should halo infinite multiplayer be like halo 5?

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> > 2533274875211743;2:
> > I’ve been a Halo player from the start (2001) so I (as expected) prefer classic style, but I thought Halo 5 MP was still great. It felt pretty different from classic Halo sure, but it was fun. If Infinite is like that, so be it imo. Plus, as unpopular as it sounds to hardcore fans, I don’t think classic style appeals to modern gamers as much. For the longevity of the game it (somewhat unfortunately) does have to adapt to appease newer generation of players.
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> > I don’t mind if I’m wrong about this (would prefer it in fact) so if anyone disagrees please correct me. :confused:
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> What’s with a lot of people saying they’ve been playing Halo since Combat Evolved? Is it to look impressive or something? Because I refuse to believe that people been playing since the very first Halo, maybe 2004 or 2007 but can’t be 2001

I’ve been playing since Halo 2 released. I still prefer Halo 5’s multiplayer over Halos 1-3. Been there done that, I would prefer my beloved Halo franchise to move forward, not backward!!

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> > With the increased tech skill of Halo 5’s movement, yes. I find it more satisfying to play than the ponderous nature of the previous games; I’ve been going back and forth between the MCC and Halo 5, and I find the old games to be enjoyable, but also boring by comparison. Simple can be good, but I don’t feel as engaged as I do in a round of Halo 5. Halo 5 is the closest the franchise has come to playing like Quake, given the various methods for increasing your movement speed, even if only in temporary bursts, and I enjoy the hell out of that kind of game. It provides more options for the player, more tactics to master and use in a battle.
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> > > 2533274900668879;25:
> > > I feel like it shouldn’t, for a number of reasons including but not limited to;
> > > - Homogenisation; in other words, a lack of originality in a crowded market.
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> > Halo is currently the only major arena FPS on the console market. No need to change that for Halo Infinite, and so it wouldn’t be occupying a crowded market. On the contrary, the arena shooter as a concept is a dying breed, which may be more telling about Halo’s current status than anything specific to this franchise.
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> > > 2533274900668879;25:
> > > - A lack of interest from the non-vocal majority as evidenced by declining sales and player retention of mobility shooters juxtaposed against the community response and financial success of franchises that have reverted to their core design philosophies (i.e. DOOM and CoD).
> >
> > Call of Duty has shown decreasing sales figures consistently since 2011. WWII did not reinvigorate the franchise; of the modern COD games (modern referring to 2007’s Modern Warfare onward) it’s the worst selling of them all at 12.19 million, even worse than Infinite Warfare. Even its xbox live ranking is just barely beating out Black Ops III by a few positions, which is almost unheard of for a sequel. And while Doom returned to classic campaign mechanics such as no reloads and carrying all weapons, it also injected entirely new mechanics to modernize the game, and the multiplayer wasn’t even a proper arena shooter. The game was fantastic from every conceivable design angle; it wasn’t the classic mechanics alone that bought it praise.
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> > > 2533274900668879;25:
> > > - The gradual decline in recurring players since Reach, the first to implement Sprint, predictably followed by a sharp spike with Halo 4 which had the steepest population drop of any Halo game to date, only marginally recovering with Halo 5.
> >
> > You cannot possibly reduce the franchise’s player retention down to a single mechanic, not when player retention for a AAA game is less to do with the mechanics and more to do with marketability. If people were running away from Halo because of sprint, they wouldn’t have flocked to Call of Duty and now games like PUBG and Fortnite. But these games were the new “in” at the time; Halo plateau’d, just as Quake did. Quake hasn’t changed any of its fundamental mechanics in 20 years, but that franchise has waned into niche-hood all the same, shedding even veteran fans due to any number of reasons. Like Halo, Quake was once the go-to shooter for multiplayer. Then it was Halo, and the console market took off. Then it was Call of Duty, etc. etc. The point is, Halo peaked at a time when it had no competition to speak of. Everyone played Halo because there was nothing else to play that was well known and easy to get into. Everyone’s friends played Halo so they played Halo too. As the market became more crowded, people moved on to other, more immediately rewarding experiences.
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> > As a rule of thumb, people will flock to the more rewarding, casual experience. It might come as a shock, but in 2007, Halo was that game. But as I said earlier, arena shooters in general are a dying breed of game. They are punishing when gamers want to be rewarded. So for a 3 year old arena shooter in 2018, one that’s exclusive to the least popular console of the generation, Halo 5 is doing well, just behind Battlefield 1 in Xbox Live ranking. All of the shooters ahead of halo 5 have something in common: none of them are arena shooters. They’re all either hero or tactical twitch shooters. The only other arena shooter on the list is Gears of War 4, and that sits far lower on the list than Halo, despite that game also staying rigorously true to its classic mechanics.
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> > Marketability is what dominates player retention; Warframe provides the objectively better gaming experience over Destiny 2, but Destiny 2 trounces Warframe in player numbers despite Warframe also being completely free (as an aside, Halo 5 is beating Warframe as well). Halo will never win back the numbers from its glory days without something that can catch the attention of the masses, and a massive overhaul like that is something this community doesn’t want–and frankly, one this franchise doesn’t really need, no more than Halo needs to return to its glory day numbers. The reaction to Infinite is fantastic, but I feel Halo is at a comfortable place with its gameplay; if it becomes the next big thing all over again, sprint will have very little to do with it either way.
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> The reason cod WWII died out is because of -Yoink- streaks and snipers not being balanced. On top of that the infinite warfare trailer had a -Yoink- ton of dislikes and sledgehammer saw that so the time had to scrap advanced warfare 2 and make COD WWII. Sprint isn’t the reason halo is the way it is now? Yeah I agree it’s a collection of things. Adding sprint changed up the gameplay and halo kept missing things that halo should have day 1. H5 infection and big team battle were gone. Forge and theater mode were gone. H5 had a 6 month wait time for forge. And when h5 DID get theater it was broken as all -Yoink-. Also h4 added loadouts and gave EVERYONE sprint and that game is known for how quick the population died. It’s not just sprint no. But it’s PART of the reason. Lastly, halo had no competition? Are you -Yoinking!- kidding me? So in you’re mind no game from 2006-2009 was good enough to give halo competition? Grand theft auto 4 and gears of war weren’t good enough? Battlefield bad company wasn’t good enough? I can’t believe people are using that arguement ಠ_ಠ I even have a video lined up and ready to go to destroy that argument "Halo was only REALLY POPULAR Because it had No Competition" is a BS Argument - YouTube

