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> Anyone who says that the Spartan abilities dont add a layer of depth has not played enough of halo 5.
They did, but it was very small, especially considering the number of abilities that were added. Then there’s of course the layer of depth that it removed, which ends up making the grand total effect negative.
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> The Spartan abilities only made the skill gap bigger.
No, they didn’t. As said above, this is not to say there is nothing to learn in Spartan Abilities. There certainly is, and pretending all other things are equal, I would undoubtedly lose to the professionals. However, to consider the total effect of Spartan Abilities, you have to take into account their negative effects. Take for example Thruster Pack, and its use in encounters. The common defense of it is that if you’re good enough, you can use it to throw off the opponent’s aim. However, what this does not take into account is that before Thruster Pack, there was another way of throwing off the opponent’s aim: strafing. And due to the nature of the ability, which gives a very rapid boost, it’s much easier to learn good timing of Thruster Pack, than it is to learn an effective strafe without Thruster Pack.
Then there are of course abilities like Clamber that add no depth, but do take some away. The only purpose, and the only effect, of Clamber is to make jumps easier. This already takes away depth from movement, since one has to be less concerned with the timing and accuracy of jumps. However, it has also had the effect that map have been designed around Clamber, which means that many ledges cannot be jumped without Clambering. This means that the use of elevation changes in combat is ineffective, since you have to use Clamber, and you can’t shoot during the animation.
Again, regarding the positives, there are of course some jumps that the unique physics of Thruster Pack and Stabilizer enable, not to mention these combo jumps. However, situations where these are useful are quite rare in actual gameplay, and when you take into account the amount of freedom that the combo jumps especially give to the player, you see that rather than adding something to trick jumping, Spartan Abilities have just moved upwards and shrunk the range of difficult jumps. You really have to look at all the ways in which Spartan Abilities affect gameplay, not just the positives, not just the negatives, and not just the obvious stuff.
Going beyond whether the net effect of Spartan Abilities is positive or negative, what should be extremely disconcerting is that if you take any one Spartan Ability, and try to think what it would add if it was the only ability, for all Spartan Abilities you’ll find either absolutely nothing (Clamber), barely anything (Slide, Stabilizer, Ground Pound), or a little bit (Thruster Pack). This is a sign of poorly fleshed out mechanics that add a lot more complexity than depth. A good mechanic is one for which you find many interesting uses, one which just by itself adds a rich layer of depth to the game. For Spartan Abilities, this is not the case. They rely entirely on strength in numbers.
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> Also Sprint is not a problem playing halo 5. You cannot just Sprint away in the middle of a fight. Trying to Sprint while being shot at cancels your Sprint. If someone sprints there way into a bad position then they are done for.
On the other hand, what does sprint add to gameplay? It’s strictly in the category of “barely anything”. It adds so little that the amount is still negated by the minimal amount by which it makes escaping from a bad position easier. This is, of course, not even mentioning the fact that since it requires players to put their weapons down while in transit, a player who is sprinting can’t function as an effective part of the game. This in turn means that players are spending less time applying their skills.and executing their strategies.
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> Many people didn’t really try to master the Spartan abilities and judge it off that. I’m not saying the classic movement is bad, to me it’s just a different way to do the same things. What I mean is that the movements mechanics are not what make halo a halo game.
I’m sure many people did try mastering Spartan Abilities, and still think they are bad. I’ve personally tried to understand them to best of my ability in hopes of finding redeeming value in them. And while that quest has been partially successful, and I’ve gained more respect towards some of the abilities (with the greatest surprise being Stabilizer), I still hold the opinion that the net effect they have is negative, and they add far too much complexity for whatever depth they have.