should halo infinite multiplayer be like halo 5?

I’d argue that as a general rule, people are impatient. That’s part of why games like CoD and Battlefield are more popular than Halo, because they require a lot less patience to play. Kill times are shorter and sprint exists. Obviously shortening Halo’s kill times is NOT an option, and should NEVER ever be done, but sprint at least somewhat appeals to people’s impatience in a way that increasing the base speed probably can’t. Now, perhaps the consequence of goose chases counteracts sprint’s appeal to impatience, but from my experience the changes that 343 made to sprint in Halo 5 has led to me having much less goose chases than in Halo 4 and Reach.

Unpopular opinion, but there doesn’t seem to be very much evidence to suggest going full classic will do much for Halo’s appeal other than for the small minority of fans who have been turned off by the departure from classic. If the classic experience was what the majority of consumers wanted, Halo wouldn’t have been outcompeted by shooters like Call of Duty in the first place.

I’m hoping for equipment and a variety of spartan abilities.

Halo with out equipment feels like it’s kind of basic and not as appealing.

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> No. Halo 3 did not have comparable competition. It rather famously broke the sales record for biggest entertainment launch in history, by taking in 170 million dollars on Day 1 and moving 8.1 million copies by that January. By contrast, gears of war—a game roughly a year older than halo 3–had sold only 6+ million copies by the time Gears 3 came out, with gears 2 only marginally better. Bad company 2 only broke 12million sales across ALL PLATFORMS 2 years afrer release, only selling in the 3millions on the 360. And while gta 4 was a gargantuan success—beating halo 3’s record for 24 hour sales—it is also a completely different genre of game for a different market.
>
> You might as well be saying smash brothers was competing with halo. People do play multiple games to scratch multiple itches, and for FPS, halo had no meaningful competition until the Cod craze. Sure people were playing other games, but halo 3 trounced all of the others in sales to such a degree that there was no market pressure until the time Reach came out during call of duty’s prime.

Ok, let’s take sale numbers out of it shall we. Let’s just compare population numbers and popularity with arguably its biggest rival of halo for years, Call of Duty.

Halo 3 was out in 2007. Halo Reach was out in 2010. So in that time span Halo 3 went up against COD Modern warfare 2007, COD Wold at War 2008, COD Modern warfare 2 2009 and CODBO1 IN 2010.

Halo 3 was consistently in the top 3 on Xbox live most played games (offen at number 1 even most of the time) even after two years of being released. Just think about that…It was still more popular then 3 COD games (Link) it didn’t even fall out of the top 20 until 2012. By then Reach, Halo 4, Black Ops 2 and Modern Warfare 3 were all out. This is according to Major Nelson’s top 20 played games Xbox. Again, just think about that.

Reaches population wasn’t bad, but fell after a year but it was still decently popular, but it didn’t sustain it’s population nowhere near the level of Halo 3 did. Even after when Reach came out, Halo 3 still had a pretty good population for a 1-2 years after it came out. I can’t find the one link at the moment that tells numbers, but we know it was still in the top 20 in 2012. We don’t even have to talk about Halo 4 because we all know it was a disaster.

So, just using Halos biggest rival Call of Duty, Halo 3 was more popular then at least three of them after 2 years of being released. All COD games had sprint and played pretty differently than Halo 3. If people loved sprint so much, why didn’t everyone go to COD? The only thing they had in common was they were FPS. Even after Black Ops AND Reach came out, Halo 3 was still pretty popular. So even Halo 3 going against other Halo games, it’s stood the test of time, but why wasn’t reach as popular? Halo Reach was popular but nowhere near sustained population like Halo 3 did. Why is that? According to you, one reason was because it had no competition, when clearly, it did. CODMW2 alone (which came out 2 years after H3 remember) made 310 million dollars in the first 24 hours. After 5 days of sales the game made 550 million dollars worldwide. I’m pretty sure that’s some competition. (I know I used sales numbers there but just proving a point)

Could it be because of Armor abilities? which drastically changed the formula of how Halo was played (one which had a sprint animation). I think so partly, yes. It’s not the only reason but it definitely is a pretty big reason. It can’t be a coincidence that Halos popularity dropped off after they changed the formula. Comment sense says this is a reasonable conclusion to come to.