GTA and Gears are not even the same genre. Whatever your argument is against that argument is irrelevant. Early Halo games had no competition to very little competition.

> 2535435109040224;70:
> Absolutely not. Everything about H5 was atrocious and I stopped playing it after like 3 months and I’m a die hard Halo fan.

Obviously not that die hard of a fan then huh??

I enjoyed Halo 5’s multiplayer but I honestly dont know, I think the only multiplayer I genuinely didnt like was Halo 4. So as long as it isn’t like that I’d like to see what they can do.

Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.

I started playing halo in 2004, so i’m a classic fan. </p>

Imho, Halo must be different from other games. I don’t want a copy of Destiny or COD. Always imho, the best gameplay was H2 but, if 343 want to keep a modern gameplay, he must at least do these things:

  • Return of the Classic BR (with hitscan). H2A version is very good. Make it as best primary weapon, so make a little nerf on the other weapons.
  • Make the magnum 4 shot to kill and reduce its range. On the medium-long distance it must be clearly less effective than a BR.

Other proposals:

  • Add an official double fast melee (BXB)</p>
  • Use more forge maps from the community in Arena.</p>
  • Make a Classic Slayer playlist with the best maps from HCE and H2 and someone from H3 (Guardian), expecially those used in MLG.

Halo 5 has the PERFECT mechanics. Only thing that needs to be fixed is the shot/melee registration which is currently terrible. You need the perfect internet to even have a chance at good shot reg. Should develop some sort of lag compensation or increase hit box for headshots idk

> 2535451826576570;106:
> Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.

