:

> 2533274795098161;170:
> > 2535418581509384;169:
> > Highley unlikely Sprint being removed in favor for slow Halo 3 movement.
>
> Nobody said it will be like H3, however it could and imho should be without sprint. That’s by far not the same thing!
>
> If you travelled this forums long enough - considering you’re a marine I guess that’s the case - you should already know why that is too! Here, I leave some key words for 'ya folks:
>
>
> - BMS - FOV - Speed lines - Reduced travel distance - Instant strafeJust to name the obvious ones! :wink:
>
> Seriously guys, sometimes I think you force yourself evading our points. I really do! You don’t have to agree with us, but ignoring everything every yoinking time? It’s starting to get insulting. :no_mouth:

Agree again. I have always stated Halo 3 felt slow because of it’s terrible FoV, I don’t know why others don’t consider that along with BMS etc. They’re not secrets either, we’ve been talking about them for years. Halo Infinite could easily feel like Halo 5 with an increase of BSM and a FoV slider. Obviously maps would need to be adjusted accordingly.

I mean…Its not Halo 2 but its pretty damn good so I wouldn’t mind having it be quite like it. Although the return of proper BTB, Invasion and a real Firefight would be preferred.

Full stop.

Absolutely not.

I don’t think multiplayer for Halo Infinite should be like Halo 5 Guardians nor should it be like classic Halo multiplayer nor should it be like Halo 4 or Halo Reach multiplayer. It should be its own.

That being said, I would prefer the classic gameplay style from Halo: CE - Halo 3, but with some newly added gameplay elements. No Sprint and no ADS. But make some of the “armor abilities” pickups in the game, just like power weapons, and add something else to make it interesting. Keep perks and loadouts away from multiplayer since Halo shouldn’t be a class-based multiplayer game. This is just my vision of what I would like to see with Halo multiplayer, I would like Infinite to do its own thing and not borrow too heavily from any of the previous Halos, but focus on good map design with power weapons in strategic places where map control is key.

> 2533274801176657;167:
> Also wanted to add that I don’t think you can strike a ‘middle ground’ between the opposing styles. 343 will need to make a decision, or risk alienating both camps.
>
> I guess it comes down to acceptable loss, and numbers don’t lie. The surge of popularity of Halo MCC on PC and the popularity of the Eldewrito halo mod, shows there’s an appetite for that. Time will tell if this is ‘high’ remains, also when you couple that with the term they’ve been using of infinite being a ‘spiritual reboot’, now would be the perfect time.
>
> Being as objective as I can be, the smart money would be on them building off classic halo, as opposed to H5, just down to acceptable losses. The amount of momentum (and players) the franchise would lose by retaining h5 gameplay in its entirety, would be much more damaging than those who would fall of if h5 lost sprint etc… In my opinion… As discussed I think some elements of h5 should (and likely will) be brought forward.

I think it’s the other way around. The resurgence of MCC imo has much to do with nostalgia as it has to do with the how good the game is. So equating that to overall acceptance/popularity might not be objective.

Personally I feel that H5 offers the most potential for an individual to change the game through skill.
H1 to H3 skillset almost entirely relied on shot positioning and teamwork.
H5 was the only game that added movement into that mix.

I want the same skillset to be in infinite. And I dont see any way of adding movement based skill without sprint.

However unlimited sprint or the h5 sprint is not the solution. I think a timed-sprint ONLY at full shields can be a good implementation.

double post.

> 2535424770694943;175:
> > 2533274801176657;167:
> >
>
> I think it’s the other way around. The resurgence of MCC imo has much to do with nostalgia as it has to do with the how good the game is. So equating that to overall acceptance/popularity might not be objective.

MCC wasn’t a good game, it was a broken mess that taken over 4 years to be revived. The new Cod was hailed as a resurgence to form, after a spat of mild releases, releases leaning into advanced movement, most people do not like advanced movement games, it’s a niche not the standard.

> 2535424770694943;176:
> Personally I feel that H5 offers the most potential for an individual to change the game through skill.
> H1 to H3 skillset almost entirely relied on shot positioning and teamwork.
> H5 was the only game that added movement into that mix.
>
> I want the same skillset to be in infinite. And I dont see any way of adding movement based skill without sprint.
>
> However unlimited sprint or the h5 sprint is not the solution. I think a timed-sprint ONLY at full shields can be a good implementation.

There is no skill to sprint. Accuracy, chance of failure, mechanical requirement, limitations, finite uses, cooldown. Anything that could impose careful use, something to differentiate using it poorly from exceptionally is not there. Sword was used as traversal as the lunge was useful for moving, more weapons that affect movement is a start. turn grav lifts into mini-nades. Look at LoL or overwatch etc, there are other more creative ways to do movement than bog standard run’n’gun features from the early 2000s. As a classic fan, i want new movement tech, i just loathe that it’s mindless 1-button press sprint, thrust and clamber. Halo was known for being creative with its limitations, a sandbox game, give us sandbox features to work with.

Mario seems to develop and manages to try new things while retaining its mario-ness, same could be said for GTA etc. We are in an era where games are delivering a traditional experience (the look and feel, style) while pushing the boundaries of the game, or refining it just right.

Mario Odyssey, Zelda Breath of the wild, Resident Evil 2, Sonic Mania, Sekiro, Total war: Three kingdoms, Xcom 2, Divinity 2, Hitman, Spiderman, Monster hunter world, God of war, Smash ultimate, Devil may cry 5, Ratchet and clank, Persona 5 and what i’m sure will be Doom 2 and FF7.

The best games are realise who their fanbase is, meeting their expectation then going further. Maybe Xboxs IPs are failing as they are drip feeding their audience, changing the formula too much or outright failing to deliver a good game.