You said there was no market pressure till later on. Well even when there was according to you, Halo 3 should of dropped like a rock, but it didn’t. Why is that? A game with no sprint that’s 3-5 years older then most of it’s high end competition with sprint I might add, is still doing pretty good. The only logical answer is because people liked that formula of Halo. Halo 3 was still a pretty dam popular game when it was 3-5 years older then all the new games that came out that put on market pressure on it as you put it.

In my opinion 343I has every reason to get rid of the sprint animation in Halo. It hasn’t helped it at all in anyway regain popularity and being one of the “in” things. I’m not saying go back to the exact same style as Halo 1 2 and 3 and I think the majority of people aren’t saying that either. Actually, I know they’re not.

Edit : in no way am I trying to attack or be little you or anything like this. Just giving my Outlook. I know it can be hard sometimes to interpret text that’s why I put this :slight_smile:

The problem with H5 ain’t the Spartan abilities by themselves imho, it was more the fact that the player had them all at the same time from the get go. No wonder the game is often seen as chaotically fast.

I don’t mind seeing SA coming back in HI as long as they’re part of a modular single use pick up system similar to Reach or SPV3. And yes, that includes sprint. Sprintless base game = easier to balance + more gameplay possibilities …not to forget forge! I can already see the personalised power ups!^^

Long story short: no, I want it way more classic, but I do think elements from 5 and Reach can make HI better as long as they’re incorporated correctly in a limited modular fashion.

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> > No. Halo 3 did not have comparable competition. It rather famously broke the sales record for biggest entertainment launch in history, by taking in 170 million dollars on Day 1 and moving 8.1 million copies by that January. By contrast, gears of war—a game roughly a year older than halo 3–had sold only 6+ million copies by the time Gears 3 came out, with gears 2 only marginally better. Bad company 2 only broke 12million sales across ALL PLATFORMS 2 years afrer release, only selling in the 3millions on the 360. And while gta 4 was a gargantuan success—beating halo 3’s record for 24 hour sales—it is also a completely different genre of game for a different market.
> >
> > You might as well be saying smash brothers was competing with halo. People do play multiple games to scratch multiple itches, and for FPS, halo had no meaningful competition until the Cod craze. Sure people were playing other games, but halo 3 trounced all of the others in sales to such a degree that there was no market pressure until the time Reach came out during call of duty’s prime.
>
> Ok, let’s take sale numbers out of it shall we. Let’s just compare population numbers and popularity with arguably its biggest rival of halo for years, Call of Duty.
>
> Halo 3 was out in 2007. Halo Reach was out in 2010. So in that time span Halo 3 went up against COD Modern warfare 2007, COD Wold at War 2008, COD Modern warfare 2 2009 and CODBO1 IN 2010.
>
> Halo 3 was consistently in the top 3 on Xbox live most played games (offen at number 1 even most of the time) even after two years of being released. Just think about that…It was still more popular then 3 COD games (Link) it didn’t even fall out of the top 20 until 2012. By then Reach, Halo 4, Black Ops 2 and Modern Warfare 3 were all out. This is according to Major Nelson’s top 20 played games Xbox. Again, just think about that.
>
> Reaches population wasn’t bad, but fell after a year but it was still decently popular, but it didn’t sustain it’s population nowhere near the level of Halo 3 did. Even after when Reach came out, Halo 3 still had a pretty good population for a 1-2 years after it came out. I can’t find the one link at the moment that tells numbers, but we know it was still in the top 20 in 2012. We don’t even have to talk about Halo 4 because we all know it was a disaster.
>
> So, just using Halos biggest rival Call of Duty, Halo 3 was more popular then at least three of them after 2 years of being released. All COD games had sprint and played pretty differently than Halo 3. If people loved sprint so much, why didn’t everyone go to COD? The only thing they had in common was they were FPS. Even after Black Ops AND Reach came out, Halo 3 was still pretty popular. So even Halo 3 going against other Halo games, it’s stood the test of time, but why wasn’t reach as popular? Halo Reach was popular but nowhere near sustained population like Halo 3 did. Why is that? According to you, one reason was because it had no competition, when clearly, it did. CODMW2 alone (which came out 2 years after H3 remember) made 310 million dollars in the first 24 hours. After 5 days of sales the game made 550 million dollars worldwide. I’m pretty sure that’s some competition. (I know I used sales numbers there but just proving a point)
>
> Could it be because of Armor abilities? which drastically changed the formula of how Halo was played (one which had a sprint animation). I think so partly, yes. It’s not the only reason but it definitely is a pretty big reason. It can’t be a coincidence that Halos popularity dropped off after they changed the formula. Comment sense says this is a reasonable conclusion to come to.
>
> You said there was no market pressure till later on. Well even when there was according to you, Halo 3 should if dropped like a rock, but it didn’t. Why is that? A game with no sprint that’s 3-5 years older then most of it’s high end competition with sprint I might add, is still doing pretty good. The only logical answer is because people liked that formula of Halo. Halo 3 was still a pretty dam popular game when it was 3-5 years older then all the new games that came out that put on market pressure on it as you put it.
>
> In my opinion 343I has every reason to get rid of the sprint animation in Halo. It hasn’t helped it at all in anyway regain popularity and being one of the “in” things. I’m not saying go back to the exact same style as Halo 1 2 and 3 and I think the majority of people aren’t saying that either. Actually, I know they’re not.