Classic movement is obsolete and Halo 5 is not copying anything. It’s still unique cause of equal loadouts, its sandbox, and style. Going back to classic would be like trading your Xbox one X for an Atari

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> > 2535451826576570;106:
> > Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.
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> Classic movement is obsolete and Halo 5 is not copying anything. It’s still unique cause of equal loadouts, its sandbox, and style. Going back to classic would be like trading your Xbox one X for an Atari

You don’t have to be dense. Look at Doom 2016. Very fast paced and very fun. Classic movement is certainly not obsolete, we just haven’t seen it in a popular franchise in a while. Halo fills a very specific niche - an arena shooter following arena mechanics, on the console. Halo tried to become something is was not, and in doing so alienated fans that liked this niche. The hole it created is large too, hence the dip in popularity. They could attempt to fill it by bringing it back themselves, but either way someone is going to do it. The community is already making a game called Installation 01 that is looking great. Halo Online is still a thing. 343 could bring back and excite the whole community by bringing back Halo’s golden triangle. They can have as many armor abilities and as much equipment they want, but make them map pickups and viola! Halo is restored!

> 2535451826576570;106:
> Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.

Forward, not backward!! You’re going to lose all of the modern day fans and Halo will be just as worse off as you OG fanboys claim if it doesn’t revert back to the old ways and it loses the og fanboys. So if you guys really want your old style game back then I say adios. I will not buy a Halo 1-3 clone of a game. It obviously didn’t do much for other game series!! COD WWII, Battlefield 1, not horrible games but they didn’t take their series back to glory!! The fact that the fps genre is packed full of AAA game series now means that Halo will never have the numbers that it had when it had hardly any to no competition.

> 2533274863012837;111:
> > 2535451826576570;106:
> > Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.
>
> Forward, not backward!! You’re going to lose all of the modern day fans and Halo will be just as worse off as you OG fanboys claim if it doesn’t revert back to the old ways and it loses the og fanboys. So if you guys really want your old style game back then I say adios. I will not buy a Halo 1-3 clone of a game. It obviously didn’t do much for other game series!! COD WWII, Battlefield 1, not horrible games but they didn’t take their series back to glory!! The fact that the fps genre is packed full of AAA game series now means that Halo will never have the numbers that it had when it had hardly any to no competition.

Don’t get me wrong - but who do you think you are to judge what moving forward or backward in terms of gameplay is? Or who you think you are to decide the fate about these so called “modern” fans? I consider myself also a modern fan, but I don’t like the run or gun formular of Reach, 4 and Guardians.

I don’t know when you were born or started to play video games (it’s not my business anyway, but this is maybe the reason why you don’t have much knowledge about this topic, so I’ll tell you a little secret: Cod, Battlefield and many more franchises were also there before 2007. The only difference is that Halo was superior to most of these franchises in terms of sales & popularity. I know - it’s hard to believe. There was always a lot of competition. People need to stop making excuses for the downhill of this franchise and start talking about the issues.

And then there is this mandatory sentence like “duhh, you people want another Halo 1-3 clone because you enjoy the run and gun formular!”
Do I have to automatically assume that you want another Halo 5 clone because you like things like sprint, ground pound etc.?

People need to stop beeing ignorant and understand why so many people enjoyed the run and gun gameplay between CE & 3 and still hope that Infinite will improve this formular.

I hope it’s like the last iteration from the Halo 5 HCS rules and mechanics.
So no spartan charge, no ground pound.

Halo 5’s multiplayer is certainly fun, but Halo should return to a style more reminiscent of the classic games. On the other hand, I don’t want a carbon copy of Halo: CE and Halo 2 either; if I want to play those multiplayers I’ll boot up the now-fixed MCC. Personally, I want something that feels classic but also innovative; that’s why Halo 3 MP is my favorite. The equipment and the expanded sandbox made it feel new and evolved when compared to the first two games, but it remained faithful to Halo’s core mechanics. With Infinite, I would like more modern innovation, but the flow of the multiplayer needs to call back to the OG trilogy.

i would very much prefer a classic style movement.

anyway: it needs to cater to one of the two styles. be it “classic” or be it “h5ish” and go full out on it. yes, you’ll lose a chunck of the community, no matter which route you go, but it is better than to try to cater to everyone and while doing this, please noone.

maybe -Yoink!- should hire another studio to make a spin series with the respective other movement style (or maybe even a new series overall)

but in my opinion:

classic halo > latest halo installments

I personally really hope it isn’t anything like Halo 5.