Absolutely not. If it’s MP is like Halo 5, I think it will suffer from bad sales and angry fans and the series will be put on the back burner by Microsoft.

> 2533274836395701;178:
> > 2535424770694943;175:
> > > 2533274801176657;167:
> > >
> >
> > I think it’s the other way around. The resurgence of MCC imo has much to do with nostalgia as it has to do with the how good the game is. So equating that to overall acceptance/popularity might not be objective.
>
> MCC wasn’t a good game, it was a broken mess that taken over 4 years to be revived. The new Cod was hailed as a resurgence to form, after a spat of mild releases, releases leaning into advanced movement, most people do not like advanced movement games, it’s a niche not the standard.
>
>
>
>
> > 2535424770694943;176:
> > Personally I feel that H5 offers the most potential for an individual to change the game through skill.
> > H1 to H3 skillset almost entirely relied on shot positioning and teamwork.
> > H5 was the only game that added movement into that mix.
> >
> > I want the same skillset to be in infinite. And I dont see any way of adding movement based skill without sprint.
> >
> > However unlimited sprint or the h5 sprint is not the solution. I think a timed-sprint ONLY at full shields can be a good implementation.
>
> There is no skill to sprint. Accuracy, chance of failure, mechanical requirement, limitations, finite uses, cooldown. Anything that could impose careful use, something to differentiate using it poorly from exceptionally is not there. Sword was used as traversal as the lunge was useful for moving, more weapons that affect movement is a start. turn grav lifts into mini-nades. Look at LoL or overwatch etc, there are other more creative ways to do movement than bog standard run’n’gun features from the early 2000s. As a classic fan, i want new movement tech, i just loathe that it’s mindless 1-button press sprint, thrust and clamber. Halo was known for being creative with its limitations, a sandbox game, give us sandbox features to work with.
>
> Mario seems to develop and manages to try new things while retaining its mario-ness, same could be said for GTA etc. We are in an era where games are delivering a traditional experience (the look and feel, style) while pushing the boundaries of the game, or refining it just right.
>
> Mario Odyssey, Zelda Breath of the wild, Resident Evil 2, Sonic Mania, Sekiro, Total war: Three kingdoms, Xcom 2, Divinity 2, Hitman, Spiderman, Monster hunter world, God of war, Smash ultimate, Devil may cry 5, Ratchet and clank, Persona 5 and what i’m sure will be Doom 2 and FF7.
>
> The best games are realise who their fanbase is, meeting their expectation then going further. Maybe Xboxs IPs are failing as they are drip feeding their audience, changing the formula too much or outright failing to deliver a good game.

When I mentioned MCC, I was talking about the recent H3 tournaments. A lot of people use that to argue that classic gameplay is the cause of the resurgence in popularity. Nostalgia plays a huge factor (in addition to being a mechanically solid game).It seems you used the same argument citing the newest cod.

The multiplayer for cod is far from being hailed. Yes the game was complimented for going back to “basics” pre launch but it’s not exactly competitively viable/enjoyable post launch. The general consensus from players are: bad maps, High ttk, bad weapon tuning and camping. Movement is neither praised nor criticised…its a non issue. Also…Ignoring the nostalgia that comes with the MODERN WARFARE name, the single player campaign that was universally acclaimed (and which was absent in the previous cod), no season pass, cross play…and attributing the resurgence of cod only to movement mechanics is kinda skewing the argument. Similarly, I could use the argument that cod advanced warfare sold more than cod ww2 in favor of advanced movement. But that’s not an accurate assessment. It’s just confirmation bias.

Point is…you have to look at a game as a whole and in context to get the complete picture.

As for sprint, I should’ve clarified saying that sprint allows for innovative movement mechanics (slide, longer jumps etc etc). Thats why I wanted it to be infinite. But yes, innovative mechanics can also be attained without sprint (maybe with the inclusion of equipments). But my point still holds…h5 provides the most potential for an individual to change the game. And that is because of its movement skill set. That’s why shotzzy and frosty are considered a tier above every other pro in individual skill. Whether h5 movement was executed properly is a different argument. Regardless of sprint, I want infinite to be known and praised for its gunplay, maps, game modes AND movement. So in that respect I want infinite to follow h5 conceptually.

Also skill is not necessarily dependant on how many buttons it takes to activate. Based on genre, It depends moreso on how balanced the mechanic is and how you use it against the opponent. Your sword/weapon example…yes it does take more than a button press to activate but it wasn’t balanced nor was it skillful in implementation. This is why the sword was taken out of truth in h5. But with regards to button presses, to be good in h5 movement you have to be good at chaining together its mechanics which involves more than 1 button presses. So I’d argue the concept of h5 mechanics (while execution was a lil flawed) is in tune with your needs.

Finally, when people compare halo to other franchises its not an apples to apples comparison. For example the famous halo vs Cs go argument. Halo is a series of games that is open to criticism for not innovating. Cs go on the other hand is one game that iterates on itself. Halo vs Mario. Mario doesn’t have a community that is split in half. And also being part of Nintendo gives it the whacky creative freedom to try whatever they want. I’m not saying that halo shouldn’t be compared to successful franchises. But when people do so, they cherry pick evidence to support their theories and personal subjective terms like “classic” “advanced” etc. It’s not an objective argument cuz it is not black and white

TLDR

  1. Rise in popularity for MCC/COD MW is not solely due to movement mechanics if at all. There are much MUCH bigger factors at play.
  2. A well implemented sprint/movement mechanic does take skill.
  3. Comparing halo to other franchises have to be done objectively and thoroughly.

halo infinite multiplayer should be like halo 1 multiplayer