Oof I was not aware Halo 3 was competitive for that long. I stand persuaded.

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> I’ve been a Halo player from the start (2001) so I (as expected) prefer classic style, but I thought Halo 5 MP was still great. It felt pretty different from classic Halo sure, but it was fun. If Infinite is like that, so be it imo. Plus, as unpopular as it sounds to hardcore fans, I don’t think classic style appeals to modern gamers as much. For the longevity of the game it (somewhat unfortunately) does have to adapt to appease newer generation of players.
>
> I don’t mind if I’m wrong about this (would prefer it in fact) so if anyone disagrees please correct me. :confused:

As a Halo player from day 1 I have to disagree with your overall opinion on the perception of gamers but super glad to hear you do prefer classic style.

There can be compromises. I think when people imagine “classic” style, they are envisioning slow movement and no abilities. That’s not necessarily the case at all, I just find what they have implemented to be simply too much. I adored Halo for it’s simple to play, complex to master type of approach. Modern games like Overwatch and PUBG prove that there is a place for strategic “vanilla” games. PUBG at its core is no different than any military shooter in terms of movement mechanics, weapons, etc. However, innovation was found in the battle royal system etc. Overwatch also proves to me players don’t care necessarily about “modern mechanics”, but moreso innovation. Overwatch can also be extremely simple or complex and it’s innovation lies in its approach to being a hero shooter. Halo needs to stop emulating and start innovating, but even more importantly it needs to realize what it is. The phrase Halo classic shouldn’t be a thing. Halo should have always remained focused and rooted in its original formula, it was very unique and had its own charm. Playing a game of overwatch as McCree should not give me Halo CE vibes more than the most recent Halo game can.

Sorry for the rant, but I just can’t agree that classic style is somehow not “modern”, classic style is simply the Halo game that we all love. Sure, some people have grown to love Halo 4 and Halo 5 gameplay mechanics, but lucky for them many games will provide that experience. 343i is sitting on a legit gold mine with Halo right now and I hope they’ve come to similar conclusions that they made a mistake, and that Halo gameplay needs to remain as it was originally designed.

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> > > >
> >
> > No. Halo 3 did not have comparable competition. It rather famously broke the sales record for biggest entertainment launch in history, by taking in 170 million dollars on Day 1 and moving 8.1 million copies by that January. By contrast, gears of war—a game roughly a year older than halo 3–had sold only 6+ million copies by the time Gears 3 came out, with gears 2 only marginally better. Bad company 2 only broke 12million sales across ALL PLATFORMS 2 years afrer release, only selling in the 3millions on the 360. And while gta 4 was a gargantuan success—beating halo 3’s record for 24 hour sales—it is also a completely different genre of game for a different market.
> >
> > You might as well be saying smash brothers was competing with halo. People do play multiple games to scratch multiple itches, and for FPS, halo had no meaningful competition until the Cod craze. Sure people were playing other games, but halo 3 trounced all of the others in sales to such a degree that there was no market pressure until the time Reach came out during call of duty’s prime.
>
> Ok, let’s take sale numbers out of it shall we.