I haven’t played Halo 5’s multiplayer since the start of 2016, and its been uninstalled from my Xbox ever since. I’m sure some of the mechanics have been improved upon since then, but I just couldn’t enjoy the game’s fundamentals and its different feel. The movement system in particular was probably the major turn off. I understand that people like it and for that reason I wont call it ‘trash’, but in my opinion it just isn’t really Halo for me. I think it’s the least enjoyable multiplayer out of the entire series. I’m really glad the MCC is finally fixed, because the classic Halo multiplayer is so much better.

I dont personally mind things like sprint and clamber, but the thrust is just gimmicky. They should also increase the time to kill for every weapon, and do a better job to properly balance each weapon. Dont just make pistols and precision weapons mostly dominant over automatics.

> 2533274880825545;109:
> > 2535451826576570;106:
> > Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.
>
> Classic movement is obsolete and Halo 5 is not copying anything. It’s still unique cause of equal loadouts, its sandbox, and style. Going back to classic would be like trading your Xbox one X for an Atari

> 2533274863012837;111:
> > 2535451826576570;106:
> > Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.
>
> Forward, not backward!! You’re going to lose all of the modern day fans and Halo will be just as worse off as you OG fanboys claim if it doesn’t revert back to the old ways and it loses the og fanboys. So if you guys really want your old style game back then I say adios. I will not buy a Halo 1-3 clone of a game. It obviously didn’t do much for other game series!! COD WWII, Battlefield 1, not horrible games but they didn’t take their series back to glory!! The fact that the fps genre is packed full of AAA game series now means that Halo will never have the numbers that it had when it had hardly any to no compet
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> > 2535473481267884;112:
> > > 2533274863012837;111:
> > > > 2535451826576570;106:
> > > > Halo Infinite should return to it’s classic game play and stop trying to be like other fps titles out there like Call of Duty. Halo’s game play has always been fun and original and it is something that no successful fps game has copied and bringing it back would make me and many other people very happy.
> > >
> > > Forward, not backward!! You’re going to lose all of the modern day fans and Halo will be just as worse off as you OG fanboys claim if it doesn’t revert back to the old ways and it loses the og fanboys. So if you guys really want your old style game back then I say adios. I will not buy a Halo 1-3 clone of a game. It obviously didn’t do much for other game series!! COD WWII, Battlefield 1, not horrible games but they didn’t take their series back to glory!! The fact that the fps genre is packed full of AAA game series now means that Halo will never have the numbers that it had when it had hardly any to no competition.
> >
> > Don’t get me wrong - but who do you think you are to judge what moving forward or backward in terms of gameplay is? Or who you think you are to decide the fate about these so called “modern” fans? I consider myself also a modern fan, but I don’t like the run or gun formular of Reach, 4 and Guardians.
> >
> > I don’t know when you were born or started to play video games (it’s not my business anyway, but this is maybe the reason why you don’t have much knowledge about this topic, so I’ll tell you a little secret: Cod, Battlefield and many more franchises were also there before 2007. The only difference is that Halo was superior to most of these franchises in terms of sales & popularity. I know - it’s hard to believe. There was always a lot of competition. People need to stop making excuses for the downhill of this franchise and start talking about the issues.
> >
> > And then there is this mandatory sentence like “duhh, you people want another Halo 1-3 clone because you enjoy the run and gun formular!”
> > Do I have to automatically assume that you want another Halo 5 clone because you like things like sprint, ground pound etc.?
> >
> > People need to stop beeing ignorant and understand why so many people enjoyed the run and gun gameplay between CE & 3 and still hope that Infinite will improve this formular.
>
> I was gone for two days and look what happens. I think you are misunderstanding me for what I am saying. I am not criticizing anyone for liking a certain feature and I am just sharing my opinion. I do see that the addition of sprint is not copying anybody but if a game gets ride of one feature it isn’t making it worse. Honestly you can say the same thing about Halo 5 and how they got ride of duel wielding or armor abilities.

I want it to build off of the foundation laid forth by Halo 5.

> 2775209234672000;119:
> I want it to build off of the foundation laid forth by Halo 5.

What foundation is that? The triangle (which was laid forth by the first 3 games)? All Halo 5 did was add random movement gimmicks that make map control a useless skill.

> 2535425890637029;1:
> should halo infinite multiplayer be like halo 5? give a reason why?

Do you mean Halo 5 as it is right now, or Halo 5 at launch? I ask this because, well… Halo 5 as it is right now is pretty good, so why not? Just… get rid of that Warzone and REQ crap.