No we shall not, because doing so is a convenient way for you to ignore market trends to make it seem like Halo was actually facing stiff competition. It wasn’t. Modern Warfare sold a million copies less than Halo 3 by January across three platforms than Halo 3 sold across just the one. WaW is even less popular, sitting at 7.49 million copies sold on the 360 right now, which is a million and a half less than what Halo 3 sold in its first 4 months (and less than MW). Modern Warfare 2 is the first time CoD beat Halo, and it beat it badly. If you track the sales numbers of the franchise, Halo never had the numbers it had since Halo 3; every consecutive game has had fewer and fewer sales, with opening weekend sales increasing on face value, but not proportionately, selling only a few more hundred thousand copies. Modern Warfare 2 and subsequent games, however, skyrocketed, with 20million sales by that June, and beating Halo 3 handily even on just the 360 at its current 13.51 million copies (Halo 3 sits at 12.13million). No Halo game, ever, has sold that well in its opening weeks and months, not even Halo 3.

That’s the moment the fight was out of Halo’s hands; the market had shifted entirely, and now the franchise had genuine competition. Up until that point, CoD was a secondary game to Halo; the CoD craze hadn’t begun, so simply saying that CoD was releasing games during Halo 3’s life cycle is a fallacy because it misrepresents where the market was at the time, which is why I will not take sales numbers out of the equation. When MW2 came out, the entire market shifted away from Halo and Halo-type games, and Reach didn’t cause this shift. Reach wouldn’t come out for another year, and when it did, people just didn’t buy into it. Many purchased it on the hype of it being Bungie’s last Halo game, but they never were going to stick with it because CoD–the new in-game–was releasing more games. Black Ops 1 beat even MW2, sitting at 14.74 million copies on the 360 alone, eclipsing Reach’s sales numbers by 5 million copies. When the holiday season came around, people didn’t buy the new Halo. They bought the new CoD. Is that Reach’s fault, or is it MW2’s crazy success? It may well be a little of both, but simple analytics would suggest the greater culprit is MW2.

So not only was Halo no longer at its prime sales wise, new people weren’t buying it. MW2 introduced millions of new people to gaming, and as they were playing CoD, so were all of their friends and families–something I experienced myself. For as much as I prefer Halo, when MW2 came out, I spent more time there than I did Halo 3 because that’s what all my family and friends were playing as well. And that momentum is what carried the crown of console gaming away from Halo onto CoD and CoD-like games for the next several years. Halo wasn’t capturing the attention of all the new gamers that CoD brought in, and the momentum all of these new gamers brought with it carried many long time Halo vets away from Halo as well. Halo was being purchased by the old crowd, yes, but the gaming youngsters weren’t into it, and the old crowd wasn’t sticking with it. Not to defend Reach mind you–I personally feel it’s the worst game in the franchise, because it’s the only game to fundamentally change the way the gunplay works in a Halo game with reticule bloom. But if people really were just looking for a more traditional Halo experience, they’d have been playing Halo 3. They weren’t. They were playing Call of Duty, and Halo hasn’t done anything drastic enough to bring people back since. Even by your own admission Halo 3 had fallen behind Reach and CoD by this time; not exactly unexpected for such an older game, but it does prove my point that gamers will follow the next big thing, regardless of the quality of that thing, and not the minutiae of the mechanics. And again, not to discount the missteps made along the way, but Halo has more or less delivered the same experience again and again with the same kind of matchmaking structure built around the same fundamental core playlists and concepts without adding anything new to spice it up. That’s what’s dragging this franchise down, and it’s a sentiment echo’d by many outside of Halo’s core sphere of fans, such as Ben “Yahztee” Croshaw.

So while the debate surrounding Halo’s gameplay is an interesting one, it’s a reductive one, especially as the narrative is always framed as “classic or not classic.” That kind of binary thinking never leads into any new territory; no one, not once, has ever explained what kind of growth is actually good for Halo. People complain endlessly about everything that is changed, but they never offer any suggestions about what should be done. I personally chalk this up to people looking at the franchise through nostalgia lenses; they can’t explain that “Halo feel” because it’s a feeling that by definition can’t be recaptured, because it’s one rooted in the past and not the future. I’m all for discussing where to take the franchise, but people only ever want it to go back.

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> > > > >
> > >
> > > No. Halo 3 did not have comparable competition. It rather famously broke the sales record for biggest entertainment launch in history, by taking in 170 million dollars on Day 1 and moving 8.1 million copies by that January. By contrast, gears of war—a game roughly a year older than halo 3–had sold only 6+ million copies by the time Gears 3 came out, with gears 2 only marginally better. Bad company 2 only broke 12million sales across ALL PLATFORMS 2 years afrer release, only selling in the 3millions on the 360. And while gta 4 was a gargantuan success—beating halo 3’s record for 24 hour sales—it is also a completely different genre of game for a different market.
> > >
> > > You might as well be saying smash brothers was competing with halo. People do play multiple games to scratch multiple itches, and for FPS, halo had no meaningful competition until the Cod craze. Sure people were playing other games, but halo 3 trounced all of the others in sales to such a degree that there was no market pressure until the time Reach came out during call of duty’s prime.
> >
> > Ok, let’s take sale numbers out of it shall we. Let’s just compare population numbers and popularity with arguably its biggest rival of halo for years, Call of Duty.
> >
> > Halo 3 was out in 2007. Halo Reach was out in 2010. So in that time span Halo 3 went up against COD Modern warfare 2007, COD Wold at War 2008, COD Modern warfare 2 2009 and CODBO1 IN 2010.
> >
> > Halo 3 was consistently in the top 3 on Xbox live most played games (offen at number 1 even most of the time) even after two years of being released. Just think about that…It was still more popular then 3 COD games (Link) it didn’t even fall out of the top 20 until 2012. By then Reach, Halo 4, Black Ops 2 and Modern Warfare 3 were all out. This is according to Major Nelson’s top 20 played games Xbox. Again, just think about that.
> >
> > Reaches population wasn’t bad, but fell after a year but it was still decently popular, but it didn’t sustain it’s population nowhere near the level of Halo 3 did. Even after when Reach came out, Halo 3 still had a pretty good population for a 1-2 years after it came out. I can’t find the one link at the moment that tells numbers, but we know it was still in the top 20 in 2012. We don’t even have to talk about Halo 4 because we all know it was a disaster.
> >
> > So, just using Halos biggest rival Call of Duty, Halo 3 was more popular then at least three of them after 2 years of being released. All COD games had sprint and played pretty differently than Halo 3. If people loved sprint so much, why didn’t everyone go to COD? The only thing they had in common was they were FPS. Even after Black Ops AND Reach came out, Halo 3 was still pretty popular. So even Halo 3 going against other Halo games, it’s stood the test of time, but why wasn’t reach as popular? Halo Reach was popular but nowhere near sustained population like Halo 3 did. Why is that? According to you, one reason was because it had no competition, when clearly, it did. CODMW2 alone (which came out 2 years after H3 remember) made 310 million dollars in the first 24 hours. After 5 days of sales the game made 550 million dollars worldwide. I’m pretty sure that’s some competition. (I know I used sales numbers there but just proving a point)
> >
> > Could it be because of Armor abilities? which drastically changed the formula of how Halo was played (one which had a sprint animation). I think so partly, yes. It’s not the only reason but it definitely is a pretty big reason. It can’t be a coincidence that Halos popularity dropped off after they changed the formula. Comment sense says this is a reasonable conclusion to come to.
> >
> > You said there was no market pressure till later on. Well even when there was according to you, Halo 3 should if dropped like a rock, but it didn’t. Why is that? A game with no sprint that’s 3-5 years older then most of it’s high end competition with sprint I might add, is still doing pretty good. The only logical answer is because people liked that formula of Halo. Halo 3 was still a pretty dam popular game when it was 3-5 years older then all the new games that came out that put on market pressure on it as you put it.
> >
> > In my opinion 343I has every reason to get rid of the sprint animation in Halo. It hasn’t helped it at all in anyway regain popularity and being one of the “in” things. I’m not saying go back to the exact same style as Halo 1 2 and 3 and I think the majority of people aren’t saying that either. Actually, I know they’re not.
>
> Oof I was not aware Halo 3 was competitive for that long. I stand persuaded.

Yeah, Halo 3 fought off 4 CoD games. Trouncing CoD 3, 4, WaW, and putting up a fight against MW2. Halo 3 was the top played game on XBL for 3 years, yet the subsequent games could barely stay in the top 20.

If I see ANY base spartan abilities in halo 6 ,I’m not buying it .Only if you can pick up an ability on the map like camo or overshield but make it instead camp a jet pack-- people rushing to have the ability same with thrusters,ect…

That’s the only way to make it fair really classic movements at base start and if you want an ability or weopon get it instead spawning with it

#Bring back classic halo again.

Absolutely not. Everything about H5 was atrocious and I stopped playing it after like 3 months and I’m a die hard Halo fan.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

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> If I see ANY base spartan abilities in halo 6 ,I’m not buying it .Only if you can pick up an ability on the map like camo or overshield but make it instead camp a jet pack-- people rushing to have the ability same with thrusters,ect…
>
> That’s the only way to make it fair really classic movements at base start and if you want an ability or weopon get it instead spawning with it
>
> #Bring back classic halo again.

Make Halo Great again!

I think Halo 5’s multiplayer is probably the best! Halo Infinite’s multiplayer should be like Halo 5’s!

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> I think Halo 5’s multiplayer is probably the best! Halo Infinite’s multiplayer should be like Halo 5’s!

I’m assuming H5 is the only Halo game you’ve ever played?

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> > 2535410736279269;72:
> > I think Halo 5’s multiplayer is probably the best! Halo Infinite’s multiplayer should be like Halo 5’s!
>
> I’m assuming H5 is the only Halo game you’ve ever played?

Damn! I shouldn’t even anser to guys like you! So stupid! Because I’m saying something you don’t agree that’s means I have not played every previous Halo? LMAO! I have played every Halo! You probably haven’t played Halo 5! Think a little the next tint you are about to write something like that!

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> > 2535435109040224;73:
> > > 2535410736279269;72:
> > > I think Halo 5’s multiplayer is probably the best! Halo Infinite’s multiplayer should be like Halo 5’s!
> >
> > I’m assuming H5 is the only Halo game you’ve ever played?
>
> Damn! I shouldn’t even anser to guys like you! So stupid! Because I’m saying something you don’t agree that’s means I have not played every previous Halo? LMAO! I have played every Halo! You probably haven’t played Halo 5! Think a little the next tint you are about to write something like that!

Oh my bad, I assumed that because of you actually liking H5s multiplayer.

> 2535435109040224;75:
> > 2535410736279269;74:
> > > 2535435109040224;73:
> > > > 2535410736279269;72:
> > > > I think Halo 5’s multiplayer is probably the best! Halo Infinite’s multiplayer should be like Halo 5’s!
> > >
> > > I’m assuming H5 is the only Halo game you’ve ever played?
> >
> > Damn! I shouldn’t even anser to guys like you! So stupid! Because I’m saying something you don’t agree that’s means I have not played every previous Halo? LMAO! I have played every Halo! You probably haven’t played Halo 5! Think a little the next tint you are about to write something like that!
>
> Oh my bad, I assumed that because you actually like H5s multiplayer.

Why I shouldn’t like it? It’s very good! The gameplay makes it even better! Especially the weapon balances! AR and Magnum are both very good weapons! In previous Halo all you had to do is take the BR and game over! But this is not happening on Halo 5! There are tons of playlists to play as well!

i hope the multiplayer are more frenetic and action

I think it should

I want it to be unique to distinguish it from the other Halo multi-player and that.might be a good thing with fans or a veey bad thing

No. And it’s not that I’m against new mechanics. Overall I’d prefer some kind of blend between modern and classic but if we are going to continue with the whole innovation thing then I think they should try with different mechanics rather than just settle with what halo 5 had. And I don’t mean add on to the halo 5s game play style.